This is an archive of patch notes originally posted on 27 Feb 2024.

Deep Rock Galactic: Survivor

Patch 0.2.165d

Posted by Stidsholt on

Hello Survivors,


We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.

Improvements & Fixes:

  • Improved the Overclock UI communication
  • UI adjustments for steam deck (in an effort to get Steam Deck Verified)
    • Fixed overlapping biome goal text on pause screen
    • Fixed class button overlap
    • Fixed too big weapon icon on class mod page
  • Made status effect damage numbers more legible (they now animate differently from the rest)
  • Potential fix to save games being reset after a game crash
  • Typo fixes in source language

Weapon balance:

  • All status effects:
    • Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
  • CRSPR Flamethrower:
    • Increased rotation speed slightly
    • Increased the amount of burn stacks applied
  • Zhukov NUK17:
    • Increased reload speed
  • Subata 120:
    • Increased reload speed
  • “Bulldog” Heavy Revolver:
    • Increased damage, reload speed and range
    • Reduced fire rate slightly
  • Cryo Cannon:
    • Increased amount of Cryo stacks applied
  • Corrosive Sludge Pump:
    • Increased status effects stacks on impact
    • Decreased status effects stacks on ground zone
  • Krakatoa Sentinel:
    • Reduced the amount of burn stacks
    • (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
  • Neurotoxin Grenade
    • Increased initial damage and amount of corrosive stacks applied