This is an archive of patch notes originally posted on 30 Jul 2025.

Old School Runescape

Varlamore: Bug Fixes & More

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HOTFIXED AFTER THE GAME UPDATE
Fixed a bug where the Eye of Ayak special attack was incorrectly reducing magic defence below 0.
Fixed an issue where player deaths occured from damage taken after the boss had died.

This week in Varlamore: fixes, improvements, and a bit of polish for The Doom.




Changelog July 30th

Delve Boss Changes

  • Demonbane spells now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a players personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
  • Fixed a bug where the Eye of Ayak special attack was incorrectly reducing magic defence below 0
  • Fixed an issue where player deaths occured from damage taken after the boss had died.

Varlamore Changes

  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.

Other Changes

  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with Always show chat filters enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.


World 569 (AUS) for Bounty Hunter has been de-activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.





Varlamore Changes

Its been an absolute joy watching you all venture deeper into Varlamore: The Final Dawn. Whether you're sweating it out in Delve boss battles, chilling with the Ents in the scenic Auburn Valley, or dramatically sacrificing your Hardcore status to a crab whose deadliest attack is emotional damage - the region has been buzzing with action and unforgettable moments!


If you cant see the image above, click here!


Weve been closely tracking your feedback, making improvements, and squashing any bugs we spot:


Delve Boss Changes

  • Demonbane spells now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a players personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
  • Fixed a bug where the Eye of Ayak special attack was incorrectly reducing magic defence below 0
  • Fixed an issue where player deaths occured from damage taken after the boss had died.

The Delve 'To Do' list:

We havent gotten to everything just yet, but your feedback has been loud and clear - and were listening.


While the list below highlights a few of the things were looking to address, its not exhaustive. Were aiming to make more impactful gameplay changes in the next update, and well share more details soon. For now, heres what were planning:

  • Were adding a raids-style reward chest to the lobby to hold any unclaimed loot - just like in the Colosseum, youll need to hit the "Claim and Leave" button before anything shows up back at the lobby.
  • For the Level 8 Orb Special, permanent rocks wont drop on players inside the shield.
  • Elite Clue Scrolls are coming to the loot table.
  • Were improving the Delve bosss clickboxes to reduce accidental misclicks during the fight.
  • Well prevent cannon placements on all levels, not just the first.
  • Fixing the Eye of Ayaks Special Attack, which currently creates a frustratingly large clickbox.
  • Making the Eye of Ayak function as a one-hit weapon against magic grubs.
  • Making the 1x1 center of shield orb clear acid as it paths.
  • Stopping special attack energy from regenerating between levels while players are looting or not in combat.
  • Swapping triple grub spawns for a single large, slow-moving grub to keep things manageable at higher delve levels.

Varlamore Tweaks and Fixes

Alongside the boss changes, weve given the wider Varlamore region a bit of polish - and yes, we gave that poor trunkless tree some time to grow.


If you cant see the image above, click here!


  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.

Thats a wrap on this round of Varlamore updates! Thank you for the reports, clips, and beautifully sarcastic Reddit threads that helped us track these down.


Well continue keeping a close eye on your adventures, so please keep the feedback coming - and if you're a hardcore, maybe dont get too casual with the crab. It only hits 1, but apparently, thats all it needs.




Bank Layout Feedback: We Need Your Thoughts!

A few weeks ago, we showed you a concept for a Bank interface update designed to tidy things up and make room for a convenient new feature: a single button to empty all your Fish Barrels, Herb Sacks, Looting Bags, and more, with just one click.


That design was missing one crucial element: Group Ironman (GIM) storage support.


So, we went back to the drawing board, and today, were ready to show you a revised version of the plan. This new layout not only makes space for GIM and Potion storage but also gives us flexibility to add even more specialised storage options in the future.


Here are two mock-ups showing what it might look like for a player with Potion storage, GIM storage, and Bank tabs enabled, one with the container closed, and one with it expanded:


If you cant see the image above, click here!


If you cant see the image above, click here!


If youve unlocked both Potion storage and GIM storage, your Bank interface will now show a new expandable button. Clicking it will open a compact container with buttons for all your external storage types. This container will render over your Bank tabs (in RuneLite), but you can collapse it at any time - and itll remember whether you left it open or closed the next time you access your Bank.


You'll also be able to right-click the popup for direct access to any of your external storage. That means you can use Menu Entry Swapper to make one of them your left-click default, if thats your preference. If you only have one of these storage options unlocked, youll just see the button for that one. If you have neither, your interface wont change at all.


Thats everything for now - but we really want to hear what you think.

  • Do you like the direction were heading in?
  • Is there anything youd like to see done differently?

If feedback is generally positive, were aiming to release this update by the end of summer.


Let us know your thoughts on socials! Your feedback is key.




Merch

Guitar legend Cole Rolland and Jagex's own Mod Ash dropped an exciting music video last week for the RuneFest Medley (Deluxe Version).


Experience an electrifying take on nine iconic OSRS tracks, such as Scape Main, Harmony and Sea Shanty 2, re-imagined by guitarist Cole Rolland and featuring Mod Ash himself on the violin.


Watch the music video here.



Cant get enough of this banger? Dont panic its also out on all major digital music platforms, and you can add it to your playlist using the links on this page!




Other Changes

  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with Always show chat filters enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.



The Sailing Stress Test

We're delighted to announce that we'll be running a stress test for Sailing next week. The aim of this test is to see how our game worlds perform with lots of players Sailing at once! This will help our game engine team gather vital information about world stability, with the aim being to proactively tackle any infrastructural challenges ahead of Sailing's launch. Basically, we're trying to make sure that you all don't overload the game's servers when Sailing drops!


Next week, a single beta world will be accessible to players for 15 minutes at a time, four times over the course of one day. We'll confirm the exact date and time in next week's game update newspost.


We want as many players as possible to test our system to its absolute capacity so please do hop in if youve got time! When the test begins, we'll announce it via an in-game broadcast. There are no sign-ups or requirements anyone can help out.


Although this test isnt focused on Sailing content, its still really important for the skill. Weve already run a few internal stress tests - but now it's time to see how worlds fare in a live environment.


During the stress test youll get to play a short minigame and (hopefully) meet some fellow sailors, including a few J-Mods! Once it's over, feel free to get back to your grind.


More specific details on date and time will be announced next week. We'll see you there!




PvP World Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.


World 569 (AUS) for Bounty Hunter has been de-activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.




You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume


The Old School Team.