This is an archive of patch notes originally posted on 14 Mar 2025.

Gunfire Reborn

Update Notes 3/14: Mid-Season Update for Season 4!

Posted by Nona on

What's up, folks!
In this update, we have introduced new Core Links and fresh Pack custom gameplay for Season 4 "Starlink" and adjusted some Link effects. What's more, hero [Li] and weapons [Hexagon] &[Storm Chaser] will get their adjustments on gameplay. The "Spiritual Assault" now features shortened single-game duration, updated gameplay rules, and refreshed Spirit Jade effects.



The Spring Sale is now live! From March 13th 10:00 to March 20th 10:00 (UTC-8), the base game and DLCs of Gunfire Reborn will offer a limited-time discount. Meanwhile, stay tuned for the next phase of our development roadmap, expected within the next 1-2 weeks. Thank you for your continued support! Enjoy the game!

---Gunfire Reborn Studio

https://store.steampowered.com/app/1217060/_/

Season

Added 4 Pack Types

  • Single-Core Pack (1+4)
    -For each Link activated, you can click the button in the Link Interface and obtain 1 from 3 Secondary Links
    -After activated, Link's activation progression will no longer decrease

  • Single-Core Pack (1+6)
    The cooldown time of the Links in Pack is halved

  • Dual-Core Pack (2+2)
    -Except in Scene 1 Ready Room, Star Envoy only provides Starlight Reception service. 
    -Blank Scrolls and Normal Scrolls have an increased chance to obtain advanced Starlight during Starlight Reception

  • Non-Core Pack (0+12)
    Dropped Occult Scroll always be [Curiosity Box]

    New Links

  • Core Links
    [Streaking Meteor]
    Summon meteors that scale with your movement speed to strike nearby enemies
    [Echoing Sigil]
    Mark enemies to inflict DMG equal to your held Weapon's DMG periodically. Defeating marked enemies transfers the effect to nearby targets

  • Secondary Links
    The newly added Secondary Links can be inspected in detail within the game

    Link Adjustments

  • [Glaze Body]
    Original Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s or upon defeating 2 enemies (up to 8 stacks). Stacks will be replenished to the maximum after switching stages.
    Each stack can block 1 enemy attack and make the hero immune to DMG for 1s after blocking the attack
    New Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s (up to 5 stacks). Stacks will be replenished to the maximum after switching stages. Each stack can block 1 enemy attack and grants invincibility for 0.5s

  • [Ascension Reallocation]

    Original Effect:
    You can obtain 1 use for every 3 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
    New Effect:
    You can obtain 1 use for every 2 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level

  • [Dash Charge]

    Original Effect:
    +20% Total DMG of the next shot or skill after Dash
    New Effect:
    +20% Total DMG of the next shot or skill after Dash(up to 40%)

  • [Superior Judgment]

    Original Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies and Elites with less than 20% HP remaining or Bosses with less than 10% HP remaining
    New Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies/Elites/Bosses with less than 40%/20%/10% HP remaining

  • [Repetition Cycle]

    Original Effect:
    For every 10 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
    New Effect:
    For every 5 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)

  • [Strength Taker]

    Original Effect:
    +0.6% Primary Skill/Dash/set CD recovery speed for every 1% HP lost
    New Effect:
    +1.2% Primary Skill/Dash/set CD recovery speed for every 1% HP lost (up tp +60%)

  • [Spiritual Supply]

    Original Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once per second). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
    New Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once every 0.5s). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)

  • [Crippling Strike]

    Original Effect:
    -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
    New Effect:
    Movement Speed reduction effect converts to Movement Speed bonus. -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them


    Hero

    [Li] Adjustments

    We have adjusted the gameplay of [Li], including Ascension, Spiritual Blessing, and other content

    Spiritual Blessing

  • [Energy Draining] (Li)
    Original Effect:
    Each Burning Effect restores 2 energy. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 5 energy per second, +20% Movement Speed, +20% RoF, +300% Weapon DMG. Every 5s in this state, +100% energy consumed effect, +50% bonus effect (up to 4 times). The state ends when re-casting Spiritual Flame or energy runs out
    New effect:
    The activation method of Spiritual Flame has been changed to release-based. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 10% of energy cap per second, +20% Movement
    Speed, +20% RoF, +300% Weapon DMG. In this state, for every 30 consumed energy, grants 1 stack, +50% bonus effect each stack, up to 2 stacks (+1 stack limit for every 60 energy capacity). The state ends when re-casting Spiritual Flame or energy runs out

    After selecting Spiritual Blessing [Energy Draining], you can switch the Primary Skill release mode in theHero interface. In the special mode, the Primary Skill will execute a quick skill action but deal no Skill DMG

    Ascension

  • [Fiery Heart]

    Original effect:
    Spiritual Flame always triggers Burning Effect. After casting Spiritual Flame, a weapon that deals Fire
    DMG will also trigger Burning Effect on the next hit
    New effect:
    Spiritual Flame always triggers Burning Effect. Every time Li inflicts Burning Effect, +15% next Spiritual Flame DMG, up to 120%

  • [Burning Bullet]

    Original effect:
    When hitting an enemy, if the energy is full, consume a certain amount of energy to increase the Lucky
    Shot Chance for this shot; otherwise, restore a certain number of energy
    New effect:
    When hitting an enemy, if energy is more than 50%, consume a certain amount of energy to increase Lucky Shot Chance for this shot; otherwise, restore a certain amount of energy (CD: 5s)

  • [Flare Calling]

    Original effect:
    When hitting an enemy, cast a Blazing Meteor on the enemy
    New effect:
    Summon Blazing Meteor to accumulate stacks. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1

  • [Molten Meteor]

    Original effect:
    Blazing Meteor will accumulate stacks when hitting an enemy. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
    New effect:
    When dealing DMG, triggering Burning Effect will gain stacks; otherwise, it will consume 1 stack. For every 15 stacks gained, restore 15 energy and gain a Fire Damage bonus that lasts for 8s (up to 2
    stacks)

  • [Flame Talisman]

    Original effect:
    Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). Consume 3 stacks when taking DMG from enemies. Each stack of Mark increases DMG Resistance. Both Weapon and Skill DMG
    will be increased at full stacks
    New effect:
    When inflicting the Burning Effect, gain 1 stack of Mark, up to 5 stacks. Consume 3 stacks when taking DMG from enemies. If you have enough stacks, you will be immune to the DMG and be invincible
    for 2s. This effect has a cooldown.

  • [Flame Forged]

    Original effect:
    After casting Spiritual Flame, for every 1 energy cap,+0.8% Weapon and Skill DMG for 6s. Each Burning Effect inflicted during this duration extends the effect by 1s
    New effect:
    For every 60 energy cap, +50% Elemental Effect Chance of current weapon. For every 1% Elemental Effect Chance, +2% current Weapon DMG (up to 200%). When Elemental Effect Chance >100%, every 10% over the limit grants +5% Lucky Shot Chance


    Weapon

    [Hexagon] Adjustments

    Weapon Skill

    Deploy a shield that blocks incoming attacks (reactivate to retract early). Blocking attacks activates Enhanced State: +50% Total Weapon DMG, +20% RoF, lasts 10s

    Mechanism Adjustments

  • The shield can be deployed or retracted at any time, and it will consume the weapon's skill resources during the period when it is deployed
  • Allow weapon fire during shield deployment (consumes reserve ammo)
  • Restore 5 rounds of ammo to the magazine after the shield successfully blocks the DMG
  • Powerful rounds are no longer fired upon shield retraction

    Experience Optimization

  • Optimized the recoil of Weapon shooting
  • Optimized the performance during the shield deployment/retraction and while it is deployed

    Exclusive Inscription Adjustemnts

  • Added Exclusive Inscription:
    -After the shield blocks an enemy's attack, it will mark the enemy. +100% Lucky Shot Chance when dealing Weapon DMG to the marked enemy
    -During shield deployment, -50% energy consumption speed
  • Removed Exclusive Inscription:
    When the shield is retracted, it will fire 3 powerful shots, but these shots will no longer seek enemies

    [Storm Chaser] Adjustments

    Mechanism Adjustments

  • Hold down the forward key to immediately enter the "Accelerate" state
  • "Accelerate" state now persists during lateral movements
  • The Total Weapon DMG bonus provided by the "Accelerate" state has been decreased from 50% to 40%
  • The "Accelerate" state provides 50% additional Damage Resistance
  • While in the "Accelerate" state, you will be immune to all slow effects caused by the monsters
  • While in the "Accelerate" state, shooting can knock back normal monsters
  • +20% Weapon DMG when hitting enemies that cannot be knocked back
  • Hitting a normal monster 10 times consecutively will deal true DMG equal to 25% of its Total Max HP
  • You can no longer manually trigger a reload for the weapon. One second after stopping shooting, the bullets in the magazine will be quickly replenished from the reserve ammo. When the magazine is empty, a full reload will be automatically triggered


    Stage

    [Spiritual Assault] Adjustments

    Mechanism Adjustments

  • Single-game duration adjusted from 30 minutes to 20 minutes
  • Defeating enemies will no longer drop weapons
  • Peddler now provides +1 initial item refresh charge

    New Occult Scrolls

    Added [Blessing in Disguise] and [Reasonable Exclusive]

    New Spiritual Jade

  • [Ultimate Gambler]
    Slots occupied: 4
    Effect: The number of Ascensions in the Reward Roulette has been increased to 4

    Some Spiritual Jade Adjustments

  • [Golden Touch]
    Slots occupied: 2 → 1

  • [Effective Sweeper]
    Slots occupied: 3 → 2

  • [Supreme Craftsman]
    Slots occupied: 5 → 3

  • [Legendary Craftsman]
    Slots occupied: 5 → 3

  • [Craftsman's Inheritor]
    Slots occupied: 6 → 3

  • [Internal Circulation]
    Slots occupied: 9 → 6

  • [Vibrative Timer]
    Slots occupied: 4 → 6
    Original effect: 20% chance to reset Primary Skill's CD after defeating an enemy
    New effect: 30% chance to reset Primary Skill's CD after defeating an enemy

  • [Occult Booster]
    Slots occupied: 5 → 9
    Original effect: 10% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
    New effect:  25% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll

  • [Arsenal Raider]
    Original effect: Gain 1 additional weapon drop per 5 Hero Levels attained in combat
    New effect: Gain 1 additional weapon selection per 5 Hero Levels attained in combat

  • [Launcher Scavenger]
    Original effect: Guaranteed Launcher drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Launcher minimum

  • [Sniper Scavenger]
    Original effect:  Guaranteed Sniper Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Sniper Rifle minimum

  • [Pistol Scavenger]
    Original effect: Guaranteed Pistol drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Pistol minimum 

  • [Shotgun Scavenger]
    Original effect: Guaranteed Shotgun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Shotgun minimum 

  • [SMG Scavenger]
    Original effect: Guaranteed Submachine gun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Submachine gun minimum

  • [Ejector Scavenger]
    Original effect: Guaranteed Ejector drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Ejector minimum

  • [Rifle Scavenger]
    Original effect: Guaranteed Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Rifle minimum

  • [Melee Scavenger]
    Original effect: Guaranteed Melee Weapon drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Melee Weapon minimum

  • [Scavenger's Staff]
    Original effect: Guaranteed Staff drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Staff minimum

  • [Occult Collection]
    Original effect:  +4/2/1% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
    New effect: +8/4/2% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried

  • [Blessed Arms]
    Original effect: 35% chance for Weapon DMG to trigger Crit Hit
    New effect: 50% chance for Weapon DMG to trigger Crit Hit


    Interface & UI

  • Season Shop now features category filters
  • Added Hero Skill Preview Interface and optimized Hero Skills description


    Spirit Puppet

  • Dash skill available during movement and rescue actions
  • Optimized the experience of Spirit Puppet following the player


    Others

    Adjusted some Challenge Events

  • [Ammo Extractor]

    Healing range: 100 → 15
    Healing effect: Heal the 2 nearest teammates instead of all
  • [Emergency Heal]

    -The release of the elite hidden stages have been blocked
    -The release of the "Robust" enhanced affixes have also been blocked


    Bug Fixes

  • Fixed multiple issues in the game


    {LINK REMOVED}Gunfire Reborn Official Website
    {LINK REMOVED}Gunfire Reborn Mobile Official Website
    Gunfire Reborn Twitter
    {LINK REMOVED}Gunfire Reborn Discord
    {LINK REMOVED}Gunfire Reborn Reddit
    {LINK REMOVED}Gunfire Reborn Facebook
    Gunfire Reborn YouTube