This is an archive of patch notes originally posted on 21 May 2026.

Eco

Maintenance Update 13.0.4 released!

Posted by SLG-Dennis on

Hey Citizens,

we have just released Maintenance Update 13.0.4 with the following changes:

Localization:

We have given Eco's localization system some long needed updates. All language files were converted from CSV into XLIFF 1.2 format and the main game language file that contained translations into all available languages was split into separate files per language. The translation files were updated with all missing strings and obsolete strings have been removed from them. Translations can now be edited by the community again through our new localization portal[localization.play.eco].

  • Added: Updated translations for French, German, Japanese and Russian.

  • Fixed: Chat commands sometimes didn't work when the language wasn't set to english.

  • Improved: The language selector now displays a yellow respectively red warning when the translation status of a language is below 80 respectively 60 percent.

Gameplay:

  • Fixed: The fishing trawler was unable to catch fish in low-density water.

  • Fixed: Pump jacks could not produce oil related products quicker than every three minutes. The new minimum time is 18 seconds, compared to 30 seconds before the introduction of this bug.

UI:

  • Fixed: The crafting time displayed for oil related products in the pump jack was not accurate.

  • Fixed: Resource cost increases caused by talents were displayed in green text instead of red text.

  • Fixed: A number of issues where color codes didn't close correctly on their own, leading to colors bleeding into UI text that should not be affected by user-generated formatting.

  • Improved: The text in the confirmation popup that appears when abandoning a specialty now makes more clear that no experience is refunded when the respective server setting is configured accordingly.

Miscellaneous:

  • Fixed: The avatar creation and editing screen didn't show any assets for selection.

  • Fixed: An issue with the room cache that could lead to rooms not being recognized as valid after a server restart.

  • Fixed: An issue where rooms attached to other rooms with a shared wall could become wrongly recognized as outdoors after a server restart when the setting EmptyBlocksCountAsWindows is set to true.

  • Fixed: The server would crash when a rent with a calculation loop was setup.

  • Fixed: The camera calibration in the settings menu was missing the new "scan for cameras" button.