This is an archive of patch notes originally posted on 07 Aug 2026.

Eco

Hotfix 14.0.2 released!

Posted by SLG-Dennis on

Hey Citizens,

we have just released Hotfix 14.0.2 with the following changes:

Balance:

  • Changed: Yield for Composite Lumber, Flat Steel and Framed Glass was increased by 2.

  • Changed: Yield for Ashlar Stone was increased by 1.

  • Fixed: Some tables incorrectly required a Smelting Basic Upgrade instead of the Smelting Upgrade.

  • Fixed: Upgrade modules had no weight.

Gameplay:

  • Fixed: When cancelling a craft order that used items with a durability value of 200 due to talent, the refund of those items into a stockpile would turn all items it stacked with into "broken" state.

  • Fixed: A problem where a deed owned by a title couldn't be edited by its title holders until the server was restarted.

  • Fixed: Picked up objects kept the previous owner's bank account settings when placed down by another player.

UI:

  • Fixed: Recipes in a workstation were not clickable when the list was currently filtered due to a search.

  • Fixed: Currency, Settlement and Store links in the Economy Viewer couldn't be clicked when the window was resized.

  • Fixed: The star cost in the skill ui could be different between the list on the left and the selected specialty on the right, with one of them showing a wrong value.

  • Fixed: Purchased items going into the carry slot would display "Unknown" as location for the notification.

  • Fixed: Some test data for modules remained, leading to some modules showing weird information like having a power requirement themselves.

  • Fixed: Decontaminants couldn't be linked in the chat.

  • Fixed: Opening an object with linked storages would show "This object has no nearby storage" while the list was loading. It now shows "Loading nearby storages..." instead.

  • Improved: Storage lists with many linked storages now load significantly faster.

  • Improved: Civic check results in tooltips are now displayed in an easier to read format, so that the results of negated checks are no longer confusing.

Miscellaneous:

  • Fixed: Migration to Update 14 wouldn't remove all modules from all tables as was intended.

  • Fixed: The new singleplayer setting didn't correctly apply character experience being granted when specialty experience was gained.

  • Fixed: Painted blocks would sometimes show misplaced colors.

  • Fixed: Supporter bundles would be granted a second time when the server language was changed after the player had already joined the server.

  • Fixed: A race condition that would lead to a server crash.

  • Fixed: The shelf life multiplier being changed in the server ui didn't immediately reflect in the game.

  • Improved: The new singleplayer setting now sets the costs for all specialties to a single star.