This is an archive of patch notes originally posted on 23 Jul 2025.

Old School Runescape

Varlamore: The Final Dawn Out Now

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Update 24/07/2025:

Weve made a small but impactful change to the Delve boss fight to improve the consistency of shield protection during the slam attack. Previously, players could appear visually protected (with the white character effect) but still take damage if they were near the edge of the shield. To resolve this, shield protection now lasts for 1 additional tick after leaving the shield, covering edge cases where players narrowly miss safety. This should make dodging slam attacks feel more responsive and reliable, especially in situations where youre following the orb closely.

Thanks to the community for surfacing this issue - and for your patience as we addressed it!

Known Issues Status
Some players may see the The Doom of Mokhaiotl pet appear in their pet house list, even though it can't be taken out. This is a purely visual bug. To be coldfixed.
In some cases, The Doom of Mokhaiotl boss next level entrance hole may not appear after the boss is defeated - particularly on level 2. Hotfixed.
The Antler Guards Defence stats are currently incorrect. Theyll be reverted to the intended -15 value. To be coldfixed.
The Global Best Times (18) for the Delve boss appear to be pulling data only from Wave 8. Hotfixed.
A new music track, The Rising Sun, was added for The Final Dawn quest and was also added to The Heart of Darkness quest. If you've already completed The Heart of Darkness, you don't need to worry, as you'll unlock it when it plays in The Final Dawn instead. Resolved.
We're investigating an issue where loot earned from the previous wave might not appear in the Doom's 'Investigate' interface immediately, requiring it to be opened a second time. A warning message has now been added to alert players to any high value in loot they may lose before descending further To be Coldfixed.
The Delve boss beam does not always cancel when transitioning to a burrow phase if the shield is broken by an exploding grub Hotfixed.

This weeks update unleashes Varlamore: The Final Dawn! A climactic Master Quest finale, a brand-new Delve boss, and a treasure trove of new activities to sink your teeth into!




Changelog - July 23rd

The Final Dawn (Master Quest)

  • The grand finale to the Varlamore questline has arrived. Speak to Servius in the Sunrise Palace to get started.

The Doom of Mokhaiotl

  • Old Schools first-ever delve boss is here! Rewards include:
    • Confliction Gauntlets
    • Avernic Treads
    • The Eye of Ayak

The Auburnvale Fletching Activity

  • A new Fletching training method can be found in Auburnvale. Rewards include:
    • The Fletching Knife
    • Bow String Spool
    • Atlatl Dart crafting
    • Greenman Statue and Carving
    • Greenman Mask and Redwood Hiking Staff.

Custodia Pass Slayer Dungeon

  • Battle your way through three tiers of Custodia Stalkers and earn the Antler Guard.

The Gemstone Crab

  • This social PvM training method spawns at three random locations in the Tlati Rainforest.

New Nagua and Earthbound Tecpatl

  • A new nagua type unlocked by completing The Final Dawn will drop the Earthbound Tecpatl, a dual-hitting Stab weapon that completes the nagua set.

And More!

  • Added new areas to Varlamore packed with secrets to discover.

Other Changes

  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.
  • Fixed an issue where the high priest of Entrana wouldn't tell you about the Firebird if you had completed Holy Grail.

PvP Rota


The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.


World 569 (AUS) for Bounty Hunter has been activated with this rota.


The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.





The Final Dawn is upon us, and it brings with it the final part of the Varlamorian mainland. Before you get stuck in, take a tour with this video from community creator, Scritic!






The Final Dawn

This Master-tier quest marks the epic conclusion to the Varlamore storyline. In the last year or so youve uncovered ancient secrets, clashed with shady cults, and stared down the darkness at the heart of the Shining Kingdom. Now, its time to see it through.


This will reveal the truth behind the Old Ones, the fate of Varlamore, and even a few things you werent supposed to find...


Requirements:

  • Completion of The Heart of Darkness and Perilous Moons Quests
  • Level 66 Thieving
  • Level 52 Fletching
  • Level 52 Runecraft

Recommendations:

  • Combat Level 85

After completing the quest youll unlock the new delve boss, new nagua to fight, and an untradeable melee weapon thats as red-hot as the quest you get it from.


Stat-wise, its comparable to a Dragon Scimitar and requires 60 Attack to wield, but the Special Attack is where it pops off:

  • 30% Special Attack Cost.
  • +50% accuracy boost.
  • +50% damage boost on hit.
  • Burn effect that deals 10 damage over 24 seconds, and yes it stacks.

If you lose it, you can reclaim it for 75,000 GP, which is what any PKer who kills you with it will take home, too.


The Final Dawn also brings the third expansion for Varlamore, including:

  • The Auburnvale Fletching Activity
  • The Custodia Pass Slayer Dungeon
  • The Gemstone Crab
  • The Doom of Mokhaiotl


The Delve Boss

Youve braved the Colosseum. Youve quelled the Hueycoatl. But deep beneath the roots of the Tlati Rainforest, something older and far more unholy stirs and its hungry.


The Old Ones called it Osto-Ayak - the Under-Creature. Today, its referred to only as the Doom of Mokhaiotl.


This is not your average boss fight. This is the Delve system - Old School's first-ever enrage-style solo endgame PvM challenge. Eight escalating floors. One absolutely unhinged, sinister bug-god. No checkpoints. No mercy. No easy way out.


Delving deeper

The Doom of Mokhaiotl lurks deep within the Ruins of Mokhaiotl, unlocked after completing The Final Dawn.


Unlike traditional bosses, Osto-Ayak doesnt die when you beat it. Instead, it digs deeper, dragging you into a new floor each time. You can chase it down through eight escalating difficulty tiers, but the floors keep going as long as you do. At the end of each floor, you'll face a choice: leave with the loot you've earned, or chase Osto-Ayak into the next Delve level, where the rewards are greater and so are the risks.


Each run is a single session - if you leave, its back to floor one. If you die, youll lose all your loot.


This is PvM for the bold. The sweaty. The "one more floor wont kill me" types - unless you like the look of your rewards, of course! This isnt just about survival, its about risk, reward, and how quickly you reckon you can chug those Saradomin Brews.


Who's this for?

The early floors are about the level of Corrupted Gauntlet, with a bit of bite. If you want to reach the very bottom, youll need a good understanding of game mechanics, an Infernal Cape on your back, and the ability to stay cool when things get really, really tough.


Were not completely evil, though - youll get a 75% reduced death cost for your first 20 total Doom boss attempts across all floors, giving you some breathing room to learn without draining your Bank.


Update (July 24, 2025):

  • A previous version of this post incorrectly stated that this death discount applied for each floor. That was a miscommunication - the current system tracks your total number of Doom attempts, not per-floor attempts. We apologise for any confusion caused here.

  • The HiScores will track your deepest completions, and any run past wave 8 or beyond will count towards the rankings.


    Rewards

    Each level you conquer increases your odds of scoring rare, powerful drops. Early floors offer a glimpse, but the real rewards are buried in the depths.


    Whether you're here for the thrill, the glory, or the loot, theres only one thing you need to ask yourself; how deep are you willing to go?


    Lets see what you might drag back from the dark...


    The Eye of Ayak

    This cursed, one-handed Magic weapon is infused with the raw fury of Osto-Ayak. This thing slaps - fast.



    • 3-tick Attack Speed.
    • Power level: Between Tumekens Shadow and the Sanguinesti Staff.
    • Great for high-pressure spellcasting and clever spell-weaving.
    • Cannot be used in PvP.


    Charging and Management

    • Can be charged with Runes or Demon Tears, not both.
    • When you uncharge it, you get back exactly what you put in.
    • Will charge a small amount passively if charged with Demon Tears while defeating Osto-Ayak.

    Special Attack: Soul Rend


    • Reduces a targets Magic Defence by the damage dealt.
    • Has doubled accuracy and a 30% higher max hit.
    • Won't reduce defence below zero.
    • Uses 50% Special Attack Energy.
    • Perfect for sustained encounters with magically tanky foes.

    The Avernic Treads

    These tribrid boots dont just look good theyre also best in slot, straight out of the box.



    Using Demon Tears and boots from Cerberus, you can create upgraded variants:

    • Primordial Boots: +2 Melee Strength
    • Pegasian Boots: +1 Ranged Strength
    • Eternal Boots: +1% Magic Damage

    Each upgrade costs 4,000 Demon Tears, and they do stack. Unlock all three, and youll forge the mighty Avernic Treads (Max) - the most powerful, versatile boots to ever stomp across Gielinor.



    A few laces to tie up:

    • Each upgraded variant is untradeable but can be reverted to the base (tradeable) Treads - you just wont get your Tears back.
    • Youll need 80 Strength, Defence, Ranged, and Magic to wear them, and 80 Smithing (boostable) to craft.
    • Sorry, GIMs - no hand-me-downs allowed. If you want to slip into these shiny new stompers, youll need to beat the Doom of Mokhaiotl at least once on any floor. Unless your group is casual, unranked, or past the wealth-transfer cooldown, theres no shortcut.

    Whether youre stabbing, blasting, or ranging your enemies from across the room, the Avernic Treads have you (and your little toesies) covered.


    Confliction Gauntlets

    Ever splash a spell so hard you felt it in your soul? Yep, been there. Introducing the Confliction Gauntlets a best in slot Magic glove upgrade that hates whiffing as much as you do.


    These gloves are forged from fury using three ingredients:

    • One Tormented Bracelet
    • A rare, untradeable Mokhaiotl Cloth, dropped by The Doom
    • 10,000 Demon Tears


    Crafting them takes 83 Crafting and 70 Smithing (both boostable) and must be done at a Bank, similar to the Rancour Amulet - no stalling here, please!


    Once created, the Confliction Gauntlets are fully tradeable and come packing an extra 2% Magic Damage and Accuracy. They also have a deadly passive effect.


    Second Chance Magic

    Miss once, roll twice. Thats the magic here.


    When wearing the Confliction Gauntlets, if your standard spell (of any spellbook or charged Staff) fails to hit, your next cast of the same spell on the same target will roll accuracy twice.



    Perfect for PvM, ideal in PvP, and the antidote to every monster that heard about Magic Defence and decided to make it their whole personality.


    A few things to note:

    • Works only with 1-handed or no weapons (sorry, Shadow).
    • No cooldown and no charges.
    • Only applies to the same spell and the same target - so no funny business!
    • Works in both PvM and PvP. Splash a freeze when trying to escape in the Wilderness? Try again, this time with feeling!

    This isnt a band-aid for bad RNG - its a subtle but powerful passive that keeps your DPS up, reduces the pain of missing those clutch hits, and helps maintain pressure in high-stakes situations. Whether you're freezing PKers or melting magic-defensive monsters, the Confliction Gauntlets let even the most chronic splasher cast with confidence.


    Demon Tears

    While you'll gain most of your Demon Tears from bullying the boss itself, the infested tree roots near the entrance of Mokhaiotl are another source for those of you with 80 Woodcutting or more. The rate is slower, but the vibes are much more chill.




    The Auburnvale Fletching Activity

    North of the Tlati Rainforest, nestled in the mountains, is the quiet village of Auburnvale. In this peaceful corner of the world the ents roam free, the logs are fancy, and your XP gains come with a side of serenity.


    Its a local tradition to leave Vale Totems inspired by the local wildlife for your peaceful ent neighbours and decorate them with all those leftover shields and bows you have in your Bank.


    The totems come in six wood types, and your chosen decorations will need to match. Got an oak totem? Stick to oak bows, oak shields, and oak stocks.


    Heres what you can work with:

    • Oak: 20 Fletching
    • Willow: 35 Fletching
    • Maple: 50 Fletching
    • Yew: 65 Fletching
    • Magic: 80 Fletching
    • Redwood: 90 Fletching

    Once you've built your totem, the local ent population will inspect it on their way through the woods. Impress them, and theyll reward you with some delightful skilling goodies...


    That's not a knife... THIS is a knife!

    Say hello to the Fletching Knife - a slick new untradeable tool youll earn from this activity. It's just like your old knife, but with some clever upgrades.


    What makes it special?

    • Shaves off 1 game tick from certain Fletching actions after the first item in a batch. This keeps tick manipulation in check and Reddit comments civil. It applies to:
      • Unstrung bows
      • Shields
      • Stocks
      • Arrow shafts
      • Atlatl dart shafts
      • Javelin shafts
      • Battlestaves
      • Hunters Spears
      • Vale Totems
      • Bruma roots (Wintertodt)
    • On top of all that, it still works as a regular knife. Slash webs. Cut fruit. Go full Gordon Ramsay on that leaping Salmon.
    • Equipped in your off-hand.
    • Left-click is "Use", so you dont accidentally equip it mid-Fletch. You can still right-click "Wield" if you want.

    Its the perfect sidekick for long Fletching sessions. A minor time-saver with some major long-term gains!


    The Bow String Spool

    Tired of trudging back and forth to the Bank with a backpack full of Bow Strings? The Bow String Spool is here to help. This handy little gizmo stores between 250 and 100,000 Bow Strings in one slot.


    The Spool starts with a base capacity of 250 Bow Strings, which can be increased by adding more Spools. At six Spools youll have the maximum capacity of 100,000 Bow Strings. Weird flax, but okay.


    Number of Spools Strings Stored
    1 250
    2 500
    3 2,000
    4 5,000
    5 10,000
    6 100,000
    • Automatically fills itself as you spin flax - just keep it in your Inventory and let it do its thing.
    • Or, manually fill it with bowstrings (even noted ones) by right-clicking near a Bank.
    • Withdrawing strings is flexible - take out any amount, unnoted, or noted as long as youre near a Bank.
    • Acts just like your Inventory when stringing bows - use it on Unstrung Bows (or vice versa) to access the regular interface.

    The Spool is untradeable and can be found in reward offerings during the minigame.


    Death Mechanics:

    • Safe death (normal or PvP protected): You keep the Spool and all its strings.
    • PvP unprotected death: You lose the Spool and all stored strings as noted items.
    • Died above level 20 Wilderness? The Spool turns into coins, and the PKer still gets the strings.
    • The storage capacity you unlocked remains tied to your account. Once you reacquire a Bow String Spool, your storage unlocks immediately reflect your previous progress.

    Player-Owned House Decorations

    Bring a little woodland charm into your home with two new decorative pieces, inspired by the spirit of Auburnvale. Crafted using Ent Branches and the mystical Greenman Mask, these tradable pieces are perfect whether you're decking out your garden or adding some leafy flair to your throne room.


    The Greenman Statue: A serene garden statue of the woodland spirit - perfect for any garden looking a little too civilised. Buildable in both large plant and centrepiece spots in the Garden and Formal Garden rooms.



    The Greenman Carving: This wall-mounted carving will add a dash of wild mystique to your PoH interior. Buildable in wall decoration spots in the Combat room, Dining room, and Throne room.



    Both rewards require a Construction level of 1 and will grant no XP when built - it's all about the style with these ones!


    Research Points and Dry Protection

    Each time you rummage through Ent offerings (the loot pile they leave behind), youll earn a Research Point. These can be traded in for the new rewards, including:

    • Fletching Knife
    • Mask
    • Spool
    • Ent Branches

    If luck isnt on your side, research points offer a guaranteed path to progression. Unwanted untradeables (or any item if youre an Ironman) can also be converted into research points, making every offering count.


    Atlatl Darts

    A fresh way to craft Atlatl Darts has arrived - perfect for high-level Fletchers looking to take a more hands-on approach. While these darts have previously been obtainable through content like Perilous Moons, this update introduces the materials required for a fully craftable method, offering greater flexibility in how you stock up.


    Unlocked at 74 Fletching, this new four-step process fits neatly into the existing arrow-making flow, but with a distinctly Varlamorean twist!


    Let's take a look at how theyre made:


    1) Atlatl Dart Shafts

    • Created by using a knife on Ent Branches (from the Fletching activity)
    • Yields 100 shafts per branch
    • Grants 30 XP

    2) Atlatl Dart Tips

    • Made by using a chisel on Broken Antlers (dropped by Custodians)
    • Produces 100 tips per antler
    • Grants 10 XP

    3) Headless Atlatl Darts

    • Add feathers to the shafts
    • Grants 1 XP per dart
    • Requires 74 Fletching

    4) Atlatl Darts

    • Attach the tips to the headless darts
    • Grants 9.5 XP per dart
    • Also requires 74 Fletching

    Both the Ent branches and Broken Antlers are tradeable, so whether you gather them yourself or grab them off the market, youve got options!


    Greenman Mask

    A whimsical, woodland-inspired cosmetic headpiece you can customise by offering 300 leaves of any one type (Oak, Willow, Maple, Yew, or Magic).



    • The base mask is tradeable.
    • Transmogged versions are not.
    • Unlock them once and swap freely via the "Change Style" interface.

    Perfect for those who want to roleplay as a druid, tree-hugger, or accursed forest spirit!


    The Redwood Hiking Staff

    We've also included a new addition to your FashionScape kit: the Redwood Hiking Staff!



    Made with just 1 Redwood Log and 90 Fletching, this decorative staff gives you a fancy new FashionScape option and a practical totem decoration.

    • Tradeable and equipable as a weak crush weapon (on par with your earliest RuneScape memories).
    • Can be used as a decoration on Redwood Totems - much easier than making a shield, which needs 92 Fletching and two logs.

    XP rates

    Number time! These are rough estimates, and your results may vary depending on your route, Inventory management, and whether or not you brought your shiny new knife:

    • Oak: 20,000 - 25,000
    • Willow: 50,000 60,000
    • Maple: 80,000 95,000
    • Yew: 130,000 150,000
    • Magic: 245,000 285,000
    • Redwood: 300,000 350,000

    Theres more detail in the full blog post, but the takeaway is simple: chill vibes, decent XP, cool rewards, and a lot of love for Fletching.




    Custodia Pass Slayer Dungeon

    Nestled along the treacherous Custodia Pass, where the rugged terrain of Varlamore meets the fringes of Kourend, lies the Custodia Pass Slayer Dungeon - a brutal new combat hotspot designed for hardened Slayer fans and bold adventurers alike.


    To access the dungeon, youll need the following:

    • 54 Slayer
    • 45 Fishing
    • 41 Construction
    • 36 Hunter
    • Completion of Children of the Sun

    This dungeon introduces an entirely new threat to the mainland in the form of the Custodian Stalkers.


    Youll encounter three varieties of these antlered horrors:


    Juvenile 54
    Mature 67
    Elder 76

    These foes sport low to mid defence, large health pools, and an elemental weakness - ideal for mages looking to melt their way through Tasks. Weve seen some players question the Slayer level requirement here, and we get it - 54 might feel a little modest. However, these creatures are meant to support mid-level progression, offering a rewarding option before the high-tier nasties kick in. Its a deliberate gap-filler, and one we think still holds plenty of value for the level. On that note, let's introduce...


    The Antler Guard

    These Stalkers arent just here to creep you out - they also drop the Antler Guard, a distinct new off-hand weapon that prioritises offensive and Prayer bonuses over Defence. Think of it as a stepping stone to the Dragon Defender - less tanky, but still no slouch when paired with your overhead Prayers! Here's a reminder of what it offers:



    That +5 Prayer Bonus makes it a real treat for anyone rocking that Proselyte setup. The Antler Guard is tradeable, so even if RNG isn't your friend, the Grand Exchange might be!


    While tackling these Stalkers, you may occasionally come across a curious new item: the Alchemist's Signet. These rare drops arent immediately useful, but those with an eye for experimentation may find a way to redeem them elsewhere in Varlamore




    The Gemstone Crab

    Deep within the glittering greenery of the Tlati Rainforest scuttles a creature so fabulous, even a dragonstone would feel underdressed. Meet the Gemstone Crab - Old Schools sparkliest new boss. It rarely deals damage (and then only deals 1 damage at a time), so if your idea of PvM is relaxed combat XP with virtually no risk of getting KOd by a crab, congratulations - youve found your new best mate.



    What is it?

    The Gemstone Crab is the massive, gem-encrusted cousin of the humble Sand and Rock Crabs - except this one skipped leg day. It technically does fight back, but it mostly hits 0s, so the only real threat is forgetting your pickaxe.


    Despite its (extremely polite) aggression, the crab doesnt have traditional combat stats. Instead, it has a timer bar above its head - a visual representation of how long itll stick around before it gets sick of you whacking it.


    It's group content for players who want something fun, social, and sparkly - or for anyone whose combat strategy mainly involves clicking once and scrolling social media for a bit.


    How It Works

    • The crab spawns randomly across three potential multi-combat locations in the Tlati Rainforest, which means youll be doing a bit of cardio to track it down.
    • Once enough people have lovingly bonked it into submission for long enough, the crab reconsiders its life choices and burrows away, leaving behind a giant, mineable gem rock. Natures piata.
    • Hit rock, get shiny things!
    • Only the top 16 players who deal the most damage get to mine the gem rock it leaves behind, and each player can mine a small number of gems.
    • Want to keep the bash-and-mine train rolling? Use the small cave nearby to crawl through the undergrowth and follow the crab to its next hiding spot.



    New Nagua and the Earthbound Tecpatl

    Once youve wrapped up The Final Dawn quest youll get access to the Ruins of Mokhaiotl. These ancient stones arent just home to the Delve boss, but also to a new nagua variant.


    They drop the Earthbound Tecpatl - a two-handed twin Stab weapon that completes Sulphur Blades and Glacial Temotli trio. Each attack hits twice, splitting damage over two hitsplats. It requires 55 Attack to wield.


    Heres a closer look at what it has to offer:



    And So Much More...

    From hidden lore, vibrant scenery, and charming details, The Final Dawn is more than just its headline features.


    Thank you for joining us on this journey through Varlamore. Whether you were here from the very beginning or are just now setting foot in the Shining Kingdom, we hope this final chapter offers a worthy challenge and a rewarding close to a year of unforgettable content.


    Now, steel your mind, sharpen your weapons, and prepare for what lies ahead.


    The Final Dawn is here.




    Other Changes

    • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
    • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
    • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
    • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
    • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.



    Champagne Problems

    Weve had an absolutely massive surge in players lately, and we couldnt be more excited. Whether youve been grinding since 2007 or just started Cook's assistant - welcome to Gielinor!


    Of course, with more players comes more... traffic. Some of you may have noticed full worlds and slower performance during peak times. To help ease the pressure and keep things running nicely, weve expanded our live infrastructure to better support the growing population.


    Weve added the following worlds:

    • 4x US East - Worlds 402, 403, 404, 473
    • 4x US West - Worlds 409, 541, 542, 543
    • 2x UK - Worlds 562, 563

    These should help spread things out more evenly across regions.


    These are the kinds of problems we love to have, and were incredibly proud to see the community growing so rapidly. Well keep doing our part to ensure the game remains fun, stable, and welcoming for everyone - whether youre chasing your next drop or taking your very first steps.


    Thanks for being part of it all - and as always,


    Happy Scaping!




    Varlamore Merch

    To celebrate the release of The Final Dawn, we've got a new range of Varlamore themed Angels Scapes pins and Keyrings - limited edition and available now on the merch store. Capybara, Water Capybara (Orange), Sol Heredit, and Renu, along with the cutest Ribbiting Frogs Mini Pin Set and Dizana's Max Cape Keyring.






    Cole Rolland RuneFest Medley (Deluxe) & Mod Ash AMA

    Celebrate the 21st Modiversary of Mod Ash with the Deluxe version of RuneFest Medley. He'll be hosting an exclusive AMA tomorrow at 5pm BST, 12pm EDT and 9am PDT.Go and ask him your questions here!



    The track will be dropping on all major digital music platforms tomorrow, alongside a music video with Cole Rolland. You can add the tracks to your playlist now via this page!





    Varlamore Q&A Livestream and In-Game March

    Join us on Thursday 24th July from 4:00-5:00 PM BST for a special Varlamore Q&A livestream and in-game celebration!


    Well be live on Twitch with a panel of J-Mods, including: Mods Kieren, Ed and Halo from the Development team, and Mods Skylark and West from the Art team. Theyll be answering your questions and giving behind-the-scenes insights into the creation of Varlamore - from lore and characters to environments and gameplay systems.


    At the same time, Mods Manked and Rice will be leading an in-game March across the newly unveiled regions of Varlamore on World 522, and you're invited to join them!



    We recommend bringing some food with you for the March, as some of the creatures in the Tlati Rainforest can be a little unfriendly - youll encounter aggressive level 60 monsters along the way, so come prepared!




    Competition: A Postcard from Varlamore

    July 24 - July 31


    We're calling on all adventurers and meme lords to send us your very own "Postcard from Varlamore"! Submit a screenshot from anywhere in the Varlamore region - whether you're chilling in Civitas illa Fortis, fighting for your life in the Delve boss, or vibing with a Jewelled crab. Add a short caption or "story" (no more than 500 words) to go with it - dramatic, wholesome, or downright cursed, it's up to you. Where to submit? To the #postcard-from-varlamore channel in the official OSRS Discord, and the Reddit post on the r/2007scape Reddit page when they open!


    We're aiming to give away some new Capybara and Sol Heredit pins to our top picks - and of course, the eternal glory of winning!


    We'll be selecting 3 winners across both Discord and Reddit for the following categories:

    • Funniest Postcard
    • Most Creative Postcard
    • Most Varlamorian Postcard

    Winners will be announced via Discord and Reddit in early August!




    PvP World Rota

    The PvP rota has moved to Period A:

    • 539 - (US) - PvP World
    • 318 - (UK) - Bounty Hunter World
    • 548 - (Germany) - High-Risk PvP World
    • 577 - (US) - Free-to-Play PvP World
    • 559 - (UK) - LMS Competitive

    World 390 (AUS) for LMS Competitive has been activated with this rota.


    World 569 (AUS) for Bounty Hunter has been activated with this rota.


    The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.




    You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


    Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume


    The Old School Team.