This is an archive of patch notes originally posted on 24 Jan 2025.

Party Animals

Ver 1.10 Updates (03/20/2025, Patch 1.10.9.0)

Posted by Andy on

Version 1.10.9.0 (2025.3.20)

Bug Fixes


  1. Fixed an issue in Crisis Mode where the "ready" icon could cover player emotes.
  2. Fixed an issue in Crisis Mode where the nameplate of a voted-out "Face/Off Killer" displayed incorrectly while in ghost state.
  3. Fixed an issue in Crisis Mode where the autopsy report obtained by the "Forensic" ability could be incorrect in certain situations.
  4. Fixed an issue in Crisis Mode where ghosts could reach unintended areas of the map via the c*ckpit.
  5. Fixed an issue in Crisis Mode where voice bubbles might not appear during meetings under specific conditions.

Optimizations


  1. Added a temporary matchmaking ban for surviving players who quit mid-game in Crisis Mode.
  2. Adjusted interaction priority in Crisis Mode so that if a killer is within the interaction range of both reporting a dead body and another task (e.g., a terminal), the task interaction takes priority.
  3. Updated visibility mechanics in Crisis Mode: when an "Invisible Killer" checks the big map while invisible, their map device is visible to other killers but remains hidden from goodies and neutral players.
  4. Added a countdown timer display after the "Engineer" uses their ability in Crisis Mode.
  5. Expanded the selection of quick chat phrases in Crisis Mode and improved their layout.
  6. Optimized role distribution in Crisis Mode:
    1. 12-player match: At least one goodie with a killing ability, and only one "Average Goodie" in each game.
    2. 8-player match: Neutral roles with only be those without a killing ability.

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Previous Updates in Version 1.10


Version 1.10.8.0 (2025.3.13)

Bug Fixes


  1. Fixed an issue in Crisis Mode where, if player is in the brig before the first meeting, they would be teleported back to the prison entrance after every meeting.
  2. Fixed an issue in Crisis Mode where characters could float in mid-air after a meeting under certain conditions.
  3. Fixed an issue in Crisis Mode where a player who was eaten after Canivore disconnected would experience an abnormal perspective.
  4. Fixed an issue in Crisis Mode where joining a lobby during the elevator scene causes players to hear others speaking from far away, even through walls.
  5. Fixed an issue in Winter Cabin where the lobby countdown at the top of the screen would not disappear after extending the lobby time.
  6. Fixed an issue in Winter Cabin where, after opening and closing the vending machine, the "Disable Knockout" custom room option would become invalid.
  7. Fixed an issue in SMASH Mode where pressing tab in the pawers selection screen did not allow players to view everyone's chosen pawers.

Optimizations


  1. The language filter in the custom lobby list has been changed to multi-selection.
  2. When creating a custom lobby, the selected language tags will now be permanently remembered and support cloud saving.
  3. Expanded the quick chat options in Crisis Mode.
  4. Optimized the random teleportation points after the jump in Crisis Mode.
  5. Removed collision effects from ghosts interacting with fire extinguishers, fuel tanks, and oxygen tanks in Crisis Mode.
  6. Adjusted the number of players in different faction compositions for Crisis Mode in 8, 9, and 12-player matches:
    1. 12-player match: 2 neutral, 3 killers, 7 goodies (reduced 1 goodie, added 1 killer).
    2. 9-player match: 1 neutral, 2 killers, 6 goodies (reduced 1 neutral, added 1 killer).
    3. 8-player match: 1 neutral, 2 killers, 5 goodies (reduced 1 neutral, added 1 killer).
  7. Optimized the sound effects for ghost voice communication in Crisis Mode.


Version 1.10.7.0 (2025.3.7)

Content Update

  1. The Mulan Fuguee outfit will be available in the Item Shop soon with a limited-time 40% discount from 8 PM March 7th to 9 PM March 14th (PT) and can be purchased with Cookies.

Bug Fixes

  1. Fixed an issue in Crisis Mode where arranging passwords on the terminal could cause the game to become unresponsive.
  2. Fixed an issue in Crisis Mode where ghosts of players eliminated in vents could get stuck in out-of-bounds map areas.
  3. Fixed an issue in Crisis Mode where skill visual effects of the Face/Off Killer or Invisible Killer could appear abnormal after meetings ended.
  4. Fixed an issue in Crisis Mode where the invisibility ending sound would incorrectly play during meetings.
  5. Fixed an issue in Crisis Mode where, upon calling a meeting, the voice of players eaten by “Carnivore” could briefly be heard by all players.
  6. Fixed an issue in Crisis Mode where the UI would disappear for ghosts of players eliminated by environmental kills triggered simultaneously with spaceship jumps.
  7. Fixed an issue in Crisis Mode where Goodies were not notified if “Streamer” was eliminated by an environmental kill.
  8. Fixed an issue in Crisis Mode where both the Pro Killer’s and Average Killer’s kill skills would be consumed when they simultaneously eliminated the same player, making it impossible to determine the actual killer.

Optimizations

  1. Added a “Preferred Language” filter in the Custom Game lobby list. Preferred language can be set in the lobby settings for Crisis and Winter Cabin.
  2. Increased the blacklist capacity in Friend List to 200 people.
  3. Removed the option to adjust number of players in the lobby in Crisis Mode.
  4. Reduced the delay for automatically calling meetings when “Screamer” is eliminated in Crisis Mode to 1 second.
  5. Improved how “Forensic” receives player information in Crisis Mode.
  6. Adjusted rules for “Riddler Killer” and “Security” in Crisis Mode—whenever Security is present, Riddler Killer will always be in the game as well
  7. Changing voice chat range or microphone settings in Crisis Mode no longer affects settings in other game modes.
  8. Improved logic between adjusting voice chat range and microphone settings in Crisis Mode.
  9. Improved the identity icon design for “Dumbo” in Crisis Mode.
  10. Added vent locations to the big map panel for “Average Killer” and “Engineer” in Crisis Mode.

Version 1.10.6.0 (2025.2.27)

Content Update

  1. Added a new role “Riddle Killer” in Crisis Mode: During meetings, guess a player’s role. A correct guess eliminates others, while a wrong one eliminates you
  2. Added an environmental kill mechanism in Crisis Mode: The killers can hack the spaceship’s onboard system and control the Meeting Room floor gate.
  3. Added a role marking feature in Crisis Mode: After the game starts, you can mark a player’s suspected role in the “Players” panel, and the mark will be visible on their nameplate.

Bug Fixes

  1. Fixed an issue in Winter Cabin where players couldn’t place a swing when someone's using the in-game camera.
  2. Fixed an issue in Winter Cabin where swapping “Headbutt” and “Punch” controller button settings prevented players from placing swings in the cabin.
  3. Fixed an issue in Winter Cabin where immediately grabbing a “Bubble Wand” after use caused the bubble-blowing prompt to persist.
  4. Fixed an issue in Winter Cabin - PAWS where the color selection UI might not disappear if a player left mid-game.
  5. Fixed an issue in Winter Cabin where snowballs sometimes wouldn’t disappear after hitting the ground.
  6. Fixed an issue in Crisis Mode where a non-killer player who was eaten by a “Carnivore” had abnormal lighting in their view when the lighting system was sabotaged.
  7. Fixed an issue in Crisis Mode where a player who died in a fire would have their ghost’s nameplate disappear.
  8. Fixed an issue in Crisis Mode where players couldn’t use surveillance devices properly when power devices were sabotaged.
  9. Fixed an issue in Crisis Mode where players inside vents could still be eaten by a “Carnivore.”
  10. Fixed an issue in Crisis Mode where a “Face/Off Killer” would not have their name updated on surveillance after transforming.
  11. Fixed an issue in Crisis Mode where “Big Ear” could hear players inside a “Carnivore’s” stomach.
  12. Fixed an issue in SMASH Mode where a player quitting mid-game could cause “Face/Off” Pawer to glitch.
  13. Fixed missing sound effects in the Final Destination map.
  14. Fixed an issue where the “Valentine Min” outfit could glow abnormally in certain situations.

Optimizations

  1. Improved the Lobby Finder function in Custom Game: Instead of displaying a pop-up when encountering full rooms, it will now continue searching automatically.
  2. Updated game settings to prevent assigning “Enter” as a keybind to avoid conflicts with text input. Also prevented certain Crisis Mode keys from being set to “F” (keyboard) or “RB” (controller) to avoid interaction conflicts.
  3. In Crisis Mode, if a player disconnects during a meeting, a notification will now appear on the right panel.
  4. In Crisis Mode, if a killer uses sabotage skill in the big map panel, the panel will now automatically close.
  5. Improved “Avenger’s” skill activation logic in Crisis Mode and added a countdown timer display.
  6. In Crisis Mode, if a player is muted after the game starts, their voice will no longer be heard when using the Broadcast Room.
  7. In Crisis Mode, after a successful jump, all players will now see the same planet.

Version 1.10.5.0 (2025.2.20)

Bug Fixes

  1. Fixed an issue in Nemo Kart where "Dalmatian Puppy" could crash into the bridge when jumping over the broken bridge under certain conditions.
  2. Fixed an issue in Nemo Kart where high-speed vehicles might forcibly turn when jumping over the broken bridge.
  3. Fixed an issue in SMASH where the "Super Gatling Gun" Pawer did not activate on weapons generated by the Ranged Master Pawer.
  4. Fixed an issue in Space Crisis where player nameplates might display incorrectly in the elevator scene.
  5. Fixed an issue in Space Crisis where climbing boxes could cause characters to get stuck in some gaps in the scene.
  6. Fixed an issue in Space Crisis where the actual target of the Detective's skill might not match the highlighted target.
  7. Fixed an issue in Winter Cabin where the actual target of the throwable "Bucket" on the card table might not match the highlighted target.

Optimizations

  1. In Space Crisis, optimized certain UI icon layers in the elevator scene.
  2. In Space Crisis, allowed characters to move freely before the blackout transition in the elevator scene.
  3. In Space Crisis, when Face/Off Killer disguises as another player, the highlight outline remains visible when other players select them.
  4. In Space Crisis, optimized controller operation for sending quick messages.
  5. In Space Crisis, adjusted the positioning of vents.
  6. In Space Crisis, removed the upward arrow UI for exiting vents when a player is inside.
  7. In Space Crisis, when the spaceship is ready to jump, the Killers' tasks are no longer hidden from their map view.
  8. In Space Crisis, if a player disconnects during a meeting, a prompt now appears immediately.
  9. In Space Crisis, if Face/Off Killer or Invisible Killer remains in disguise or invisible after a meeting, their skill effect duration is extended by 10 seconds.
  10. In Space Crisis, during Hunting Hour, all Killers and Goodies with a killing skill gain a speed boost.
  11. In Space Crisis, when the Streamer dies, the Goodies can no longer identify which player was the streamer.
  12. In Winter Cabin, climbing onto the roof is now easier, and the visual effects of rooftop snow have been improved.

Version 1.10.4.0 (2025.2.14)

Bug Fixes

  1. Fixed several abnormal behaviors in the Fairy Catcher.
  2. Fixed an issue in the Fairy Catcher where characters could appear on the main screen under certain conditions.
  3. Fixed incorrect English descriptions for some daily challenges in the Fairy Pass.
  4. Fixed an issue where starting a meeting immediately after turning on the lights caused players' views to lock after the meeting.
  5. Fixed an issue where fire extinguisher alerts were visible to all players after all extinguishers were taken.
  6. Fixed an issue where players inside a Carnivore’s stomach could be heard by everyone during a jump.
  7. Fixed an issue where a player leaving the game when about to be voted out caused the remaining players to be unable to move.
  8. Fixed an issue where two players falling into the oxygen hatch simultaneously caused them to respawn incorrectly.
  9. Fixed an issue where the Invisible Killer’s invisibility would automatically deactivate after a meeting.
  10. Fixed an issue where the killer’s red horn effect appeared during the opening cutscene of the elevator scene.
  11. Fixed an issue where a player killed in certain spots caused their ghost to appear outside the spaceship.
  12. Fixed an issue where a player who disconnected during a meeting saw a broken display upon rejoining.
  13. Fixed an issue where ghosts could be grabbed by living players.
  14. Fixed an issue in SMASH mode where the stamina buff caused stunned players to recover faster.
  15. Fixed an issue in SMASH mode where some special effects did not display on the Ring of Garfat map.
  16. Fixed an issue in Nemo Kart where drones could continuously follow players under certain conditions.
  17. Fixed an issue in Winter Cabin where players' heads tilted incorrectly after being electrocuted during PAWS.
  18. Fixed an issue where player name tags remained stuck above their heads after voice bubbles appeared.
  19. Fixed an issue where the bottom UI on the main screen could disappear under certain conditions.
  20. Fixed an issue where progress for the "Fight Everywhere" achievement did not accumulate properly.

Optimizations

  1. In Winter Cabin, changed the game time extension button to require a long press for confirmation.
  2. In Crisis Mode, changed the Medical Bay vitals display to show "Connection Lost" instead of "Dead" if a player disconnects.
  3. In Crisis Mode, changed dead players’ avatars to gray in the discussion interface.
  4. In Crisis Mode, improved the text style of certain UI elements.
  5. In Crisis Mode, disabled ghost interactions with meeting room chairs.
  6. In Crisis Mode, removed the typewriter effect for long UI text, displaying it instantly.
  7. In Crisis Mode, the game will automatically end if all killer players disconnected within the first minute.

Version 1.10.3.0 (2025.2.3)

Bug Fixes

  1. Fixed an issue where some players cannot receive reward notifications in certain situations
  2. Fixed an issue where when receiving multiple lose changes from the Vegetable Fairies Pass, players will receive one loss change less than normal

Optimizations

  1. Removed the snow mechanics from Nemo Kart(Shanghai, Shanghai by Night, Formula Wild)

Version 1.10.2.0 (2025.1.26)

Bug Fixes

  1. Fixed an issue in Crisis Mode where if a player grabs an eliminated player then the eliminated player exited the game, the grab function would be unusable for the rest of the match
  2. Fixed an issue in Crisis Mode where if a character climbed to a specific location and a meeting was triggered, the character could get stuck in the scene after the meeting ended
  3. Fixed an issue in Crisis Mode where after entering the elevator scene, players could not invite friends
  4. Fixed an issue in Crisis Mode where if two players reported at the same time with different targets, the cutscene would show two different characters
  5. Fixed an issue in Crisis Mode where under specific circumstances, a character carrying fuel could get stuck in the scene
  6. Fixed an issue in Crisis Mode where under specific circumstances, player numbers could duplicate
  7. Fixed an issue in Crisis Mode where under specific circumstances, the oxygen loss effect disappeared during a jump
  8. Fixed an issue in Crisis Mode where the namecard of a ghost would shake while moving
  9. Fixed an issue in Crisis Mode where a player joining in the elevator could hear the voice of people inside the Carnivore's stomach
  10. Fixed an issue where canceling the purchase of the Year of Snake Login Reward Deluxe Edition would cause the screen to freeze on the current interface
  11. Fixed an issue in Winter Cabin where the BGM would be missing in specific circumstances, and the jukebox would also have no sound

Optimizations

  1. In Crisis Mode, when waiting in the elevator, if another player joins, a message will pop up in the lower-left corner saying "xx player has entered the lobby."
  2. In Crisis Mode, when a player dies and becomes a ghost, a prompt will appear explaining the tasks and effects available in ghost mode
  3. In Crisis Mode, the Hakkar mechanic has been changed to remove the infection from all players upon death

Version 1.10.1.0(2025.1.24)

Bug Fixes

  • Fixed an issue where the PS5 build will crash occasionally in certain situations
  • Fixed an issue where the Fairy Catch cannot be used in certain countries and regions
  • Fixed an issue where in certain situations, players cannot receive xps and rewards in time

Optimizations

  • Updated Hakkar's goal description in Crisis mode from "in one round" to "between meetings"