This is an archive of patch notes originally posted on 12 Dec 2025.

Gunfire Reborn

Update Notes - 12/12:Mid-Season Update for Season 6!

Posted by Nona on

Hey everyone!

In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to \[Yoyo] and added new stage routes to the Act 3 \[Twilight Grove].

 

A limited-time sale is now live!

From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun!

 

--- Gunfire Reborn Studio

 

https://store.steampowered.com/app/1217060/_/

Season

New Dice

\[Heavy Bomb], \[Spirit Restore], \[Auto Cast], \[Chainstrike], \[Spirit Bloom], \[Brave Assault], \[Bomber], \[Death Whisper], \[Spiritbind], \[Mega Summon], \[Level Boost], \[Spirit Surge], \[Polymorph Magic], \[Strength Taker], \[Spirit Conversion], \[Awakened Foundry], \[Weapon Mastery]

 

New Fortune Cards

\[Store Membership], \[Quick Activate], \[Extra Slot], \[Anchor], \[Twin Card (Active)], \[Twin Card (Passive)]

 

The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!

 

Dice Adjustments

\[Lightning Ring]

Original Effect:

\[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed

New Effect:

\[Auto] Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s

 

\[Cooldown Loop]

Original Effect:

After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete

New Effect:

All \[Auto] Dice share +80% cooldown speed

 

\[Blood Shot]

Original Effect:

Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*0.5)% Weapon DMG Bonus for this Fire

New Effect:

Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*1)% Weapon DMG Bonus for this Fire

 

\[Lucky Recovery]

Original Effect:

Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

New Effect:

Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

 

\[Copper Imprinting]

Added new blue point effect:

Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks

 

Hero

\[Yoyo] Adjustments

Ascensions

\[New Dawn]

Original Effect:

After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources

New Effect:

Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.

 Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)

\[Energy Recall]

Original Effect:

Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit

New Effect:

+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max

 

\[Natural Shield]

Original Effect:

Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG

New Effect:

Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.

Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times

 

Stage

  • \[Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage

 

Others

  • Transcendent Arsenal capacity expanded from 3x3 to 4x4

  • Animated avatars and emoticon stickers are now supported in game

 

Bug Fixes

  • Fixed multiple issues in game

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