MTX Experiment : Double XP With MTX Limitations
Our next MTX Experiment on the path to permanent change for the game is on the way. Double XP launches on August 15, during which most MTX items will be disabled to use.
Not sure what this is all about? This Experiment is part of a series of Experiments, running from July to September, which will help lead us to big changes on our approach to monetisation.
Learn more about what we're doing and what to expect in our full blog here.
What Are We Doing
Double XP will run from August 15 from 12pm Game Time - August 25 at 12pm Game Time.
During this time, a number of MTX items will be unavailable for use and be unavailable from Treasure Hunter (listed under What To Expect).
What Are We Trying To Learn
Our main goal of this Experiment is to build a picture of RuneScape with a significant reduction in existing MTX items. By doing this during Double XP, we're able to test this at their time of peak usage.
Since plenty of us are Min/Maxers, a lot of players save these items to optimize their time spent in Double XP. By disabling their use during this event, we can get a picture of how the game feels without items that incentivize you to engage outside of the core skilling loops.
Here's a summary of what we're primarily looking at during this test:
- Player Feedback: How the game feels without any availability of MTX Skilling items
- Player Feedback: The feeling of progression and gameplay without the usual rituals of Double XP events
- Player Feedback: Which items do (if any) do players most value so that we can consider ways to supplement that behaviour through alternate designs outside MTX
- Data: The impact to player behavior during Double XP without these items available
- Data: Time spent playing Double XP vs prior events
Don't worry if these experiments arent for you or dont change as much as youd like. They are simply the quickest and most straightforward way to gather data and test the key aspects we want to address, while keeping the rest of our roadmap on track.
The data we collect will help us build a clearer picture of what the final solution might look like. In particular, the nuance in your feedback will be invaluable and one of the most important inputs shaping the final outcome. These experiments are just the first step, and one of many opportunities to come for all players to help shape the direction of MTX.
What To Expect
Most XP or skilling related items, acquired primarily through Treasure Hunter or other MTX offerings, will be disabled to use for the duration of Double XP.
When attempting to use these items, players will receive a notification that the item is currently disabled. The full list of disabled items are shared below.
Additionally, Double XP Tokens will not be earnable and the Double XP Store will not be available.
Disabled Items
Notable Permitted Items
Premier Artefact |
Spring Cleaner |
Skilling Outfits |
Slayer Masks & Spirit of Battle |
Note paper |
Enchanted Note paper |
Fixate Charges Token |
DG Token boxes |
Wicked Hood & Teleport Tokens |
D&D tokens |
Spirit Gems |
Dwarven Tools |
Fading Memory |
How To Give Feedback
Your voice is critical to every Experiment. We need to know directly how these changes impact you, whatever your perspective, and what you think is right - or wrong - about what we are trying.
The best way to give us your thoughts are through our Survey, which will open on Friday the 22nd. This Newspost will be updated with a link on the same day.
Not the Survey type? All good. Head on over to our official Reddit thread and Discord channel on August 15th to share your thoughts and participate in discussions with the community.
Whether you are watching from the sidelines or actively playing, please do let us know what you think. Thanks for helping us find a better future for the game, together!
FAQs
I had plans for using my items in Double XP! Will I ever get to use them in a Double XP now?
We know this is going to be frustrating timing for some players and we absolutely empathize. We debated this timing a lot with players like you in mind, and we've only chosen this route as it's absolutely necessary to get the clearest feedback on this change.
We will make sure there's at least one more opportunity to use these items in a Double XP event regardless of our final proposal. Thank you for any understanding you can provide us as we go through the Experiment process.
When is the next Double XP event?
While we haven't locked the specific dates just yet, our next Double XP event is due to happen in mid-November. There will be no restrictions on use of existing items during November Double XP.
Are you taking the disabled items away from me?
You'll keep everything you have, but you won't be able to use them until after Double XP.
Why did you do this during Double XP and not another time?
The vast majority of the items in this list are at their peak usage in Double XP. By disabling them during their peak use, we can get our best look at the game without them - both in the data, and from your feedback.
Why disable Unstable Proteans when they don't benefit from Double XP or Knowledge Bombs?
The main goal of this test is to get feedback on the game without the availability of MTX-relative items that take you outside the core skilling loop. While Double XP was the optimal time to test this for the majority of items, this test goal means Unstable Proteans also need to be disabled.
Can I use disabled items if I pause my DXP Timer or I use up all my DXP time?
Similar to the reason above for Unstable Proteans: No, as we're testing the game without the availability of these items, rather than just their use in Double XP. Double XP is simply the optimal time to test the impact at the peak usage of most items that have been disabled.
Why is the Double XP Token Store unavailable?
We're keeping this Double XP as much about the core skilling loops as possible, and with some of the token-purchasable items being disabled, we felt this would be cleaner for the purposes of the Experiment.
We don't have any long term thinking for the Double XP Token Store, so this is just something for the purposes of this Experiment right now.
Will Treasure Hunter be available?
Yes, as this isn't an aspect of what we're testing in this Experiment. However, Treasure Hunter will not offer any of the restricted items during Double XP.
To be super clear - we are not looking at Treasure Hunter usage or purchases as any part of this Experiment. We're balancing the focus of Experiments with not disrupting the core game experience unnecessarily (like Daily Key usage) until we get to our final proposal.
Are you testing anything specific to Double XP during this Experiment?
No. Our focus is firmly on how the game plays without existing MTX-linked items in the game, and how players feel about that.
We are open to reviewing Double XP in future - such as length, the regularity of it's appearance or total time on offer - but it's not a focus for us right now.