Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to the Public Test Build on Steam. We encourage you to give them a try if you can and let us know what you think!
The Twins
- [CHANGE] Reduced the time it takes to switch back to Charlotte to 1.5 seconds (was 3 seconds).
- [CHANGE] Reduced the time it takes to unbind Victor to 0.75 seconds (was 1 second).
- [CHANGE] Reduced the time it takes to charge Victor’s Pounce to 0.85 seconds (was 1 second).
- [NEW] Added the ability to recall Victor at any point while he is unbound.
- [NEW] Added the ability to change between Victor & Charlotte near a hooked Survivor. *
* Be warned: The anti-face camp meter will still fill if you’re too close!
- [CHANGE] Updated 7 Add-Ons.
- [CHANGE] Victor’s Pounce no longer latches onto healthy Survivors.
- [CHANGE] Victor can no longer be kicked after successful pounces which do not latch onto a Survivor.
- [NEW] Victor’s Pounce now latches onto Survivors when they are put into the dying state. Other Survivors can crush Victor during this to help the dying Survivor. Victor will automatically return to Charlotte after 20 seconds.
- [NEW] While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This effect will be lost prematurely if Charlotte hits a Survivor.
- [REMOVED] Survivors near Victor while he is latched onto another Survivor are no longer revealed by Killer Instinct.
We have flipped this around: Victor will now be much more effective at injuring multiple Survivors and instead assist Charlotte – who now moves faster while Victor is latched on – in picking up the Survivor. This makes it possible for Victor to both injure and down a Survivor without being forced to switch back to Charlotte in between.
- [NEW] The Visual Terror Radius accessibility setting will now include Victor’s grunts.
- [NEW] Victor will now glow red whenever he is vulnerable to being crushed.
The Blight
- [CHANGE] Improved collision detection to reduce cases where The Blight slides off objects.
Haddonfield
- [CHANGE] Updated map layout and reduced the overall size.
- [CHANGE] Reduced the length of hedges and fences to create more openings.
- [CHANGE] Adjusted various houses to reduce the strength of strong loops.
- [CHANGE] Reduced the number of houses in the map. All remaining houses can be entered.
- [NEW] Added pallets and lockers along the edge of the map.
- [CHANGE] Updated street tiles to feature more pallet loops.
- [CHANGE] Adjust pallet loops in park tiles.
Decisive Strike
- [CHANGE] Increased stun duration to 5 seconds (was 3 seconds).
- [NEW] Added a new stabbing animation when Decisive Strike is used successfully.
While we were at it, we added a new animation which plays when a Survivor successfully uses Decisive Strike to break free to give some visual flair to the Perk.
Adrenaline
- [CHANGE] Adrenaline no longer activates if you are hooked when the gates are powered.
- [CHANGE] Reduced speed boost duration to 3 seconds (was 5 seconds).
- [CHANGE] Adrenaline no longer causes you to wake up when facing The Nightmare.
Finally, we’ve removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.
Ultimate Weapon
- [CHANGE] Now reveals Survivors aura instead of causing them to scream.
- [CHANGE] Reduced activation time to 15 seconds (was 30 seconds).
- [CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Since Ultimate Weapon is easy to activate, it was possible to keep its effect active throughout the entire match. We have increased the cooldown and decreased its activation window to ensure some downtime between uses.
Emblems
- [CHANGE] Removed the ability to lose a pip.
Store Improvements
- [CHANGE] Visual overhaul to the entire store menu.
- [NEW] Added “Specials” tab to highlight items that are on sale.
- [NEW] Added “Collections” tab to find cosmetics from a specific collection.
- [NEW] Added bundles, containing multiple items at a discounted price.
- [NEW] Killer mori animations can now be viewed in the store.
- [NEW] Added a weekly gift that can be claimed for free.
The Archives
- [CHANGE] New Tomes & their respective Rifts will now open at the same time as the update.
- [NEW] New Rift Bundle option, which grants the Premium Rift rewards & a 20 tier head start at a discounted price.
Until next time…
The Dead by Daylight team