we have just released Hotfix 11.1.1 to address the following issues:
Civics:
- Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
- Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.
Balance
- Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
- Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.
Interaction:
- Changed: Explosives now fully destroy trees.
- Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
- Fixed: It was possible to recolor shop carts the player didn't own.
- Fixed: When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times.
- Fixed: When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving.
- Fixed: The painting ui could show for objects that don't support painting when they were unowned.
- Fixed: It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.
Gameplay:
- Added: Tables with broken parts now display a smoke effect.
- Fixed: Shoji Door and Wooden Sliding Door couldn't create closed rooms.
- Fixed: Stump Bed couldn't be used for sleeping.
- Fixed: Plastic Outdoor Bench couldn't be mounted.
- Fixed: Moving in a two block high space with a mounted wood cart was no longer possible.
- Fixed: Selling vehicles via the integrated "For Sale" feature wasn't possible.
- Improved: The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)
Miscellaneous:
- Fixed: A graphical issue with the Powered Cart model.
- Fixed: When dynamite started to explode but was prevented by a law, the fuse stayed lit.
- Fixed: The server list didn't show servers with enabled exhaustion by default.
- Fixed: When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed.
- Fixed: Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa)
- Improved: The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".
UI:
- Fixed: The parts tab of world objects showed a placeholder icon.
- Improved: Economy viewer now remembers the selected tab as well as selected filter and sort options.
- Improved: Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill.
- Improved: Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.