๐ง Fixes
The following issues have been fixed for this version:
STABILITY/CRASHES
- Fixed a crash during extraction cutscene relating to text to speech.
- Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
- Fixed a crash when getting disconnected during the joining cutscene.
- Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode.
- Fixed a crash that rarely occurs relating to surface data for footstep effects.
- Fixed a rare crash relating to identical particle effects playing.
- Fixed a crash that could occur in relation to accepting an invite.
MATCHMAKING
- Fixed an issue that caused us to send invalid data to multiplayer services.
- Improved lobby sorting to increase chance of connectivity.
BALANCE & OTHER FIXES
- Defend event difficulty has been reduced.
- Fix for Suicide, Impossible and Helldive missions being too easy.
- Eradicate mission difficulty Increased.
- Eradicate mission timer has been increased to 15 minutes.
- Updated Mission End screen to display Experience and Requisition multiplier.
- Issue where multiple of the same stratagems could be brought to a mission has been resolved.
๐ง Known Issues
Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed.
Backend issues during high load are improved but still persist, issues include:
- Login rate limiting when many are logging in at the same time.
- Players can become disconnected during play.
- Rewards and other progress may be delayed or not attributed.
- Various UI issues may appear when the game interacts with servers.
- Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
- Other unknown behaviors may occur.
- Japanese VO is missing from intro cutscene and Ship TV.
- Armor values for light/medium/heavy armor do currently not function as intended.