The 8.2.0 Update is on the way! In this post, we’ll reveal the various gameplay changes heading to the Public Test Build next week.
- [CHANGE] Increased movement speed while charging Reign of Darkness to 3.8m/s (was 3.68m/s).
- [CHANGE] Increased teleport speed outside of Nightfall to 19m/s (was 12m/s).
- [CHANGE] Reduced teleport cooldown outside of Nightfall to 10 seconds (was 12 seconds).
- [CHANGE] Decreased time to break out of a locked locker to 2.25 seconds (was 3 seconds).
- [CHANGE] Increased charge rate of the Nightfall meter to 1 charge per second per injured Survivor (was 0.75).
- [CHANGE] Reduced volume of The Dredge’s sound effects to make it harder to detect.
- [CHANGE] Adjusted several Add-Ons.
We’ve also incorporated part of the effects of some must-have Add-Ons into the base kit, then toned them down accordingly.
- [NEW] Reduced Static Blast’s cooldown to 30 seconds if no Survivors are in range.
- [CHANGE] Reduced Static Blast’s cooldown to 45 seconds if a Survivor is in range.
- [CHANGE] Increased movement speed while charging Static Blast to 2.99m/s (was 1.16m/s).
- [CHANGE] Adjusted Static Blast cooldown Add-Ons accordingly.
We have also increased his movement speed while charging a Static Blast to make it feel better to use.
- [CHANGE] Requirement for reaching Mutation Rate 2 has been reduced to 5 Contamination Points (was 6).
- [CHANGE] Increased Hindered penalty duration when infecting a Survivor to 2 seconds (was 0.25 seconds).
- [CHANGE] Adjusted Licker Tongue and Marvin’s Blood Add-Ons.
The Hindered effect caused by infecting a Survivor was previously very short, making its effect inconsequential. We have extended the Hindered effect to last throughout the speed boost the Survivor gains from being hit with the tentacle, reducing the amount of distance they gain.
- [CHANGE] Reduced activation requirement to 40% generator repairs (was 50%).
This would also make it easier to activate Blast Mine when repairing a generator with other Survivors.
- [CHANGE] Reduced activation requirement to 40% generator repairs (was 50%).
- [CHANGE] Reduced activation requirement to 20% generator repairs (was 50%).
- [CHANGE] Reduced trap duration to 40/50/60 seconds (was 100/110/120 seconds).
- [CHANGE] Reduced activation requirement to 20% generator repairs (was 50%).
- [CHANGE] Reduced duration to 40/50/60 seconds (was 100/110/120 seconds).
- [CHANGE] Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
- [CHANGE] Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
- [CHANGE] Reduced activation requirement to 30/25/20 seconds (was 40/35/30 seconds).
- [CHANGE] Reduced activation requirement to 50/45/40% generator repairs (was 70/60/50%).
- [REMOVED] Prestige levels are no longer shown in the pre-game lobby.
Prestige levels will no longer be shown in the pre-game lobby. They will remain visible after the match has ended so you can show off your accomplishments.
- [CHANGE] Increased duration of hook phases to 70 seconds (was 60 seconds).
To combat this, we are increasing the duration of each hook phase to 70 seconds. This will allot more time for Survivors to repair if the Killer chooses to camp the hooked Survivor.
- [CHANGE] Improved Scratch Mark visibility.
- [REMOVED] Removed breakable walls in the bathrooms.
Dev note: Navigating the map could be difficult for those who don’t have it memorized. To make it easier to get between floors, we’ve removed the breakable walls which previously blocked a path between floors in the bathrooms to improve vertical mobility.
- [CHANGE] Altered layout of hallways to reduced long range visibility.
- [CHANGE] Added objects near exit gates to reduce visibility.
Dev note: The hallways used to have long sightlines, making it easy to spot approaching Killers and difficult for Survivors to hide. We have moved some objects around to limit in the hallways.
We have also added objects obstructing the view of exit gates to make it harder to stand in the center of the map and monitor both gates at once.
Until next time…
The Dead by Daylight team