What's up, folks!
This update marks the start of Season 7, "Rune Secrets", and will simultaneously conclude Season 6, "Fortune's Roll". Additionally, this update expands the Act 1 area \[Silent Crypt], optimizes the experience for the Hero \[Nona], adds new weapons \[Cloud Edge] and \[Purgator], and adjusts the performance of 4 other weapons. Hope you enjoy it!
Furthermore, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from Feb 4th, 19:00 to Feb 18th, 19:00 (UTC-8). Thank you once again for your attention and support!
--- Gunfire Reborn Studio
Season
Season 7 is Now Live!
Season Gameplay - Rune Secrets
Mystic runes form hallowed arrays, weaving extraordinary causes and effects. Mysterious Rune Stones infused with uncanny power have quietly emerged across the realm. By mastering the secrets of their formation, one can unlock their hidden potential and overcome any obstacle. To pursue this path, heroes have set off on new expeditions. Yet, treasures are often guarded by peril—monsters nurtured by these stones will be the greatest hurdles on your journey...
Like previous Seasons, "Rune Secrets" is only available in Nightmare and Reincarnation Difficulties. During your adventures, you can obtain various Rune Stones and Runic Energy. By arranging them appropriately, you can activate abilities with distinct characteristics—but be prepared to face enemies empowered by Rune Stones as well!
Season Rewards
Complete Seasonal Missions and raise your Season Level to unlock exclusive rewards:
Avatar Frame: "Rune Secrets"
Spray Packs: "Prank Spray Pack" and "New Year Spray Pack"
Frenzied Shark Weapon Skin: "Rainbow Candy"
Goshawk Weapon Skin: "Eye of Horus"
Other Rewards like Emoticons, Avatars and so on
Heroes
\[Nona] Adjustments
While preserving Nona's unique traits and strengths, we have focused on adjusting the \[Precision] Ascensions and the Spiritual Blessings. We are adding several new mechanisms to improve the aiming experience for Weapon Builds and reduce the burden of manually using Mecha Drop.
Additionally, we plan to add gameplay mechanisms centered around \[Mecha Drop], slightly boost the late-game strength of the \[Hardwood Missile] Build, and enhance Iron Wing's autonomous combat capability. Some Spiritual Goblets in Spiritual Assault will also be adjusted. We hope these changes bring you a more diverse and enjoyable experience.
Ascensions
\[Magazine Modification] -> \[Charged Magazine]
Original effect: +20% Crit DMG for the first 10 shots in the magazine
New effect: Auto release \[Mecha Drop] on Critical every 15s. Each Pistol hit reduces interval by 0.2s. Store 10% Weapon DMG. On release, Cost all stored DMG to deal equal True DMG to hit enemies. Refund 30% stored DMG if hitting fewer than 3 enemies
\[Lucky Break]
Original effect: +20% Lucky Shot Chance on a Crit hit
New effect: +20% Lucky Shot Chance on Pistol Critical. Triggering Lucky Shot causes bullets to ricochet, dealing 8% DMG per hit. Max 2/4 ricochets for 2x/3x CritX
\[Battle Pace]
Original effect: +0.8% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol
New effect: +1% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol
\[Eagle Eye]
Original effect: Each crit hit with pistol guarantees a crit hit of the next weapon shot that does not hit a weakness(up to 10 stacks). When at 10 stacks, +50% Weapon and Skill DMG
New effect: Each Pistol Critical grants 1 stack (max 10). Next non-weakspot hit becomes Critical. +20% Critical DMG when stacks reach 5
\[Specialized Shield]
Original effect: +10 Max Shield, Shield start recharging immediately after it is broken(CD: 20s). Iron Wing will regenerate 15% extra HP when being hit by Nona's missiles
New effect: +10 Shield capacity. Shield regenerates for 3s immediately after breaking, cannot be interrupted. CD:20s
\[Wood Armor]
Original effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after using \[Mecha Drop]
New effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after casting Primary Skill
\[Heat Core]
Original effect: +150% Base DMG for \[Hardwood Missile]
New effect: +200% Base DMG for \[Hardwood Missile]
\[Missile Storm]
Original effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +50% DMG of the next missile fired by the other one. (up to 5 stacks)
New effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +120% DMG of the next missile fired by the other one. (up to 3 stacks)
\[Suicide Device] -> \[Adaptive Armor]
Original effect: When Iron Wing has not been defeated, it starts assembling a backup mecha. Once the backup mecha is fully assembled, it will self-destruct when the Primary Skill is used or when Iron Wing is defeated, dealing Max HP of Iron Wing*15 DMG to enemies within 10m. Triggering self-destruction with the Primary Skill will refund the cooldown of the Primary Skill
New effect: +100% DMG dealt when Iron Wing's HP >50%. 20% DMG reduction when HP ≤50%
Spiritual Blessings
\[Same Boat]
Original effect: 30% of the DMG taken by Nona is shared to Iron Wing. For 5s after Iron Wing deals DMG to an enemy, +3x Weapon CritX and +150% Weapon DMG for Nona when attacking the same enemy. For 5s after Nona deals damage to an enemy, Iron Wing - Strike Mode/ Fire Mode will regenerate 10%/5% HP when attacking the same enemy
New effect: 30% of the DMG taken by Nona is shared to Iron Wing. Iron Wing marks enemies on hit. Nona: +3x CritX, +250% Weapon DMG, +50% Lucky Shot Chance when hit marked enemies by weapon. Iron Wing heals 10%/5% HP when attacking same enemy as Nona in Strike Mode/ Fire Mode
\[Fire Coverage]
Original effect: +40% Missile DMG for 5s for each missile dealing DMG and launched by Nona and Iron Wing (up to 20 stacks). Use \[Redeployment] to gain 4 additional stacks immediately
New effect: Each missile hit by Nona or Iron Wing increases missile DMG by 4% for 5s (max 40 stacks). Using Primary Skill grants 4 stacks. Every 15 missile hits calls a 300% DMG missile with doubled AoE
\[Pair of Us] -> \[Suicide Device]
Original effect: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has
New effect: Using \[Mecha Drop] costs 35% of Iron Wing's Max HP, +200% final DMG. Iron Wing self-destructs when taking fatal DMG, dealing 200% \[Mecha Drop] DMG to enemies within 15m. Assembly time reduced to 5s. For every 100 HP Iron Wing has, -0.2s assembly time
\[Mecha Crash]
Original effect: +50% total DMG of \[Mecha Drop]. The DMG of the next 3 pistol shots after using \[Mecha Drop] will be stored and dealt in the next \[Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol
New effect: Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP
Spiritual Link
\[Restart Shot]
Original effect: When using a pistol, Grant the first shot a crit hit after reloading
New effect: First 5 shots after reload gain +30% Lucky Shot Chance
\[/b][/p]
Original effect: -4s CD of \[Charging Crush]
New effect: Each time Iron Wing's attack hits, the current remaining CD of \[Charging Crush] is reduced by 1s
Spiritual Ascensions
\[Shells Symphony] -> \[High-Explosive Powder]
Original effect: Obtain 1 use of the secondary skill every 3s. When hitting an enemy with a pistol, consume up to 3 uses of the secondary skill and trigger a missile explosion with +2m AoE (CD: 1s)
New effect: Iron Wing switches to Cannon Mode when above 20% HP in Fire Mode. Cannon Mode: Each shot Costs 8% max HP, attacks become lobbed dealing 300% DMG. Shoulder Cannon Upgrade fires half missiles. Attack Speed bonuses become Ineffective. Per 1% Ineffective Attack Speed, Hardwood Missile final DMG +1%. Per 50% Ineffective Attack Speed, Explosion Range +1m
\[The Third] -> \[Combined Arms]
Original effect: +100% Lucky Shot Chance and grant a crit hit every third shot when using a pistol
New effect: \[Mecha Drop] taunts enemies within 10m of Nona. Enemies within 10m of Iron Wing and taunted enemies are Pinged exposing weak points. Nona deals +200% Weapon DMG and +100% Lucky Shot Chance to Pinged enemies. Nona can remotely revive Iron Wing instantly with 60s CD. CD -1s per Lucky Shot triggered
\[Cang Jue] Adjustments
Adjusted the Vigour cost timing for \[Advanced Strike]
The damage type of \[Cloudbind Seal] is now Explosion DMG
Stage
New Scene Expansion!
\[Silent Crypt]
Act 1 new stage — \[Silent Crypt] — and its corresponding Vault are now available!
Entry Requirement: After finishing \[Longling Tomb] 5 times, there is a chance to enter \[Silent Crypt] when entering Act 1 next time
New Monsters
\[Pikeman]
Monster Type: Normal
Description: Heavily armored terracotta warriors once guarded gates alongside Spearman. Awakened by demonic aura, they retain combat skills and unleash rapid deceptive attacks.
\[Saltpeter Bat]
Monster Type: Normal
Description: Wandering dungeon mechanisms wield saltpeter weapons. Corrupted by demonic aura, they patrol instinctively and launch fearless suicide explosions at any living target in sight.
\[Shadowfire Swordguard]
Monster Type: Normal
Description: Heavy-armored guards with greatshields and swords. Awakened by demonic aura, they forget complex tactics—only retaining fearless smash instinct: smashing obstacles with shields before delivering lethal sword strikes.
\[Elite Shadowfire Swordguard]
Monster Type: Elite
Description: Guard most obsessed in life. Severely corrupted by demonic energy, his protective conviction now burns as destructive zeal, unleashing formidable combat power.
Weapons
New Weapons
\[Cloud Edge]
Weapon Type: Melee Weapon
Dual-Wield: No
Description: Quickly cleave enemies, hitting enemies or moving restores Weapon Skill resource
Weapon Skill: Resource capacity: 36. After energy is fully charged, enter Enhanced Status to enhance attacks
Exclusive Inscriptions:
After attack hits an enemy, +6% attack speed for 10s (up to 30%, up to 60% when in enhanced state).
Attacks can cleave out ranged sword energy
Unlock Condition: Defeat \[Pikeman] 5 times within 5m of self
\[Purgator]
Weapon Type: Rifle
Dual-Wield: Yes
Description: Store 50% of the current shot's DMG when shooting. After 10 shots, the next shot becomes a Power Shot: consume stored DMG to deal an equal amount of True DMG. If the Power Shot crits, the shot's damage is split equally among enemies within 10m of the target
Exclusive Inscriptions:
On Critical hit, +0.1x CritX for 5s. +5% stored damage ratio per 1x CritX
Stores 100% of damage dealt when shooting hits. Max stored damage count reduced to 4
Unlock Condition: Defeat \[Shadowfire Swordguard] with a Critical hit 5 times
Weapon Adjustments
\[Wild Hunt]
Basic mechanism adjustment
New mechanism: Defeating an enemy or having 2 bullets from the same magazine hit an enemy, the next reload's Reload Time is reduced by 50%
Shooting performance optimization
Optimized weapon recoil performance and adjusted the spread of firing ballistics
New Exclusive Inscription effect
Shooting hit triggers Reload Time -50%. After reloading, Lucky Shot Chance +50% for 5s (max 150%)
For every 2 Projectiles from this shot that hit an enemy, next shot's Projectiles +1 (max +8)
\[Bloody Drill]
Basic mechanism adjustment
New mechanism: Critical hit applies Bleed to other enemies within 8m. If the primary target is already Bleeding, immediately deals 3 ticks of Bleed DMG
Shooting performance optimization
Optimized the feel of scoped firing
Exclusive Inscription adjustments
Original effect: The farther the enemy you hit, the higher the bleeding damage
New effect: +4m Bleed spread range. When Critical hit lands on an enemy, enemies within the spread range that are already Bleeding immediately take 3 ticks of Bleed DMG
Original effect: Hits on bleeding enemy will increase total DMG by 50%
New effect: Critical hit spreads Bleed 2 times. +50% Bleed DMG
\[Brick]
Base mechanism adjustments
Original mechanism: After a crit hit, a Starlight drops that, when picked up, grants the next attack a crit hit with higher CritX
New mechanism: After a Critical, drops 1 Starlight. Pick up to gain 1 stack of Starlight Enhancement: Attacks are guaranteed to be Critical with higher CritX, dealing Critical DMG to enemies within a certain range upon hit. Higher Starlight Enhancement stacks increase RoF and CritX
Starlight drop effect optimization
Adjusted the flying speed of Starlight drops and optimized the rules for their drop locations
Exclusive Inscription adjustments
Original effect: +5s duration of Starlight staying on the ground. For every 1s before Starlight disappearing when you pick it up, +15% basic Weapon DMG of next hit each second
New effect: 50% Chance to drop 1 extra Starlight upon Critical hit. After Pick up, the Starlight bounces towards the enemy that produced it or the nearest enemy, dealing Critical DMG
Original effect: The effect of Starlight is permanent and picking up a Starlight +0.1x CritX (Max +2x)
New effect: +4s Starlight Enhancement duration. +0.8x CritX per Starlight Pick up (Max +4x)
\[Goshawk]
Base mechanism adjustment
New mechanism: Fire a powerful bolt after charging. Arrow size and CritX increase with charge level
Charge mechanism adjustment
Charge mechanism adjusted: you can shoot after basic charge is complete, and continuing to charge grants charge amplification
Charge feel optimized
New Exclusive Inscription effect
-40% charge time. Gain Lucky Shot Chance based on charge level (max 100%)
If a fully charged shot lands a Critical hit, the next 5 shots will automatically have the fully charged effect
System
Added new Ascensions into \[Ascension Fusion]
We have added suitable Ascensions of Cang Jue and Yoyo into the \[Ascension Fusion] gameplay, allowing other heroes to select them during play
\[Versatile Fighter]
Increases fire rate when hitting enemies above; reduces DMG taken from enemies not above
Lv.1: +20% RoF for 3s when hitting enemies on high ground (not stackable). -25% DMG taken from non-high-ground enemies
Lv.2: +40% RoF for 3s when hitting enemies on high ground (not stackable). -35% DMG taken from non-high-ground enemies
Lv.3: +60% RoF for 3s when hitting enemies on high ground (not stackable). -45% DMG taken from non-high-ground enemies
\[New Dawn]
Gain stacks when casting a Weapon Skill or spending Weapon Skill resources. Upon reaching a certain number of stacks, restore 100% Weapon Skill resources and refund 100% resource cost for a period. Stacks can be gained again 6s after the effect ends
Lv.1: Gain 1 stack per Weapon Skill cast or per 16% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 1.6s. Stacks can be gained again 6s after effect ends
Lv.2: Gain 1 stack per Weapon Skill cast or per 12% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.4s. Stacks can be gained again 6s after effect ends
Lv.3: Gain 1 stack per Weapon Skill cast or per 10% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.8s. Duration is extended by 0.4s per Weapon Skill cast, up to 1.2s. Stacks can be gained again 6s after effect ends
New \[Spray Function]
Added Spray gameplay, allowing you to spray obtained emoticons onto the map
Fixes and Optimizations
Optimized the text descriptions of \[Li]'s Primary Skill \[Spiritual Flame] and Ascension \[Conflagration] to better match their actual effects
Fixed the issue where \[Cang Jue] could not properly cast \[Cloudbind Seal] under certain circumstances
Fixed the issue where \[Shadowbind] applied by \[Cang Jue] would not disappear under certain circumstances
Fixed the issue where \[Cang Jue]'s Talent \[Arcane Insight] became ineffective after reconnecting
Fixed multiple issues in the game
Hot Fix 2/5
Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you for your feedback and suggestions!
---Gunfire Reborn Studio
Bug Fixes
Fixed the issue where some scenes in the game displayed abnormally
Fixed multiple known issues in game
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