Hello Survivors,
We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.
Improvements & Fixes:
- Improved the Overclock UI communication
- UI adjustments for steam deck (in an effort to get Steam Deck Verified)
- Fixed overlapping biome goal text on pause screen
- Fixed class button overlap
- Fixed too big weapon icon on class mod page
- Fixed overlapping biome goal text on pause screen
- Made status effect damage numbers more legible (they now animate differently from the rest)
- Potential fix to save games being reset after a game crash
- Typo fixes in source language
Weapon balance:
- All status effects:
- Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
- CRSPR Flamethrower:
- Increased rotation speed slightly
- Increased the amount of burn stacks applied
- Increased rotation speed slightly
- Zhukov NUK17:
- Increased reload speed
- Subata 120:
- Increased reload speed
- “Bulldog” Heavy Revolver:
- Increased damage, reload speed and range
- Reduced fire rate slightly
- Increased damage, reload speed and range
- Cryo Cannon:
- Increased amount of Cryo stacks applied
- Corrosive Sludge Pump:
- Increased status effects stacks on impact
- Decreased status effects stacks on ground zone
- Increased status effects stacks on impact
- Krakatoa Sentinel:
- Reduced the amount of burn stacks
- (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
- Reduced the amount of burn stacks
- Neurotoxin Grenade
- Increased initial damage and amount of corrosive stacks applied