This is an archive of patch notes originally posted on 29 Oct 2024.

Deep Rock Galactic: Survivor

Hotfix 0.4.8d

Posted by Stidsholt on

Improvements & Fixes

  • Fixed an issue where the Azure Weald hazard 2 biome goal would only count healing from glowing crystal formations
  • Fixed an issue with glowing Crystal Formations leaving a lingering audio effect across stages and dives
  • Fixed audio for “pin” and “unpin” button in the Shop being very loud
  • Fixed Warden Mind Link audio being very loud
  • Fixed Jump pad and Jet Boots landing audio sometimes triggering twice
  • Fixed cave ambience audio lingering if mission is aborted early
  • Fixed Dreadnought volcanic spikes not getting correct lighting in Azure Weald
  • Fixed an issue where spamming the back button during the loading screen could cause strange behavior

Balance

  • Mini Exploders nerfed:
    • Base speed: -5%
    • Base speed bonus for each hazard decreased by 5%
    • Base damage decreased from 25 to 20
    • Increased the time before mini exploders blow up from 0,12 sec to 0,14 sec
  • Azure Weald:
    • Spawning fewer mini exploders on stage 1
    • Spawning fewer mini exploders when the elite spawn on stage 2
    • Fix a bug where exploders appeared in biome mastery stage 8