This is an archive of patch notes originally posted on 29 May 2025.

Eco

Maintenance Update 11.1.12 released!

Posted by SLG-Dennis on

Hey Citizens,
we have just released Maintenance Update 11.1.12 with the following changes:

Civics:

  • Fixed: A server crash that could happen when a secession election ended successfully.
  • Fixed: A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the draft Mayor title - this led to the settlement becoming unconfigurable. Instead, the player can now keep the citizenship of the draft settlement as long as the homestead was moved within its theoretical influence.

Gameplay:

  • Fixed: Authorized users on a table could change the repair bounty settings, allowing them to set the price the owner pays for a repair bounty and fulfill it for that price.
  • Fixed: An exploit that allowed to retain an outdoor room despite industrial objects being present by placing the outdoor objects on top of the industrial objects.
  • Fixed: Authorized citizens were unable to consume items stored inside a storage object.

UI:

  • Fixed: The crafting UI didn't display set crafting fees to the player.
  • Fixed: Item tooltips didn't display the names of stores buying or selling the item.
  • Fixed: The reputation tooltip did no longer display its contents when a reputation message exceeding 80 characters was present.

Miscellaneous:

  • Fixed: Server achievements didn't persist through server restarts anymore.
  • Fixed: Marketplace purchases could fail on servers with specific currency denominators.
  • Improved: Introduced simple culling for lights, improving FPS in crowded towns.

Server & Configs

  • Changed: Rebalanced defaults for "WeightCultureByPercentOfNeighboringPlotsChildSettlement" and "WeightCultureByPercentOfNeighboringPlotsSiblingSettlement" in Settlements.eco to make annexation of properties at borders much harder. Administrators that want to apply these changes need to update their Settlements.eco file.
WorldGenerator.template.eco
  • Added: "MaxGenerationHeight" config variable, determining the maximum height terrain will have after world generation - defaults to 120.
  • Added: "MaxBuildHeight" config variable, determining up to which height players can place blocks. Changes take effect even after world generation, but this variable cannot be reduced below a value once it has been set. The value underlies limits depending on the world size and must be set with care - defaults to 160.
  • Removed: "WorldHeight" config variable, as it has been split into the above.