The second batch of The Blood Moon Rises tweaks are here, along with the 'Export & Import' feature for Bank Tags...
Changelog - July 15thMaggot King Tweaks
- The drop rates for the Maggot King and Venators are revealed. Check out its dedicated section in the blog for details.
- Reduced Maggot King death fees for your next five deaths. This applies to all players, regardless of how many kills they've already completed.
- Inventory overflow drops at the Maggot King and Araxxor will now remain on the ground for 3 hours before despawning.
- Fixed an issue where Maggot King loot could occasionally appear far above its intended location when your inventory was full.
- Fixed an issue where Brimstone Keys looted from the Maggot King could drop in inaccessible areas of the boss's lair. They now drop within the player arena, where they can be picked up normally.
- Fixed an issue where Ur-Maggots could occasionally survive Venator Bow bounce attacks.
- Added a Maggot King option to the Rune Pouch loadouts.
- Raised the High Alchemy value of tarnished items from their previous 500 GP value. Tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery now alchs for the same value as their Diamond equivalents.
- Made polishing Tarnished items instantaneous but limited to 1 per game tick.
Venator Tweaks
- Superior Venators will now correctly drop a Venator Heart when defeated with the Sunspear's Special Attack.
- Venator teeth are now tradeable.
- Improved Grapevine storage and harvesting. Grapevines now stack - you can combine a substantial number of Grapevines on a single vine. You can also harvest them directly into your bank.
- Fixed an issue where Blisterwood stakes were gaining far more accuracy than intended against Venators.
Quest Tweaks
- Added a custom map to Sangvesti to help players navigate the area and track locked doors.
- Fixed an issue where the inscriptions on correctly filled basins during the Castle Drakan chapel puzzle could display the wrong description.
Vampyrium & Skilling Tweaks
- Added a new low-intensity Bloodwood tree, offering a more AFK Woodcutting experience with longer uninterrupted chopping sessions in exchange for reduced Woodcutting XP and Bloodwood sap.
- Reduced Crystal shard consumption when using the Crystal axe at Bloodwood trees to 10%, significantly reducing operating costs.
- Fixed an issue where claiming a full bucket of Bloodwood sap with a full inventory could cause the bucket and its contents to be lost.
- Sap buckets placed by Bloodwood trees now remain between logins.
- The Horn of Plenty's double-loot effect now works correctly when hunting Stymphikes.
- Some grammar has been corrected in the text for making a Necklace of Rupture.
Weapon Tweaks
- You can now use Seeking Headless Arrows on existing arrows to convert them directly into Seeker Arrows.
- Reduced the Sunspear's protected value on death to 100,000 coins.
- We've added the Import/Export function, meaning you can copy your tags across other Official Client devices.
- Fixed a bug showing duplicate items when searching for a Tag icon.
- Fixed inaccuracies in some message boxes.
Earlier this year, we made a number of quality of life improvements to Deep Sea Trawling based on your feedback. Since then, players have discovered a new way to engage in Deep Sea Trawling by remaining on another player's boat, allowing them to stay largely AFK for up to 30 minutes at a time. As a result, the amount of Marlin entering the game has been significantly increased, causing a noticeable impact on the economy. To help address this, we're making a couple of changes to Deep Sea Trawling:
- Players who don't interact with the client for 5 minutes while using the Trawling Net facility will now automatically disengage from it.
- Baiting a shoal is now tracked on a per-player basis, instead of for the entire boat. Captains can still ask their NPC crew to bait shoals on their behalf.
We hope these changes strike a better balance between supporting emergent gameplay and help maintain a healthier in-game economy for Marlin moving forwards.
An additional Sailing change:
- When a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.
- In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the course are not constantly attacked by players with little to no risk.
- Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.
The PvP rota has moved to Period A:
- 539 - (US) - PvP World
- 318 - (UK) - Bounty Hunter World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
BMR Tweaks BMR Drop Rates Bank Tags Update Sailing Changes Other Changes Player Support Stats RuneFest Organised Chaos PvP Rota RS3 POH The Blood Moon Rises Tweaks Maggot King TweaksWe've continued reviewing feedback and data around the Maggot King's drop table following last week's changes.
Our goal with the Maggot King is for its unique rewards to remain the main draw, rather than pushing too much of the boss's value into regular drops. This is closer to the approach taken with bosses like those from DT2, where regular loot provides value between uniques, but the chase items make up most of the longer-term profit.
Since last week's changes, we feel the regular loot is in a healthier place than it was at launch, but we know some drops still don't feel as good to receive as they should. While kistens and Ruptures are still settling in price, we want to take a cautious approach before making any major changes to the base loot table.
That said, we agree there are still some areas in need of a little polish. In this week's update, Venator teeth and fangs will become tradeable; We've raised the High alchemy value of tarnished items from their previous 500 GP value - tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery will now alch for the same value as their Diamond equivalents; and polishing Tarnished items will now be instant, limited to one item per game tick.
These changes should make some of the more common rewards feel smoother to transform into GP and provide more consistent value between unique drops, but we'll continue monitoring both player feedback and drop table data after these changes and make further adjustments if needed.
We've also made changes to the following:
- Reduced Maggot King death fees for your next five deaths. This applies to all players, regardless of how many kills they've already completed.
- Inventory overflow drops at the Maggot King and Araxxor will now remain on the ground for 3 hours before despawning.
- Fixed an issue where Maggot King loot could occasionally appear far above its intended location when your inventory was full.
- Fixed an issue where Brimstone Keys looted from the Maggot King could drop in inaccessible areas of the boss's lair. They now drop within the player arena, where they can be picked up normally.
- Fixed an issue where Ur-Maggots could occasionally survive Venator Bow bounce attacks.
- Added a Maggot King option to the Rune Pouch loadouts.
- Raised the High Alchemy value of tarnished items from their previous 500 GP value. Tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery now alchs for the same value as their Diamond equivalents.
- Made polishing Tarnished items instantaneous but limited to 1 per game tick.
- Superior Venators will now correctly drop a Venator Heart when defeated with the Sunspear's Special Attack.
- Venator teeth are now tradeable.
- Improved Grapevine storage and harvesting. Grapevines now stack - you can combine a substantial number of Grapevines on a single vine. You can also harvest them directly into your bank.
- Fixed an issue where Blisterwood stakes were gaining far more accuracy than intended against Venators.
- Added a custom map to Sangvesti to help players navigate the area and track locked doors.
- Fixed an issue where the inscriptions on correctly filled basins during the Castle Drakan chapel puzzle could display the wrong description.
- Added a new low-intensity Bloodwood tree, offering a more AFK Woodcutting experience with longer uninterrupted chopping sessions in exchange for reduced Woodcutting XP and Bloodwood sap.
- Reduced Crystal shard consumption when using the Crystal axe at Bloodwood trees to 10%, significantly reducing operating costs.
- Fixed an issue where claiming a full bucket of Bloodwood sap with a full inventory could cause the bucket and its contents to be lost.
- Sap buckets placed by Bloodwood trees now remain between logins.
- The Horn of Plenty's double-loot effect now works correctly when hunting Stymphikes.
- Some grammar has been corrected in the text for making a Necklace of Rupture.
- You can now use Seeking Headless Arrows on existing arrows to convert them directly into Seeker Arrows.
- Reduced the Sunspear's protected value on death to 100,000 coins.
Those drop rates you've been looking forward to post-release are here!
Maggot King Drop Rates| Unique Items | Drop Rate |
|---|---|
| Crimson kisten | 1/520 |
| Elder Venator Fang | 1/340 |
| Elite Clue Scroll | 1/40 |
| Pet (no egg) | 1/3500 |
| Maggot Eggs | Drop Rate | Pet Chance |
|---|---|---|
| Base | 300/1500 | 1/3000 |
| Sickly | 150/1500 | 1/2500 |
| Warm | 33/1500 | 1/1250 |
| Pulsating | 6/1500 | 1/500 |
| Wriggling | 3/1500 | 1/10 |
| Writhing | 1/1500 | 1/2 |
| Item | Venator Rate | Superior Venator Rate |
|---|---|---|
| Blood Shard | 1/860 | 1/5 |
After a few weeks of settling in to the new Bank Tag feature for mobile and the Official Client, we've put together a small update to add an import/export feature, plus to squish a couple of pesky bugs.
Import/ExportWant to transition from phone to tablet to Official Client on PC and have your same tag set up? Of course you do, that makes total sense to us!
To help with this, we've implemented the import/export function to Bank Tags. This means you can generate a string of text that represents your tag, and simply paste that into the import function on any other device.
You can do all this with just a few steps:
- Open the minimenu on your selected tag.
- Select export
- This will generate a string of numbers that represents your Tag items and layout.
- Copy this string.
- Use the Import option via the bank tag minimenu on any other device or desktop Official Client, and paste your string in.
- This will generate the same tag.
- Keep in mind that any changes you make to one version of the tag won't automatically transfer over to other devices even after doing import/export. You'll need to do the process again.
You can even share codes with others if you like! Why not prep your clan mate with a pre-made bank tag ready for your next raid?
We recommend exporting the layout code and saving it somewhere safe when you've got your tags set up that you're happy with, just in case!
Bug FixesWe tidied up a couple of bugs:
- You'll no longer see duplicate items when searching for a Tag icon.
- Fixed inaccuracies in some message boxes.
We've seen a lot of questions around Potion Storage since releasing Bank Tags. At the moment we are not planning to integrate potion storage into the bank tags system, allowing us to focus resources on implementing more wide-reaching changes and improvements.
Sailing ChangesEarlier this year, we made a number of quality of life improvements to Deep Sea Trawling based on your feedback. Since then, players have discovered a new way to engage in Deep Sea Trawling by remaining on another player's boat, allowing them to stay largely AFK for up to 30 minutes at a time.
While we love seeing you find new ways to enjoy Sailing together, the combination of these changes has significantly increased the amount of Marlin entering the game. This has had a noticeable impact on the economy, particularly on the price of Marlin, a hot topic of community conversation.
To help address this, we're making a couple of changes that preserve the multiplayer elements of Deep Sea Trawling, while also ensuring that players who actively participate in the activity receive greater rewards than those who remain mostly AFK.
AFK TimerPlayers who don't interact with the client for 5 minutes while using the Trawling Net facility will now automatically disengage from it.
Baiting ShoalsBaiting a shoal is now tracked on a per-player basis, instead of for the entire boat. Captains can still ask their NPC crew to bait shoals on their behalf.
We hope these changes strike a better balance between supporting emergent gameplay and help maintain a healthier in-game economy for Marlin moving forwards. Let us know what you think!
Other Sailing ChangesWhen a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.
Other Changes- In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the agility course are not constantly attacked by players with little to no risk.
- Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.
Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone.
Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly whats been happening behind the curtain. From how quickly were responding to your queries, to the number of bots and rule breakers taken down, heres the latest data for June 2026:
| Metric | June 2026 | Year to Date** |
|---|---|---|
| Average Response Time | 21 hours | - |
| Support Queries Resolved | 76,104 | 477K |
| Live Chat Queries Resolved | 5,721 | 29,938 |
| Report Action Messages | 111K | 980K |
| Macro Bans (OSRS) | Total - 270,701 F2P - 247,563 P2P* - 23,138 |
Total - 7.1M F2P - 6.8M P2P* - 366K |
| Wealth Removed (OSRS) | 3.37 Trillion | 20.8 Trillion |
| RWT Bans (OSRS) | Total -16,789 F2P - 4,599 P2P* - 12,190 |
101,618 |
| Chat Spam Mutes | 4,535 | 22,705 |
*P2P refers to an account with access to members worlds and features, either through a Bond or direct payment.
**Year to Date refers to the period from January 1st, 2026 through to the end of the month covered by the stats - in this case, the end of April 2026.
You can check these out in the Player Support Statistics and Anti-Cheat Statistics pages. Our teams remain as dedicated as ever to tackling cheaters, scammers, and spammers to ensure a fair playing field for all. As a result of these ongoing efforts, we're seeing an overall decline in rule-breaking activity. We're also seeing that the average account age and average account level of bots are decreasing, indicating that longer-standing and higher-level bots are being detected and removed from the game. Thanks for all the reports and support you send our way - it really does make a difference!
Additionally, weve had a few reports of some players being phished out of their accounts. As always, bad actors are always cooking up new tricks. We've heard of a new few ones including fake P-Mod application forms asking for login details and illegitimate Jagex Launcher downloads hosted on other websites. This is a quick reminder to stay safe out there and think twice before entering sensitive details or downloading anything advertised as relative to RuneScape. There are no P-Mod Application forms, and anything you download for RuneScape must be a subdomain of Jagex.com or RuneScape.com to be considered safe. Always download anything directly through our website or Launcher nowhere else.
Some rules we always recommend:
- Don't click suspicious links or download unknown files.
- Jagex will never ask for your password or verification codes via email or messages. Never give away credentials that could be used to access your account.
- Use your browser's phishing filters.
You can find out more about phishing on our Support Centre.
RuneFestRuneFest is coming back to the Birmingham NEC this October 3rd and 4th, and it's bigger and better than ever. This anniversary year we're welcoming a record breaking 6,000 players to celebrate and honour 25 years of quests, skills, and stories that we've shared together. Meet with your favourite JMods, content creators and fellow players, engage in RuneScape activities, learn first-hand about upcoming content and immerse yourself in all things Gielinor with summits for all RuneScape games. With stage entertainment, parties, competitions, the Golden Gnome awards, LAN zones, goodie bags, and merchandise stalls... Its the XP of a lifetime!
Get your tickets now, we're 92% percent sold out, and tickets are selling fast! http://runefest.seetickets.com/
Want to learn more? Read our FAQ.
Organised Chaos: Mass ChambersJoin Mods Rach, Elena and community creator Megan for another session of Organised Chaos with our Mass Chambers event! This one will be messy...
Grab your gear, brews, and highly questionable raid knowledge and get ready for some chaos:
- World 520
- Twitch.tv/oldschoolrs
What to expect?
Piles of deaths, your comrades being burned alive all around you, and a non-existent number of purples. But, amongst the pain, you can also expect plenty of laughs, some excellent stories, and that unique brand of mass-event madness that makes it all worth it.
Were here for the fun. Not the points. Definitely not the points... Whether we walk away with loot (cuz remember, scuffed = stuff!!) or just tales of chaos, well have a laugh together.
Requirements & Rules?
Nothing but a bit of Chambers' knowledge, a pulse, and a willingness to die with grace would be beneficial.
The Raid Rules:
- No alts please - each raid is capped at 100 players, and we want as many people to be able to join in as possible.
- Do not come in just to afk for the diary - have fun and help out!
- Prep for others - when prepping for Olm, please make a few extras. We won't start Olm until sufficient prep is complete.
- No entering Olm early - Please do not enter Olm until everyone has potted and your Friends Chat leader has gone in, else you may be kicked from the raid.
- Choose kindness - these raids are just for the community chaos and fun of a mass, please don't expect to see many points or purples!
Not keen to be burned alive by your entire team? No worries! You can still join in by spectating - Mods Rach & Elena will be streaming their POV on Twitch, so you can enjoy the carnage from the safety of your bank.
RuneScape 3 POH UpdateOur friends on RuneScape have been working hard to deliver a really ambitious year of content. We know that there are those of you who still play, who used to play, or may have been thinking about playing again following all their announcements. We want to take the time to share the efforts of our colleagues around their big releases. This week saw the release of a major POH rework and Construction updated and so we invited them to tell you about it:
In RuneScape, Player Owned Housing has been rebuilt from the ground up. Whether you're creating a practical base packed with useful utilities, a trophy room showcasing your greatest achievements, or simply a cosy space that's uniquely yours, you'll have over 650+ decorative pieces to choose from at launch. Some are brand new, created specifically for the new system, while others are classic favourites that have been graphically refreshed for the modern game. You can also team up with up to five friends to create a shared Homestead, moving seamlessly between each player's house as you build and explore together.
Construction has expanded to level 120 with a completely reimagined training experience and meaningful rewards throughout the journey. Every level unlocks new rooms, upgrades and utilities, turning your house into more than just a teleport destination - it becomes a true base of operations that evolves alongside your account. From practical conveniences to extensive customisation, the update is designed to make your home feel like a place you'll want to return to throughout your adventures.
PvP World RotaThe PvP rota has moved to Period A:
- 539 - (US) - PvP World
- 318 - (UK) - Bounty Hunter World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the official OSRS Discord. For more information, check the official Old School Wiki.
Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Bulb, Chilly, Criminal, Curse, Daizong, Default, Doctor, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Oasis, Ori, Other, Otter, Pheasant, Philomel, Pork, Pumpkin, Puppi, Pyro, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spacebar, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf
The Old School Team.
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