Greetings!
In this update, we have introduced a random affix gameplay for Season 5 \[Arcane Talisman], as well as the Talisman Affix carry-in/carry-out function in Season level 35.
We've also made gameplay adjustments to Hero \[Xing Zhe] and Weapons \[Bone Dragon] and \[Flowing Light]. Additionally, the season selection entry now allows \[Lyn] and \[Momo] in Season 1 and 2.
The Summer Sale is ongoing! From June 26th 10:00 to July 10th 10:00 (UTC-7), Gunfire Reborn and its DLCs are available at a limited-time discount. Thank you for your attention and support—enjoy the game!
---Gunfire Reborn Studio
https://store.steampowered.com/app/1217060/_/
Season
Season Gameplay
When the Season Level reaches 35, you will unlock the Talisman Affix gameplay and the Talisman Affix carry-in/out function.
The Affixes will be unlocked when the Talisman upgrades to Legendary quality. You can reforge Talisman's Affixes at the Talisman Merchant. After runs, you can select a Talisman with Affixes to take out and use it in the next run.
Season Selection
You can now select \[Lyn] and \[Momo] to play the contents of Season \[Arcane Ascensions] and \[Destiny Mechanism]
Hero
\[Xing Zhe] Adjustments
We've adjusted the gameplay of \[Xing Zhe], including Skills, Talents, Ascensions, and Spiritual Blessings
Skill
\[Essence Chain]
Old Effect:
Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. +2 temporary Weapon Levels for the next 6s
New Effect:
Draw out Soul Essence from your bracelet, dealing 500 normal DMG to up to 4 enemies in front, and extracting their souls to enhance your weapon. Gain 1 stack of \[Qi] for each enemy affected by Essence Chain, up to 6 stacks
Qi: Each stack of \[Qi] grants Weapon +1 Temporary Level. Each shot or \[Cudgel] consumes 1 stack
Talent
\[Enhanced Artifact]
Old Effect:
+200 Essence Chain DMG
New Effect:
+200 Essence Chain DMG, +50% Soul Strike DMG
\[Proficient Trick]
Old Effect:
+50% Soul Strike DMG
New Effect:
When \[Essence Chain] hits the same enemy, obtain 1 extra \[Qi] stack, up to 2 stacks
Ascension
\[Converged Flows]
Old Effect:
Upon killing enemies or dealing DMG with Essence Chain, the next 5 shots consume no ammo
New Effect:
+1 additional Weapon Level per 2 \[Qi] stacks
\[Ancient Etching]
Old Effect:
A Normal/Rare/Legendary Inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain
New Effect:
Weapon obtains 1 extra Normal/Rare/Legendary Inscription, active only with \[Qi] stacks
\[Concentrated Essence]
Old Effect:
+3/6/9 temporary Weapon Levels, +2/4/6s duration of Essence Chain. Level 3 Effect: For every enemy affected by Essence Chain, +1 additional temporary Weapon Level
New Effect:
15%/30%/30% chance to gain 2/2/3x stacks when gaining \[Qi]. Level 3 Effect: Obtain 1 \[Qi] stack when participating in defeating an enemy
\[Shifting Stars]
Old Effect:
+25%/50%/75% Lucky Shot chance for the next shot every 3/3/2s. Refresh the cooldown upon defeating an enemy
New Effect:
+3/6/9 \[Qi] capacity. Level 3 Effect: +1 \[Qi] capacity additionally per 2 Ascension Level
\[Aura Protection]
Old Effect:
Increases Max Shield and DMG Resistance after defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks
New Effect:
Increases Max Shield and DMG Resistance after participating in defeating an enemy, up to 5 stacks. Lose stacks when your Shield breaks
Spiritual Blessing
\[Weapon Mastery]->\[Primordial Unity](Xing Zhe)
Old Effect:
+200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses
New Effect:
\[Qi] capacity doubled. +5% Lucky Shot Chance per Weapon level. At max \[Qi]: Shot costs 1/6 \[Qi] stacks, for each additional 1 stack cost, +100% this shot's Lucky Shot bonus from this Spiritual Blessing
\[Essence Drainer]
Original effect:
+1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG
New effect:
-30% Essence Chain cast time. +40% Essence Chain DMG per weapon level
Fixed the description error of Ascension \[Flame Forged]
Weapon
\[Flowing Light] Adjustments
Weapon Skill Adjustments
Up to 3 charge stages, each stage thrusts forward 5 times
Thrust range: 7m→16m
Charge time: 0.9s→0.7/1.1/1.5s (varies by stage)
Weapon Skill Handling Optimization
Added a reticle UI to show charge progress
Adjusted charge thrust effects and sounds
\[Bone Dragon] Adjustments
Base Weapon Stats Adjustments
Base DMG: 680→250
Weapon Mechanics Adjustment
Shoots a gravity orb that pulls in nearby enemies and triggers multiple explosions on hit
Gravity Orb Effect Adjustment
Old Effect:
Continuously pulls in nearby enemies for 1s, then explodes
New Effect:
Continuously pulls in nearby enemies for 2s, with stronger pull, and explodes every 0.5s
Exclusive Inscription Adjustments
Old Exclusive Inscription Effect:
Increased pull strength; enemies pulled to the center of the gravity orb take 100% increased final DMG
New Exclusive Inscription Effect:
Enemies pulled to the center of the gravity orb take 100% increased final DMG
New Exclusive Inscription Added:
Every 3 hits trigger 1 additional enhanced explosion with +100% DMG and +4m AoE
Interface & UI
Added toggle option for Talisman visual and sound effects in the \[Talisman] section of the Backpack interface
Added search function for Occult Scroll Gallery
Bug Fixes
Fixed multiple issues in the game
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