In this update, we bring you the brand-new gameplay mode —— [Endless Journey] in the [Bizarre Dream]. After defeating the final boss of the [Hyperborean Jokul], you can choose to embark on an endless adventure, exploring the limits of the levels within a limited time. At the same time, this update also introduces three new weapons: [Revealer], [Dragon Breath] and [Storm Chaser]. We wish you all a great time playing!
Considering compatibility with the difficulty and pace of the battles, [Endless Journey] is currently only available from the level 9 of Reincarnation. There are still many aspects of [Endless Journey] that need improvement. If you encounter any unsatisfactory situations during your experience, we hope you can provide timely feedback, and we will continue to polish and optimize this gameplay mode in subsequent updates.
From November 22nd to November 29th, the main game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, thank you for your attention and support :)
—Gunfire Studio
Stages
[Bizarre Dream]
Added a new option in [Bizarre Dream]:- Endless Journey (Only available in Reincarnation level 9): After defeating the final boss of [Hyperborean Jokul], players can choose to embark on an endless adventure, exploring the limits of the levels within a limited time.
- Enemies will become stronger, and their DMG resistance will continuously increase.
- The non-cursed scroll carrying limit is 60, and recycling scrolls can provide certain bonus enhancements.
- The Golden Goblet has been corrupted by demonic energy and can only replace existing ascensions with new ones. Besides, players can recycle excessive golden goblets to obtain extra bonus effect.
- The Peddler, Craftsman, and Spiritual Remnant appearances will be reduced, while the Phantom Peddler and Training Master will no longer appear.
- The Vault will no longer open, and defeating non-boss enemies will no longer drop coins and essences.
- A new countdown system is introduced, starting at 10 minutes, and completing levels will add a certain duration.
- After the countdown ends, players can still challenge the current boss, but the portal to the next act will be permanently closed.
- Each time a weapon is used to achieve a defeat/assist, the time limit for the [Weapon Forge] series tasks will be refreshed.
New Stages:
- [Longling Tomb], [Anxi Desert], and [Hyperborean Jokul] have added some Vaults and random routes.
Weapons
New weapons:
- [Dragon Breath]
Weapon type: Launcher
Can it be dual-wielded: Yes
Weapon description: Causes an explosion when hitting enemies. The weapon enters a charging state after firing.
Weapon skill: Activating at a specific time will complete the charge early and make the next shot penetrate enemies.
Exclusive Inscription: Each activation of the weapon increases the stack by 1 (up to 3 stacks, the stack is cleared if activation fails). At full stacks, the weapon's explosion count +1.
Unlock method: Defeat [Flame Bomber] 20 times.
- [Revealer]
Weapon type: Rifle
Can it be dual-wielded: Yes
Weapon skill: Hitting enemies multiple times while aiming puts them in a vulnerable state: all weapon damage will trigger a critical hit.
Exclusive Inscription 1: The more times the enemy's weak spot is hit, the stronger the effect of its vulnerable state.
Exclusive Inscription 2: When hitting an enemy in a vulnerable state, +80% chance of a critical hit for this shot.
Unlock method: Critically defeat [Desert Coyote] 15 times.
- [Storm Chaser]
Weapon type: Melee weapon
Can it be dual-wielded: Yes
Weapon description: Moving forward for a period of time will enter the "Accelerate" state: increase movement speed and weapon damage. Stopping forward, moving left or right, or moving backward will cause the "Accelerate" state to disappear.
Exclusive Inscription: Maintaining the "Accelerate" state gradually increases the chance of a critical hit, up to 100%. Reset when exiting the "Accelerate" state.
Unlock method: Defeat [Catfish Warrior] at close range 15 times.
Occult Scrolls
Effect adjustments:
- [Blazing Hoop]
Original effect: Every 10 seconds, cast a flame pulse around, dealing 200 Fire DMG to enemies, causing Burning Effect for 3 seconds.
New effect: Every 6 seconds, cast a flame pulse around, dealing 350 Fire DMG to enemies and causing Burning Effect. For each awakening level, the damage increases by 50 points.
- [Enhanced·Blazing Hoop]
Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 200 Fire DMG and causing Burning Effect for 3 seconds to enemies touched.
New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 350 Fire DMG and causing Burning Effect to enemies. For each awakening level, the damage increases by 50 points.
- [Realm of Corrosion]
Original effect: Every 10 seconds, cast a corrosion pulse around, causing Decay Effect to enemies touched, lasting 5 seconds.
New effect: Every 6 seconds, cast a corrosion pulse around, dealing 350 Corrosion DMG to enemies and causing Decay Effect. For each awakening level, the damage increases by 50 points.
- [Enhanced·Realm of Corrosion]
Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion pulse around, causing Decay Effect to enemies touched.
New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion flame pulse around, dealing 350 Corrosion DMG and causing Decay Effect to enemies. For each awakening level, the damage increases by 50 points.
- [Magnetic Coil]
Original effect: Every 10 seconds, cast an electromagnetic pulse around, causing a Shock Effect to enemies touched, lasting 6 seconds.
New effect: Every 6 seconds, cast an electromagnetic pulse around, dealing 350 Lightning DMG to enemies and causing a Shock Effect. For each awakening level, the DMG increases by 50 points.
- [Enhanced·Magnetic Coil]
Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, causing Shock Effect to enemies touched.
New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, dealing 350 Lightning DMG and causing Shock Effect to enemies. For each awakening level, the DMG increases by 50 points.
Monster
- Elite Mandrill Cavalry: Adjusted the time required for Elite Mutant Penguin to return to mounted status from 30 seconds to 60 seconds.
UI
- Added a current weapon indicator to the team information panel.
- Optimized the controller interaction experience for some interfaces.
System
- Added the Offline Hosting Functionality for Teammates Leaving.
Teammates leaving the game in the middle of the game will not reduce the difficulty of the game, but will automatically replenish robot teammates; the team leader can check this function on the pre-battle interface.
P.S. The application scenario of robot teammates is currently limited to taking over teammates who leave; after the function is polished and stabilized, we may support players in adding robot teammates to team battles before the start.
Bug Fixes
- Fixed the issues where [Perfect Sixth] would be stacked by non-shooting weapons skills such as [Radioactive Gauntlet] and [Lightning Blast].
- Fixed the abnormal color of the explosion effect of [Glimmering].
- Fixed the issue where [Glimmering], with the inscription "Return ammo to the magazine on miss" could not return ammo when the bullets did not hit.
- Fixed the issue where electric orbs of [Thunder Storm] blocked other projectiles of weapons or skills.
- Fixed the issue of Gemini inscription "(Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The max number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage" not changing the maximum stack with the shrinking magazine.
- Fixed the issue where the inscription "+50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on a miss.)" would be reset by non-damage type weapon skills.
- Fixed the issue where the [Aggressive Firepower] task and the scroll [Sabotaged Magazine] coexisted without promptly deducting the non-main weapon magazine quantity.
- Fixed the issue that the [Last Stand] in [Ascension Fusion] could not be triggered through [Flesh and Bones].
- Fixed the issue where the self-harm effect would cause the [Voltaic Aegis] stack to decrease.
- Fixed the issue where [Xing Zhe] will draw the discarded exclusive inscription when having the [Ancient Etching] with [Thunder Storm] and [Justice] in hand.
- Fixed the issue where [Xing Zhe], holding [Thunder Storm], showed the wrong weapon type in the main skill icon.
- Fixed the issue that [Xing Zhe]'s Soul Strike and [Qian Sui]'s Tidal Aspis could not trigger [Elemental Magazine].
- Fixed the issue with the temporary dash charges of Qian Sui's talent [Irrepressible Surge] being abnormally consumed.
- Fixed the issue where [Zi Xiao] could not reset Occult Scrolls in certain situations.
- Fixed the issue where the effects of the [Shrine of Recovery] would not disappear when removing the Occult Scroll during its activation.
- Fixed the issue with the incorrect target selection for the talent [Enhanced · Thunder Step].
- Fixed the issues in [Basement of Longling], [Anxi Desert], [Shoreside Valley], and [Snowy Fairyland] where in some locations items could not be picked up.
- Fixed the issues in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] where players could get stuck in multiple locations.
November 23rd Emergency Update Announcement
- Fixed the issue where with only one human player remaining in the team, there was a chance that the UI for robot teammates would not be displayed.
- Fixed the malfunctions of some interface controller shortcut buttons.
- Fixed the issue where players cannot return to the previous room in the [Anxi Desert - Third Stage] under certain situation.
- Fixed the issue where in some situations, the effects and damage of [Falling Star] disappeared after its release by [Zi Xiao].
- Fixed the issue of damage loss caused by the Spiritual Ascension [Blooming Blade] in the Spiritual Assault.
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