This is an archive of patch notes originally posted on 04 Dec 2024.

Eco

Maintenance Update 11.1.3 released!

Posted by SLG-Dennis on

Hey Citizens,
we have just released Maintenance Update 11.1.3 with the following changes:

Civics:

  • Fixed: Using a federation claim stake within a child settlement and setting the deed to cultural would wrongly prompt a warning about the deed not being attached to the settlement foundation.
  • Fixed: Contracts containing specific types of clauses could be edited by unauthorized citizens.
  • Fixed: The law trigger "Place or Pick Up Object" would trigger the set effects multiple times instead of once.
  • Fixed: Rents using dynamic value for their calculation didn't function and always charged 0.
  • Fixed: The law action "Ignore Auth" wasn't working when the target to ignore auth for was wood pulp.
  • Fixed: The law trigger "Receive Government Funds" watched for users of an account instead of its managers.
  • Fixed: Contracts requiring tools to be put somewhere or be transported didn't function.
  • Fixed: When deleting a draft settlement, the treasury would not be deleted or moved to the parent settlement but become orphaned instead, visible to everyone with a treasury access.
  • Fixed: When a law that contains "Ignore Auth" was present, players could also take out claims from the foundation, no matter if the law covered that case or not.
  • Fixed: Leaving citizenship of a town in draft led to an RPC error.

Interaction:

  • Improved: All benches and couches can now be used by multiple players.
  • Fixed: Moving a picture or painting to a different inventory slot would turn it into a generic, unusable item.
  • Fixed: The consolidate button would merge claim papers and stakes from different settlements together.
  • Fixed: Annexation didn't consider items stored in vehicles and presented an error when the required amount of items wasn't present in a storage object.
  • Fixed: Automatic storage linking didn't work when the deed owner is a title.
  • Fixed: After every interaction with a vehicle, for a short moment the text "%WornParts%" flickered up.

Gameplay:

  • Fixed: Objects with broken parts would have their parts repaired after being sold in a store.
  • Fixed: Crafting projects consumed part durability in worktables even when paused.
  • Fixed: When the tutorial was already completed on a server and a new server was joined, the tutorial did start again but could not be completed.

Miscellaneous:

  • Improved: Vines will now spread more consistent.
  • Fixed: When reconnecting one's avatar could sometimes display the inside of the face and show (partly) invisible for other players or show other oddities.
  • Fixed: The "Game Speed" world setting option "Very Fast" set the "SkillCostMultiplier" to 2.5 instead of 0.25 and the option "Very Slow" set it to 1.25 instead of 2. This was wrong and lead to a extremely slower skill gain in the first case and a much faster skill gain the second. If you use either, please press ESC -> World Settings when playing on your world and change the setting to different one and back again to apply the correct values.
  • Fixed: Sitting on an object where another player also sits and then standing up again would disable the exhaustion timer until reconnection to the server.
  • Fixed: Marketplace items could be built without being limited by blueprint amount in offline mode.
  • Fixed: The capitol object only available when settlements are disabled wouldn't uncover after ratification of the constitution.
  • Fixed: An issue that can lead window shutters to be moved into the block they are supposed to cover.

UI:

  • Improved: The "Annexation Details" in the popup showing after an annexation now sums up multiple payments of the same items to display them only once.
  • Fixed: Clicking on the icon of an recipe did not select it.
  • Fixed: The amount of users having a specific specialty would sometimes not display in the skills menu.
  • Fixed: The notification appearing when one of the player's properties has a higher housing value than the current residence didn't correctly display the "Change Residency" button.
  • Fixed: The message appearing when an election cannot be started due to invalid elements in the civic to be passed wrongly showed the invalid elements twice.

Server:

  • Changed: The server now uses .NET Core 8, most .dll mods will need to be recompiled.
  • Improved: The linux installation script now supports Alpine 3.17 - 3.19, Debian 12 and Ubuntu 24.04.
  • Improved: The linux installation script now supports RHEL 8 and 9 based operating systems. (Thanks to @Oreloth)
  • Fixed: Christmas skins weren't displayed when the holiday was active - also updated the Holiday.eco template to cover the christmas holiday dates for the next few years.