This is an archive of patch notes originally posted on 14 Mar 2024.

Remnant 2

REMNANT 2 | HOTFIX NOTES - 3.14.24

Posted by PWE_Dash on

--Performance and Crashes--
- Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients.
- Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players.


--Bug Fixes--
-- ]Archetypes[ --
==Handler==
- Fixed an issue where Very Good Boy could proc infinite Bleed on enemies.
DEVNOTE: Still a Very Good Boy.
-- ]Gear / Items[ --
- Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances.
- Fixed an issue where Corrupted Savior was not playing a swap weapon animation.
- Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect.
- Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication.
- Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly.
- Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit Mutator.
- Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range.
- Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear.
- Fixed an issue where Shielded Strike mutator was not working with Huntress Spear.
-- ]UI[ -- 
- Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly.
- Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions.
-- ]Misc Fixes[ -- 
- Fixed an issue where Void Heart visual effects would become detached from item.