This is an archive of patch notes originally posted on 22 Jul 2026.

Old School Runescape

Summer Sweep-Up Gear & PvM Changes

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Known Issues Status
Crimson Kisten doesn't count as a Vampyrium weapon for the "Trying to fit in" task. Hotfixed.
In Corrupted Gauntlet, attempting to collect stackable resources fails if the Inventory is full. To be Coldfixed.

The Gear & PvM changes from the Summer Sweep Up have arrived! Plus, get ready to take on the Maggot King Combat Achievements

Changelog - July 22nd CLICK HERE TO EXPAND Summer Sweep Up - Gear & PvM Changes

Gauntlet Prep Improvements

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.
  • Demi-bosses have had their attack range reduced from 16 to 10.
  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.
  • Weapon frames are guaranteed from your first 'low tier' NPC kill.
  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.
  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.
  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:
    • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.
    • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.
    • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.
    • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.
    • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.
  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.
  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.
  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.
  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.

Other PvM or PvM-adjacent Changes

  • Phantom Muspah tweaks:
    • Will no longer swap forms until you've dealt 4 hitsplats. Note that even 0s count towards this
    • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.
  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.
  • Skotizo tweaks:
    • Once a totem has been destroyed, it won't respawn for another minute.
    • The arena has been reduced in size, you'll have to get your steps in elsewhere.
  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.
  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some weirdness during P2 because damage calculations here are non-standard, but these should be working as intended.
  • Autocast settings are now preserved through death.
  • Looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death.

Gear Changes

Update: We included a mention of the Venator Bow here in error, there have been no changes to its target-finding with today's Game Update and we expect to make this change in a future batch.

  • Sanguinesti Staff Tweaks
    • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.
    • Base max hit increased by +1.
    • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.
  • Soulreaper Axe Changes
    • Gains +4 Strength bonus.
    • Stack limit remains at 5, with 6% damage bonus gained per stack.
    • Stacks take 50 ticks to start decrementing, up from 20 ticks.
    • Stacks no longer drain HP.
    • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)
    • Special attack now gains 6% minimum hit per stack (30% at max stacks)
    • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).
  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.
  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.
  • Pegasian Boots gain +1 Ranged Strength bonus.
  • Master Wand gains +10% Magic Damage bonus.
  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.
  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.
  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.
  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)
    • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.
      • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.
      • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Plateskirt gains no Crush accuracy or Strength, since it already matches its Oathplate equivalent.
      • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Mace gains +7 Strength bonus and +7 Crush accuracy. This guarantees a max hit in all setups, and might add +2 max hits in some setups.
    • Additionally, any negative Stab/Slash bonuses have been removed from Inquisitor armour pieces.
  • Shaman Mask Magic bonus increased to +2 from -6.
  • Tonalztics of Ralos improvements:
    • Special attack buffed to reduce opponent's Defence by 12.5% of its Magic level per hit, up from 10%.
    • Special attack buffed to grant +50% increased accuracy.
  • Rosewood Blowpipe changes:
    • Can now fire darts up to rune.
    • Special attack no longer grants +10% increased damage and -20% decreased accuracy.
  • Burning Claws Special Attack Energy cost increased to 35% from 30%.
  • PvP Only: The Eclipse Atlatl now fires every 4 ticks while set to Rapid, unless the full Eclipse set is worn to reduce the attack rate back to 3 ticks.
  • PvP Only: The Soulflame Horn's Accuracy boost for Special Attacks has been reduced to +50%, down from +100%.
Maggot King Combat Achievements

Now that you've had the chance to get familiar with the Maggot King, it's time to take on some Combat Achievements! Check out its dedicated section to see the tasks.

The Blood Moon Rises Tweaks
  • Engorged bloodwood trees now occasionally require an extra interaction when collecting Bloodsap. This is only to help prevent fully hands-off gathering while still keeping the method low-intensity and Semi-AFK. Essentially, you'll sometimes see a Letvek crawling into your bucket which will require clicking on the bucket to release it. When this happens, it will be at the same time youd already be checking the tree or collecting Bloodsap, so the activity should still feel pretty similar.
  • Fixed a bug where Maggot Kings' white tendrils signaling the transition could disappear if it took damage during its scream attack.
  • The Dragon Axe (or) is now correctly recognised as a dragon axe by Bloodwood trees.
  • We're also sharing the pet drop chances from Bloodwood tree woodcutting and Leechfin fishing that you asked about last week. Check out its dedicated section for more info.
Leagues VI Reward Tweaks
  • The 'Twisted Vision' and 'Oath Breaker' cosmetics now cost 200 Slayer points instead of 1000 Slayer points in the Slayer Rewards Shop. Players who have already unlocked these by paying the former price will be refunded the 800 points difference upon login.
  • You can now display Demonic Pacts Outfit on outfit stands in your Player-Owned House. Also, the Relic Unlock and Demonic Mark emotes are now present withing the Emotes interface.
  • When trying to delete rooms in the PoH which have cosmetic attachments to their furniture, you will now be warned and told to remove them before deleting the room.
  • You can now see the Leagues VI: Demonic Pacts HiScores displaying the Top 100 players via the League accomplishments scroll in your Player-Owned House.
  • Adjusted the Impish Whistle's size to look a bit smaller on the ground and updated its Inventory icon.
  • The Cosmetic Override Interface will now correctly display your enabled overrides, including showing the Default box as selected when no overrides are active.
Other Changes
  • Ironwood hull parts can now be made at level 75 Construction, rather than 77, to match the level for installing them in a boat.
  • Some spelling has been corrected on Zogre area scenery.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

SSU Maggot King CAs BMR Tweaks Leagues VI Reward Updates Quarterly Survey RuneFest Stream Merch Community Crusader Finale Other Changes PvP Rota Summer Sweep Up - Gear & PvM Changes

The first batch of this year's Summer Sweep Up is here, focused on improvements to a wide range of gear, NPCs and PvM encounters. We know you'll be eager to jump in and start swinging so we'll keep things concise for our post today, but if you'd like a look over all things Sweep Up including detailed rationale and reasoning then make sure to check out the dedicated blog that we released in June.

If you're waiting on something that you don't see in today's Game Update, there will be a small gap between the first batch and the others, with the second batch focusing on Agility, and the third batch focusing on Hunter & the more scattershot/miscellaneous changes like Chivalry drain rate, bonfire UX, or Aerial Fishing improvements alongside the new items like Elemental amulets and the Necklace of fangs.

Let's dive straight into the detail!

Gauntlet Prep Improvements

While these were the changes you seemed most excited for, nothing can prepare you (sorry) for how good the Gauntlet and Corrupted Gauntlet are about to feel. We've got a suite of changes that smooth out the prep phase so that you can chill out and blast your way back towards insisting that those tornadoes were miles away.

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.
  • Demi-bosses have had their attack range reduced from 16 to 10.
  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.
  • Weapon frames are guaranteed from your first 'low tier' NPC kill.
  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.
  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.
  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:
    • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.
    • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.
    • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.
    • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.
    • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.
    • For some comparisons:
      • A full set of Tier 1 armour and two Tier 3 weapons requires 250 Crystal Shards, down from the 280 that it currently does.
      • A full set of Tier 2 armour and two Tier 3 weapons requires 450 Crystal Shards, down from the 460 that it currently does.
      • A full set of Tier 3 armour and two Tier 3 weapons requires 750 Crystal Shards, up from the 700 that it currently does. The additional demi-bosses dotted around and auto-pickups for Crystal Shards should make it much easier to rack these up though!

All of these add up to make prep far more consistent and reduce the mental load considerably, allowing for a much smoother stint in the infamous red prison. Having said that, we noticed in testing that these changes did reduce our completion times fairly consistently, so we've made some changes to the Gauntlet and Corrupted Gauntlet Combat Achievements to stop them from becoming freebies, particularly since they're generally considered some of the harder speed times to tick off:

  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.
  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.
  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.
  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.
Other PvM or PvM-adjacent Changes

Certainly there will be some of you reading who wouldn't return to the Gauntlet even if you were paid to be there, fortunately we've got some extra changes in the mix!

  • Phantom Muspah tweaks:
    • After swapping forms for the first time, will no longer swap forms until you've dealt damage at least 4 times and have dealt at least 100 damage to its ranged form or 80 damage to its melee form.
    • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.
  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.
  • Skotizo tweaks:
    • Once a totem has been destroyed, it won't respawn for another minute.
    • The arena has been reduced in size, you'll have to get your steps in elsewhere.
  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.
  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some weirdness during P2 because damage calculations here are non-standard, but these should be working as intended.
  • Autocast settings are now preserved through death.

The small changes from the initial blog relating to Surge potions in the Chambers of Xeric and the Knight Waves progress reset will be coming in a future batch.

We've also got one more change that we didn't mention initially but we're certain you'll be pleased to see: looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death!

Gear Changes

Alongside adjustments to NPCs, there are sweeping changes to the stuff you use to hit them, let's take a look!

  • Sanguinesti Staff Tweaks
    • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.
    • Base max hit increased by +1.
    • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.
  • Soulreaper Axe Changes
    • Gains +4 Strength bonus.
    • Stack limit remains at 5, with 6% damage bonus gained per stack.
    • Stacks take 50 ticks to start decrementing, up from 20 ticks.
    • Stacks no longer drain HP.
    • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)
    • Special attack now gains 6% minimum hit per stack (30% at max stacks)
    • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).
  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.
  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.
  • Pegasian Boots gain +1 Ranged Strength bonus.
  • Master Wand gains +10% Magic Damage bonus.
  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.
  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.
  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.
  • Venator Bow to be made more consistent thanks to new engine capabilities. It's hard to quantify this, but in effect it should mean that the bow finds new targets more reliably.
  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)
    • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.
      • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.
      • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Plateskirt gains no Crush accuracy or Strength, since it already matches its Oathplate equivalent.
      • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.
    • Inquisitor's Mace gains +7 Strength bonus and +7 Crush accuracy. This guarantees a max hit in all setups, and might add +2 max hits in some setups.
    • Additionally, any negative Stab/Slash bonuses have been removed from Inquisitor armour pieces.
  • Shaman Mask Magic bonus increased to +2 from -6.
  • Tonalztics of Ralos improvements:
    • Special attack buffed to reduce opponent's Defence by 12.5% of its Magic level per hit, up from 10%.
    • Special attack buffed to grant +50% increased accuracy.
  • Rosewood Blowpipe changes:
    • Can now fire darts up to rune.
    • Special attack no longer grants +10% increased damage and -20% decreased accuracy.
  • Burning Claws Special Attack Energy cost increased to 35% from 30%.
  • PvP Only: The Eclipse Atlatl now fires every 4 ticks while set to Rapid, unless the full Eclipse set is worn to reduce the attack rate back to 3 ticks.
  • PvP Only: The Soulflame Horn's Accuracy boost for Special Attacks has been reduced to +50%, down from +100%.

While we're talking Sweep-Up, we'd like to chat a little more about the Chambers of Xeric.

Chambers of Xeric Loot Weightings

We'll put this first bit in bold so that nobody panics: this section does not detail changes made with today's game update. This section is us proposing a future change to see how it lands.

As we wrapped up our initial Sweep-Up blogs, we'd said that we'd like to take a conservative approach here and adjust incrementally over time. It would be an understatement to say that this wasn't a particularly popular stance to take, so instead we'd like to propose something a little more radical for adjustments to the weightings of uniques in the Chambers of Xeric. We'll be the first to admit that the numbers we're about to include look a little scary and that we're a touch nervous, but think that they do make CoX a little more in-line with other raids when it comes to how many hours the content expects you to put in. The most significant shift here is Ancestral pieces, which do fetch a hefty price currently, but also serve as a huge source of frustration since ticking off the full set takes considerably longer on average than a Twisted Bow.

Realistically these numbers are a big enough shift that it's impossible to predict exactly where things might shake out if we implement them, but we do expect that while individual item prices might shift, the GP/hr of the raid shouldn't drastically reduce. The proposed numbers aim to bring regular Chambers completions more in line with other raids while also improving the value proposition offered by Challenge Mode clears compared to regular raids.

With all that said, let's take a look:


Unique Current Weighting (Total: 69) Proposed Regular Weighting (Total: 60) % Increase Proposed CM Weighting (Total: 56) % Increase
Ancestral Hat 3 4 +53.3 4 +64.3
Ancestral Robe Bottoms 3 4 +53.3 4 +64.3
Ancestral Robe Top 3 4 +53.3 4 +64.3
Arcane Prayer Scroll 20 14 -19.5 12 -26.1
Dextrous Prayer Scroll 20 14 -19.5 12 -26.1
Dinh's Bulwark 3 3 +15 3 +23.2
Dragon Claws 3 3 +15 3 +23.2
Dragon Hunter Crossbow 4 4 +15 4 +23.2
Elder Maul 2 2 +15 2 +23.2
Kodai Insignia 2 2 +15 2 +23.2
Twisted Bow 2 2 +15 2 +23.2
Twisted Buckler 4 4 +15 4 +23.2

In effect, this means scrolls are 40% less common in regular Chambers of Xeric, and 52% less common in Challenge Mode Chambers of Xeric, which puts it closer to how the Avernic defender hilt in terms of its relative weighting. Let us know what you make of these, we'll be keeping an extremely close eye on these conversations!

Maggot King Combat Achievements

Now that you've had the chance to get familiar with the Maggot King, it's time to take on some Combat Achievements!

You might notice that we've opted not to add any Grandmaster Combat Achievements to the Maggot King. This isn't a mistake or an oversight, it's something we spent a lot of time thinking about but ultimately couldn't land on anything that we felt meaningfully added additional challenge without feeling contrived. Grandmaster CAs are at their best when they change how you'd approach a piece of content or demand high levels of skill expression for fast clears and precision. While we think there's a lot that goes in to tidying up your Maggot King kills, we don't feel that there's a 'slam dunk' Grandmaster task here that would be satisfying to complete.

Many of you will still be tested with high-tier difficulty tasks, so let's see if you can rise to the occasion and earn those bragging rights!


Difficulty Type Name Description
Hard Killcount Maggot Squasher Kill the Maggot King.
Elite Killcount Maggot Exterminator Kill the Maggot King 25 Times.
Elite Restriction Trying to fit in Kill the Maggot King using only weapons that can be found in Vampyrium.
Master Restriction Digging In Kill the Maggot King without moving more than 40 tiles.
Master Restriction Cordoned Off Kill the Maggot King without moving beyond the back row of tiles.
Master Speed Maggot King Speed Chaser Kill the Maggot King 5 Times in 9 Minutes.
Master Stamina Camping the King Kill the Maggot King 12 times without leaving the arena.
Master Mechanical King-Sized Clobbering Kill the Maggot King without missing a single melee punish.
Master Perfection Perfect Maggot King Kill the Maggot King without taking any avoidable damage or him ever being healed.
The Blood Moon Rises Tweaks
  • Engorged bloodwood trees now occasionally require an extra interaction when collecting Bloodsap. This is only to help prevent fully hands-off gathering while still keeping the method low-intensity and Semi-AFK. Essentially, you'll sometimes see a Letvek crawling into your bucket which will require clicking on the bucket to release it. When this happens, it will be at the same time youd already be checking the tree or collecting Bloodsap, so the activity should still feel pretty similar.
  • Fixed a bug where Maggot Kings' white tendrils signaling the transition could disappear if it took damage during its scream attack.
  • The Dragon Axe (or) is now correctly recognised as a dragon axe by Bloodwood trees.

We're also sharing the pet drop chances from Bloodwood tree woodcutting and Leechfin fishing that you asked about last week. Note that neither of these activities are designed to be a main source of pet drops. Vampyrium skilling activities already offer a lot of benefits, and having a good balance in the benefits provided is crucial to the design. Also, thematically, Vampyrium is an alien planet - there shouldn't be any Beavers and Herons in it originally, but few may just have made their way into Vampyrium through the portal!

With that said, let's dive into it:

  • Bloodwood trees offer a 1/969,283 chance of pet drop on each "Chop" swing.
  • Engorged tree (AFK method) offers a 1/319,283 chance of pet drop on a successful cut.
  • Leechfin fishing offers a small chance of dropping the Heron pet upon successful fishing.
Leagues VI Rewards Tweaks
  • After Leagues VI ended, we let you know that the team was actively discussing your feedback regarding the 1000 Slayer Points to unlock the Oath Breaker override being too high, here. To address this, both the 'Twisted Vision' and 'Oath Breaker' cosmetics now cost 200 Slayer points instead of 1000 Slayer points in the Slayer Rewards Shop. Players who have already unlocked these by paying the former price will be refunded the 800 points difference upon login.
  • You can now display Demonic Pacts Outfit on outfit stands in your Player-Owned House. Also, the Relic Unlock and Demonic Mark emotes are now present withing the Emotes interface.
  • When trying to delete rooms in the PoH which have cosmetic attachments to their furniture, you will now be warned and told to remove them before deleting the room.
  • You can now see the Leagues VI: Demonic Pacts HiScores displaying the Top 100 players via the League accomplishments scroll in your Player-Owned House.
  • Adjusted the Impish Whistle's size to look a bit smaller on the ground and updated its Inventory icon.
  • The Cosmetic Override Interface will now correctly display your enabled overrides, including showing the Default box as selected when no overrides are active.
The Fractured Archives Reward Poll Blog

We suspect that some of you might be wondering what's happening with The Fractured Archives reward proposal since our last blog, so wanted to share a quick progress update.

The good news is that we think the foundation is pretty solid and would like to get you all in the voting booths as soon as possible so that we know which rewards we can start work on and which might need a little more TLC.

The bad news is that you'll have to wait until next week for the poll blog, but we think the delay here is for reasons that you'll like!

We're waiting on some more concept art, because we plan to put a variety of visual identities for the Breaker in front of you and let you choose your favourite with a ranked choice poll question (where there's always potential for us to explore the other options as ornament kits in the future). Additionally, we're pivoting the Gatekeeper's Cane to be a two-handed, Guthixian-themed magical tome that will see you rifling through pages and peppering foes with rapid-fire spells from these ancient pages - so keep an eye out to see how that might look and for some updated stats to support the swap to a two-handed weapon.

Currently that blog is pencilled in for July 30th, with our initial poll set to open on August 3rd, make sure to save the date!

Our New Quarterly Survey

Your feedback means the world to us, and we've been checking in with you on a yearly basis to see your thoughts and feelings about the game. Starting now, we're switching to run this survey every quarter instead!

Our new Quarterly Survey is an opportunity for players to give feedback on a rotating range of topics and to be closely connected to the game we all love. By gathering your input earlier in our process, we can better understand what matters most to you and focus our efforts on the updates and improvements you want to see.

very first Quarterly Survey is now live in-game! You can access the survey from our Polling area which is found under the Community Section in the Account Management tab. If you haven't participated yet, please make sure to fill out the survey - we look forward to hearing from you!

Livestream: First Look at RuneFest 2026

Join us TODAY for our First Look at RuneFest 2026 livestream on on the Twitch.tv/oldschoolrs channel! To make sure you don't miss it, follow our official Twitch channel now to be notified when the stream goes live!

During the livestream, developers from Old School RuneScape, RuneScape, and Dragonwilds will join us to talk through what they're most excited about for RuneFest 2026. You'll also get an exclusive first look at brand-new content to expect at RuneFest this year, with sneak peeks and reveals showcased throughout the stream as we build towards our biggest RuneFest ever!

And that's not all, we'll also be hosting an exclusive RuneFest giveaway, with three lucky winners each receiving a Gold ticket!

Still haven't got your ticket yet? Now is the time, as we're 93% sold out and tickets are running out fast! Get yours today at: https://runefest.seetickets.com/content/ticket-options

See you there, and good luck on the giveaway!

Merch

Another exciting merch line is rolling in... Any guesses?

Tune into the First Look Into RuneFest 2026 livestream today at for an exclusive first reveal! Stay tuned - this new merch line launches tomorrow!

Community Play the Lumbridge Meccha Chameleon Map!

Inspired by the classic game of hide-and-seek, Meccha Chameleon is a new indie game where people join lobbies with friends or strangers to hunt eachother or hide and paint themselves to blend in with their surroundings.

Taking inspiration from the creativity of the game's workshop maps, we teamed up with creators 8sat and SoupRS to bring a custom, free-to-play Lumbridge map to the Steam workshop. Now, you can disguise yourself among the familiar sights of Gielinor and put your hiding skills to the test!

If you already own Meccha Chameleon on Steam, you can try the map today by hitting the green Subscribe button here: https://osrs.game/osrs-meccha-chameleon

Crusader Classic Finale

This weekend sees the finale of the Crusader Classic: PvP All-Stars 2026!

Over 4 intense qualifiers, 20 creators have whittled down to twelve to earn their place at the live LAN finale: DubieDobies, Lagunarium, Lake, MikaRS, Muts, Odablock, Peta, Rhys, Solo Mission, Synq, Torvesta & Vanc.

Finalists will take part over a two-day competition featuring as much chaos as you can muster, as not only will players be streaming their preparation this week, but the finale brings:

  • Saturday, July 25th: 2v2, 3v3 & Castle Wars seeding fights.
  • Sunday, July 26th: Two 6-player round robin groups made up of 1v1 fights, with 8 creators progressing to the final 1v1 Bracket Elimination

Players are not just fighting for the ultimate bragging rights but a chance to pinch a part of the $10,000 prize pool!

If you want to see some of the most proficient players, take part in PvP Extravaganza then make sure to catch the wonderful B0aty & PureSpam over on the Crusader KICK channel on & .

Not only will you have a chance to bag yourselves some goodies during the livestream, watching the event on Crusader's channel (or eligible competitor livestreams) will grant an AGS KICK Global Badge.

Missed out on some of the action? Then catch up on the qualifiers, track the finale as it progresses or get dive deep into the stats of event, check out the site Crusader Classic website.

Good luck to the competitors and enjoy the show!

Other Changes
  • Ironwood hull parts can now be made at level 75 Construction, rather than 77, to match the level for installing them in a boat.
  • Some spelling has been corrected on Zogre area scenery.
PvP World Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the official OSRS Discord. For more information, check the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Bulb, Chilly, Criminal, Curse, Daizong, Default, Doctor, Ed, Elena, Enigma, Entropi, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Oasis, Ori, Other, Otter, Pheasant, Philomel, Pork, Pumpkin, Puppi, Pyro, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spacebar, Spyro, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf

The Old School Team.