Deadman: Armageddon is LIVE NOW! Use the in-game World Switcher to hop to any of the dedicated Deadman: Armageddon Worlds to jump in!
If you find that you're unable to log in and being told you can only use the permanent Deadman worlds, hop to World 345 and reset your profile at Nigel ASAP to jump in to Deadman: Armageddon. Good luck, have fun!
Feedback Update - Friday, July 19th
Thank you all for your feedback on our latest quest, While Guthix Sleeps! We wanted to update you on some tweaks and fixes we've made since launch.
Yesterday evening, we launched a hotfix:
- The tormented demons are no longer in a state of permanent aggro. This was initially implemented to stop players stealing targets, but it did make multi-way combat a little too punishing.
- Tormented demons now have a rare chance to drop Magic Longbows.
- Malicious Ashes no longer drop noted.
Next Week
With our next game update we will continue to add more fixes and requests from last week's newspost:
- Mark of Darkness will last longer when the Purging Staff is equipped.
- Blocked tiles in the Guthixian Temple will be removed.
- An item which allows players to teleport to the Guthixian Temple will be added to the tormented demons' loot table.
- A UI icon will be added to the Guthixian Temple that shows players how many demons they can currently fight at once.
- You'll be able to house your Broav inside your Player Owned House. While it won't be a fully-fledged pet, you can still make sure it's living comfortably.
- We'll add the ability to use Runes from the Rune Pouch for Lucien's (REDACTED).
- The Dark Squall Robes and Elite Black Armour will be storable in the Player Owned House Costume Room.
- A fix which ensures the Emberlight can stand in for the Arclight for a Treasure Trail step in the Catacombs of Kourend.
- Various accessibility fixes for colourblind players.
While we're here, we want to discuss the change to Accuracy against the tormented demons from earlier this week. Our team hotfixed a bug that gave unintended 100% Accuracy against tormented demons, and it inadvertently affected learned strategy for the combat. We reverted the changes shortly after, but we feel it's necessary to fix the bug mentioned so that weapon variety and power is appropriate. For example the new Demonbane weaponry would be rendered useless if you could simply Blowpipe the boss down while ignoring its Accuracy stat. However, we don't want to lower your kills per hour with this change, so we've made Hitpoints and Defence reductions to compensate.
Here's what we have planned:
- Lower the tormented demons' Hitpoints from 600 to 520.
- Lower their Stab Defence from 75 to 60.
- Lower Heavy Ranged Defence from 90 to 70.
- Increased their Magic Defence Bonus from 5 to 25.
- Lowered their Minimum Defence from 135 to 1.
- Any Demonbane weapon will reduce the tormented demon's Defence by at least 5%:
- Arclight and Burning Claws (per hit) will be 10%
- Emberlight will be 15%
- Scorching Bow will be 15%
- Purging Staff casting a demonbane spell will be 15%
This should leave tormented demons in a place where Demonbane weaponry is very effective and kills per hour aren't worse - and are potentially even better than before!
We'll be keeping an eye on your feedback following these changes and are open to further tweaks if we feel they are necessary.
We're aware of an issue causing a crash when world hopping on mobile and a fix is being worked on with high priority. Please look out for an update to the mobile client in the coming days.
Prepare for Deadman: Armageddon!
Changelog July 17th
Deadman: Armageddon
- Deadman: Armageddon begins Friday, July 19th at 17:00 BST!
While Guthix Sleeps
- Bone Claws are now known as Burning Claws... again.
- Fixed a bug preventing you from walking on certain tiles within the Guthixian Temple.
- Tormented Demons will now no longer lose focus on their original target when a new player enters the area.
- Tormented Demons no longer switch to another player during their special attack if the player theyre already attacking has been in the area a long time.
- We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.
Other Changes
- Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
- Mosol Reis warning messages for climbing over the cart can now be disabled.
- Resolved a graphical error on the login screen.
PvP Rota
The PvP rota has moved to Period B:
- 560 - (UK) - PvP World
- 319 - (US) - Bounty Hunter World
- 579 - (US) - High-Risk PvP World
- 561 - (UK) - Free-to-Play PvP World
- 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
Deadman: Armageddon
The latest iteration of our fast-paced PvP game mode launches this Friday! Before we get into it, dont forget to check out this blog, which covers all the mechanics and a full list of everything thats changed since Deadmans last outing.
You may be wondering why weve chosen to launch Deadman: Armageddon on a Friday, when our game updates are typically a midweek affair. The reason we're moving to 'late on Friday' openings is to give our players the opportunity to start progressing straight into a weekend so that you can hide yourself away from responsibility and get stuck in.
And Deadman: Armageddon will have plenty to get stuck into! This temporary game mode spans two weeks and features rapid account progression, powerful Sigils that redefine your gameplay, worldwide PvP chaos, and Breaches where you'll tackle hordes of bosses while fending off loot-hungry players. It all culminates in a Grand Finale on Saturday, August 3rd at 18:00 BST (tune in on our Twitch channel!) where we'll be trying out a brand new format: five finales across five combat brackets, giving everybody an opportunity to optimise their builds and compete like never before.
If its your first time trying Deadman, check out this video featuring tips from our own PvP expert Mod Manked, along with Dino, Skill Specs, Port Khazard, Eliop14, Katerena, C Engineer, Jcw and PureSpam to help you start out strong for Armageddon! Thank you to the wonderful Paak for putting it all together!
For full Terms and Conditions for Deadman: Armageddon, click here.
What's New?
You can learn everything you need to know about Deadman: Armageddon in this blog, but well share the highlights here.
For the most part, Deadman: Armageddon is building on the success of last year's Deadman: Apocalypse and amplifying things up to 11.
This year, we'll have four Breaches per day and introduce brand-new 'Region Breaches'. Region Breaches see monsters spawn across an entire area such as Misthalin, Asgarnia, perhaps even Varlamore - you'll have to wait and see! An extra breach per day keeps the doctor away, but one of them will spawn at a completely random time, meaning the schedule looks a little like this:
- 03:00 BST
- 11:00 BST
- 20:00 BST
- Mystery, totally random time - it could literally pop up at any moment!
The Breaches with a 'fixed' time will alternate between the Breaches you've come to expect from Deadman: Apocalypse and the brand-new Region Breaches, one after the other, for the duration of the tournament. The mystery-time Breach will choose at random between a 'regular' or a Region Breach, so stay on your toes!
Getting involved with Breaches will earn you Points, helping you secure a higher spot on the Leaderboard and a chance to win a slice of this years $25,000 Prize Pool.
You can also earn Points by participating in Breaches, or progressing your account through PvM, Skilling, Quests, Combat Achievements, Achievement Diaries, and even Clue Scrolls. This year, for the first time, youll also be able to use your Deadman Points to earn tradeable cosmetic rewards for the main game!
These rewards, as voted on by you, include God Cape recolours, Corrupt Weaponry Kits, a new Rug for your Player Owned House, and perhaps our favourite Home Teleport Override Animation to date.
Here's a look at the new Imbued God Cape looks in-game, including Saradomin and Guthix variants that we've not shown off before!
Flex your ferocity to cover up the embarrassment of forgetting to bring a teleport!
Score yourself a snazzy rug, shown here with some neat cut-outs for the details
Above are the models for the Corrupt Dark Bow and Corrupt Volatile Nightmare Staff - you'll be able to snag these looks for yourself alongside Corrupt kits for the Voidwaker and Armadyl Godsword!
Youll be able to purchase these in the main game from Nigel in Lumbridge Graveyard after Deadman: Armageddon wraps up and your points are transferred over. Just like Leagues, you wont be able to spend your points on rewards until the event is over.
We cannot stress enough: you earn Points by doing just about anything and all of these rewards are tradeable. Whether youre a PvP pro or a tentative newbie, there are rewards for everyone so theres never been a better time to get into Deadman.
If you do happen to be a seasoned PvP player, you might want to shoot for one of our grand prizes. This year, were splitting the Finale into five combat brackets (Combat Levels 45-50, 51-70, 71-90, 91-110 and 111-126). The winners from each bracket will earn a slice of the prize pool, allowing players to theorycraft their way to the win in all kinds of different combat brackets. You can also earn prize money and medals by moving up the Leaderboard and scoring an entry in our raffle draw.
Sounds exciting, eh? Other changes include brand new Breach monsters and Corrupt Weapons, Blighted Overloads, changes to Prayers that are sure to shake-up lower combat brackets, reworked, revived and rebalanced Sigils, Global Loot Table changes, and your first chance to experience Scurrius, Varlamore, and Tormented Demons in a seasonal game mode. Deep breath.
So, what are you waiting for?! Oh, right. Youre waiting for Friday, July 19th at 17:00 BST, when Armageddon begins! See you there... if you dare!
While Guthix Sleeps
This iconic quest made its way to Old School last week, sending players on a whirlwind adventure to stop a powerful artefact from falling into the wrong hands...
We were thrilled to see you all so excited to relive the iconic moments in this quest, embracing the nostalgia and encountering old enemies. Also, have you spied that new loading screen yet? Stunning.
However, we were quickly made aware of a number of feedback points from the community, many of which we addressed in an update to last weeks newspost. The team didn't stop there though and have been working on more hotfixes, which led to the following changes:
- Re-renamed the Bone Claws to Burning Claws.
- Tormented demons will no longer lose focus on their original target during combat when a new player enters the area, meaning they won't wander off and ruin your strategy.
- Tormented demons no longer switch to another player during the special attack if the player theyre already attacking has been in the area a long time.
- We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.
We also took time to focus on your feedback regarding the tormented demons loot table which you should see reflected in-game later today via a hotfix. Heres what we plan to do:
- Remove low tier herbs
- Remove some lower value seeds
- Remove Fire Runes
- Remove Vile Ashes
- Up the value of alchables (Adamant becomes Rune, the previous Rune becomes Dragon)
- Add an additional Rune alchable
- Shortbows, Battlestaves, and Malicious Ashes drop as noted
- We're making Burning Claws (formerly known as Bone Claws) more common, by ~17%.
Coupled with the 17% buff in drop rate, we'd like to take a moment to reassess the power of the Burning Claws. While they deal less damage per hit than some alternatives, their low energy cost was causing them to outperform items like Voidwaker and the Dragon Claws in a few too many cases. We'll evaluate the spec cost and see whether or not it might need to increase since it's slightly overperforming our expectations.
We're hoping that these changes alongside the fixes to the tormented demon's behaviours will make your wins more satisfying!
The team are still working to address further feedback points, and we'll be keeping you updated as they go.
Other Changes
- Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
- Mosol Reis warning messages for climbing over the cart can now be disabled.
- Resolved a graphical error on the login screen.
PvP World Rota
The PvP rota has moved to Period B:
- 560 - (UK) - PvP World
- 319 - (US) - Bounty Hunter World
- 579 - (US) - High-Risk PvP World
- 561 - (UK) - Free-to-Play PvP World
- 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy
The Old School Team.