Hello Survivors,
Tis’ the season to update our roadmap and share some of our plans for Update 05. Last time we updated our roadmap, we mentioned how we are spending a bit longer on updates to make every update feel substantial while also future-proofing the game’s foundation with new tech. In Update 05 we are reaping some of the benefits of this strategy.
In Update 05 we plan on adding one of the most requested features to Deep Rock Galactic: Survivor - Endless Mode! We have wanted to do it for a long while, and if you go back to previous roadmap revisions you will see it in the “Later™” section ever since we released the game in Early Access. The reason we haven’t done it already is because an Endless Mode is a resource hog. As runs become longer, your power level increases, mob density increases, SFX clutter increases, etc. In parallel with the development of new game features, we have spent the last few months rewriting the game with a new entity component system that greatly optimizes the game. It’s an optimization so substantial that we’re putting it on the roadmap as its own headline. It has allowed us to make Endless Mode without sacrificing performance, but it will also have other far-reaching effects. The game will run much smoother on lower-end PCs, it will run smoother on Steam Deck, and it opens the possibility for porting.
The third bullet point on the roadmap is about Overclocks. In Update 05 we plan on filling in the remaining “missing” Overclocks, meaning every weapon will have at least three Balanced Overclocks and two Unstable Overclocks. We also plan on revamping some of the underwhelming Overclock choices. As always, we will start revealing more details in the weeks leading to the update which is on track for a release in Q1.
Rock and Stone!
The Funday Dwarves