After taking in your feedback, we have made a few changes following our most recent Public Test Build (PTB).
- [NEW] Adding a banner spawn time multiplier based on patrol path length, up to 2x.
To make longer patrol paths more effective, we are applying a similar multiplier to banner spawn times. This means the banner will take longer to appear for longer patrol paths, up to double the normal time.
- [REVERTED] Biopods no longer automatically aim at the nearest Survivor.
- [REVERTED] Decreased Biopod targeting time to 0.6 seconds (was 0.8 seconds).
In one of the following minor updates, we will be bringing this feature back as an optional mechanic and making one further adjustment:
- [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
- [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
- [CHANGE] Increased token limit to 6 (was 3).
- [CHANGE] Stridor’s effect is now additive (was multiplicative). NOTE: This change will be implemented in a minor update in the coming weeks.
- [CHANGE] Reduced gap between Perk tiers to make lower tiers more effective.
While we were at it, we’ve also reduced the gap between tiers to make lower level versions more useful.
- [CHANGE] Reduced the size of character portraits.
- [CHANGE] Increased number of characters per row to 4 (was 3).
- [REMOVED] Removed “Owned” tags from the character select menu.
Dev note: We received feedback from the PTB letting us know that the increased portrait size required more scrolling and made it harder to find the character you were looking for. We’ve made the portraits smaller once again to remedy this.
Furthermore, many found the “Owned” tags on purchased characters to be unnecessary info. While these tags were already present in the store, they felt out of place in the character select menu. We have removed the “Owned” tags to keep it clean and simple.
Until next time…
The Dead by Daylight team