Today we'll be sharing updates on some of the developments we're making on our Anti-Cheat systems. We've also got updates covering Anti-Toxicity, including some info on changes that we've already rolled out.
IN THIS UPDATE
ANTI-CHEAT- Current Status
- Encryption - Binary Hardening
- MouseTrap
- Detection Performance
- MouseTrap PC Matchmaking
- QB System
- Ban Data
- Reputation System Refresh Update
- How It Will Work
- Automated Text Chat Moderation
- Unfair Abandonment Penalties
- Teamkill Kick Deactivation
- DBNO RFF Deactivation
- Privacy Mode Nickname Acceptance
- Next Steps
CURRENT STATUS
The topic of cheating remains at the forefront for us here on the Rainbow Six Siege team. We're aware that cheating continues to affect high ranked players in most cases, however with the launch of Y9S3 seeing a decrease in cheating overall compared to S2, we know that we're finding the results needed to provide safer matches, more often. Below, we have updates on some of the topics we're working on, but not all; it's crucial that we're not giving any information away that could benefit cheaters.ENCRYPTION - BINARY HARDENING
- Reminder: Binary hardening is the act of using encryption and hardening techniques to update the game code base and enhance security, and we've continued to deploy these updates to the game with each patch.
While this is an ongoing challenge, the delays we've seen are encouraging and to this end we've implemented further security fixes ready for Siege Cup, to help us maintain a fair and competitive environment, which is a top priority for us. We will keep pushing hardening updates throughout Y9S3 and of course, beyond. As we progress further, we'll continue to share our findings with you.
MOUSETRAP - MOUSE & KEYBOARD DETECTION ON CONSOLE
Reminder: MouseTrap is our console Anti-Cheat which works to detect devices that enable the use of mouse and keyboard.MOUSETRAP - DETECTION PERFORMANCE
We've recently released an update to MouseTrap which has resulted in both an increase in detection performance and a reduction in false positives. As well as this, we're now completing tests for devices that aren't yet being recognized.MOUSETRAP - PC MATCHMAKING
Since spoofing devices and controllers can be matched together, it's clear that frustration has remained. While working to release PC-Console Crossplay, which is coming in Y9S4, we've also been on track with its implementation into MouseTrap, which will force confirmed MnK users into PC matchmaking while automatically switching to the PC recoil values. We'll share more on this during the Season 4 reveal.QB SYSTEM
- Reminder: The QB System is one of our custom-built Anti-Cheat solutions designed to reinforce hardening by distributing different game executables to players while preventing tempering.
BANS - DATA BANS + BATTLEYE
BAN NUMBERS
Before moving to Anti-Toxicity below, here's an updated view on our 2024 ban data, including new data for July, August, and September:-----
REPUTATION SYSTEM REFRESH - UPDATE
We are actively working on the refreshed Reputation System for Y9S4 and are in the balancing stages right now, ensuring that the actions we're tracking have a meaningful and fair impact. The focus of this system is to fulfil and stay true to our core pillars: transparency, understandability, and clarity. We know the system is already very complex, and we want to be sure to control its fairness before adding additional parameters, and so our mindset for this refresh is to "do less but do better", resulting in a system that's easier to understand and interact with.HOW IT WILL WORK
This new system will feel different from the one you know, as we will be watching for negativity first, then positivity. Toxicity on its own will lead to a negative Standing, and positive behavior with minimal negativity will lead to a Standing of Exemplary. It's only in cases where a player is highly toxic over a number of matches that drastic Standing drops should be seen. Below are some extra details on the parameters, for full transparency of how the system will work:- ACTIVE PLAYLISTS: Ranked, Standard and Quick Match (leaving a Quick Match will not impact Standing).
- REPORTS: Unverified reports will NOT have an effect on your Standing, only YOUR actions will.
- PENALTIES: Reverse Friendly Fire (RFF) and Abandonment Penalties will continue to be handled in the same way.
- COMMUNICATION: Negative communication-related actions will cause a player to be automatically muted for a predetermined number of matches.
- UI: We are redesigning the Reputation Center to further provide all information related to Standings and any problematic behaviors.
- STANDING IMPACTS: Impacts based on your Standing alone will only go live once the Reputation System leaves BETA.
We have no estimated time for this, but it will only happen after Y9S4.
AUTOMATED TEXT CHAT MODERATION
In Y9S4, your in-game messages could be flagged or removed according to our acceptance threshold and we are currently balancing the automated detection to make it as fair as possible.What will the threshold be? If you're unsure, ask yourself, "is this something I'd feel comfortable saying in a room with 9 other people that I don't know?". If it's something that's going to clash with that, then the chances are it could be flagged or removed. Remember though, your messages can also have a positive impact, so you can affect your Standing this way too!
UNFAIR ABANDONMENT PENALTIES
Receiving an abandonment penalty due to a game crash or disconnection can be frustrating, and so we've been working on the way we detect abandonments and game crashes, so that players in these situations receive fewer penalties overall. Detecting the difference between a real game crash and or an intended disconnection (a player purposefully forcing the game to close or lose connection) is a complex technical challenge, and we're constantly making improvements in this area. Of course, we're aware that these systems can often be used for abuse and so such changes are deployed tentatively. We are finding success in helping players however, as we were able to reduce the number of unfair abandonment penalties by two thirds with our latest update.TEAMKILL KICK DEACTIVATION
Getting kicked from a match when multiple teamkills occur was deactivated in Y9S2, due to the feature being exploited. The deactivation worked as planned; we monitored teamkilling rates after this change and we've listened to your feedback throughout.If you were concerned about a teamkilling increase: since the auto kick was deactivated, we've observed the following:
- Quick match: +0.6% of rounds impacted by at least one teamkill.
- Standard: +0.5% of rounds impacted by at least one teamkill.
- Ranked: +0.3% of rounds impacted by at least one teamkill.