This is an archive of patch notes originally posted on 18 Aug 2025.

SCUM

Development Update #138

Posted by Fratman on

Attention inmates! Summer is still in full swing, but the pace is slowly and steadily being turned up. Enjoy this week's edition of our dev update! ->




Since half of the team is still on vacation — gathering much-needed energy for the development of new features and updates for the game — a restful mind is a creative mind, and we'll need that to tackle the challenges that await us. Even though we're not operating at full capacity, we're still poised to deliver a solid update on the 28th of August! More info on this update is coming during the week. In the meantime, allow us to address your concerns and suggestions in this week's dev update.
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  • While the cadence of updates and fixes might be much better, and while there are still a lot of outstanding issues present in the game, this does not mean that people have to be caged in the studio. Proper work organization allows us to progress a bit slower, but at the same time it enables our people to enjoy vacations with their families. As it is with the game, everything is a balancing act, and this is something that we have to — and WANT to — balance.



  • This does indeed sound like a good idea, especially with the scaling of this ability based on attributes. Although the designers have certainly heard of this already, there's no harm in reminding them.



  • As we've mentioned, summer is underway and our people are on vacation. Once they're back (this week) we'll have more to share in future dev updates. As for the bug you've mentioned, we'd kindly ask you to provide more info via https://scum.help.jagex.com/hc/en-gb and our team will make sure to look into it.



  • We'll see if there's something that can be done about that. Relaying this further.



  • The disappointment felt by a significant part of our community is very much felt within the studio as well. We could have done better and we could have done more. I know that this reply will receive a lot of hate and that it sounds like empty platitudes, but there's not much more I can say. We could have done more and we should have done more. Our only hope is to consistently deliver more with future updates and hope that our fans will return — and that we'll gain many new ones as well.



  • Unfortunately, there's not a lot I can share on the CON issue. A smaller rework of this system will be required to fix it, but when that will take place, I cannot say for certain. As for wetness, it will be fixed in the upcoming update going live on the 28th of August. Mod support is also under consideration, and we'll let you know when we ourselves know more about this topic.



  • Never would I say to “get bent” — either figuratively or literally — to the requests put forward by the community. Read the answer to the previous question with regard to CON. And there's no Mandela effect here. There was the idea to implement such a feature, but we simply did not have the time to implement gyms and other things that would increase your attributes. We're confident that we'll add them in one of the upcoming updates now that 1.0 is out of the bag.



  • The option to consume food while sitting down has been implemented and will be part of the update that goes live on the 28th of August! As we've mentioned in one of the previous replies, mod support is under consideration, and we'll let you know when we ourselves know more on this topic.



  • Our intention is to release these fixes in bulk, with the exception of issues that cause either client or server crashes and other extremely egregious bugs. I assume that the majority of folks mentioning CON drop, wetness, and other things would also label them as extremely egregious, but other matters took precedence. History will tell whether that was a good idea or not. However, we do agree that perhaps more transparency is needed in communicating what our team is working on. We'll see what can be done in that regard.



  • There is a plan to add something like that, even though it carries certain challenges that will need to be overcome to ensure proper implementation. In any case, it’s in our scope, and it will find its way into the game at some point.

That’s all for this week! See you in the next one, and make sure to keep an eye on the following platforms:

Discord[discord.gg]
Facebook[www.facebook.com]
Twitter/X[x.com]
Instagram[www.instagram.com]
TikTok[www.tiktok.com]

Fratman