We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.
- [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
- [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
- [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)
Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.
- [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
- [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
- [CHANGE] Decreased collision detection size to help navigate tight spaces.
- [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
- [CHANGE] Several Add-Ons have been adjusted accordingly.
We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).
- [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
- [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
- [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).
- [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
- [CHANGE] Infection is now reduced to 1% when hooked (was 50%).
We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.
- [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
- [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).
- [CHANGE] Increased Toolbox sabotage speed across most variants.
- [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).
This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.
- [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).
- [CHANGE] Decreased movement speed bonus to 150% (was 200%).
- [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
- [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).
- [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
- [CHANGE] Decreased regression effect to 20% (was 30%).
- [REMOVED] Buckle Up no longer provides Endurance.
- [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.
Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.
- [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
- [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
- [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).
Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.
- [NEW] Reworked the lighting of the Shattered Square map.
Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.
- [NEW] Reworked pop-up for Items found within a Trial.
Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!
When you approach an Item, you’ll now see a brief description of what that Item does.
We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!
Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!
Until next time…
The Dead by Daylight team