The 9.0.0 Update will be here before we know it, so it's time once again to take a look at the notable gameplay changes you can expect from tomorrow’s Public Test Build. As with last time, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below!
Read on for all the details:
NEW FEATURES
- Added a system to identify whether a Survivor’s sacrifice is an intentional attempt at “going next”.
- If a player is identified as intentionally “going next”, they will receive a Disconnection Penalty Point.
- Removed the option to self-unhook on first hook stage unless they have one of the following equipped:
o Slippery Meat perk
o Up the Ante perk
o A Luck offering
- Added “unlocks the ability to attempt to unhook yourself” effect to Luck offerings.
- Survivors are no longer instantly killed after two struggle skill checks pass without any input.
DEV NOTE: We’ve made the above changes in order to tackle “going next” from two directions: penalizing repeat offenses and limiting exploitability of self-unhooks. By restricting early-match self-unhooks to specific perks and offerings, this still allows players to work it into their strategy while limiting cases where it’s used in bad faith.
- Updated AFK detection system.
- Reminder: If a player is considered AFK crows will gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
- Once a Survivor has 3 crows following them, they lose collision with other players.
- Added an Auto Bloodweb button which allows you to set how many levels you want to automatically progress through, Bloodpoints permitting.
- Updated the Mori system so that it can now also be activated when 2 or more Survivors are dead, and the following occurs:
o The second-last Survivor is Hooked and on Struggle Phase
o The final Survivor is in one of the following states (Healthy, Injured or Dying)
- Map offerings grant a flat percentage chance of being sent to the associated Realm. This chance is no longer a guarantee.
- Map offerings no longer stack their effects.
- Map and gameplay-affecting offerings are treated as secret during the loading screen reveal.
- Adjusted the following spawn rules:
o Survivors spawn as close together as possible
o Survivors spawn on the same floor (where applicable)
o The Killer will not spawn at the center of small maps
- Changed the name of Shroud of Separation to Shroud of Vanishing and changed its effect to nullify offerings that change Survivor spawn locations.
- Changed the name of Shroud of Binding to Shroud of Separation and changed its effect to spawn Survivors apart from one another.
We also know certain Shroud offerings have historically worked counter to what each role might want, so we’ve adjusted them to better line up with these expectations.
- Added a Video category to the Graphics Settings menu.
- Added a Brightness setting to the Video category to adjust Gamma.
Lowest Setting
Highest Setting
- Increased spectator slots in Custom Game to 5.
- Added hotkey inputs to Custom Game spectating to quickly switch the view to a specific character and cycle through character views one-by-one.
- Added controller support for the above improvements.
Even better, we have more improvements coming to Custom Match in a future update. Stay tuned for more on this!
KILLER UPDATES
- Adjusted several Add-Ons.
Stay tuned for the patch notes for specific details on these changes.
- All of The Lich’s Spells are available at the start of a Trial.
- Reduced cooldowns of all Spells.
- Dispelling Sphere's projectile moves quickly when first cast and slows down over time.
- Increased the Killer Instinct duration once Survivors exit Dispelling Sphere.
- Increased the attack cooldown period after Fly ends.
- Increased the duration and movement speed of Fly.
- Adjusted Mage Hand hold time to make it consistent for both Killers and Survivors, resolving a known bug.
- Increased the effects of Magic Items when casting the associated Spells.
- Adjusted several Add-Ons.
On the Survivor side of things, we also wanted to ensure Magic Items feel like more viable options for countering each Spell, so we’ve buffed them slightly.
PERK UPDATES
- Updated Call of Brine
- Updated Dark Devotion
- Updated Hex: Retribution
- Updated Machine Learning
- Updated Superior Anatomy
- Updated Terminus
- Updated Thrilling Tremors
- Updated THWACK!
- Updated Botany Knowledge
- Updated Champion of Light
- Updated Counterforce
- Updated Desperate Measures
- Updated Empathic Connection
- Updated Exultation
- Updated Light-Footed
Until next time...
The Dead by Daylight Team