This is an archive of patch notes originally posted on 05 May 2026.

Dead by Daylight

9.6.1 | Bugfix Patch

Posted by Goblin_BHVR on

Features

Diminishing Returns Update

  • Diminishing Returns section in the Game Manual updated.

    • Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.

Progress Bar Update

  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.

Content

Killer Updates

The Doctor

  • Decreased delay of Shock Therapy attack to 0.65 seconds(was 0.75 seconds)

The Ghost Face

  • Increased default Crouch movement speed to 4.0 m/s(was 3.8 m/s)

Killer Add-ons Updates

The Doctor's add-ons

  • "Discipline" - Class II (Uncommon)

    • Decreases the detonation delay of Shock Therapy by 0.06 seconds(was 0.1 seconds)

  • "Discipline" - Class III (Rare)

    • Decreases the detonation delay of Shock Therapy by 0.08 seconds(was 0.15 seconds)

  • "Discipline" - Carter's Notes (Very Rare)

    • Decreases the detonation delay of Shock Therapy by 0.1 seconds(was 0.2 seconds)

2v8

The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).

The Mastermind Innate Skill

  • Increases time to gain a Bound token by 0.5 seconds.

Bug Fixes

2v8

  • Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.

  • Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.

  • Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.

  • Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.

  • Fixed an issue where the Torchbearer was unable to use its Team skill.

  • Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.

  • Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.

  • Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.

Audio

  • Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.

  • Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.

  • Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.

  • Fixed an issue where Eleven couching grunts for French VO's were too loud.

  • Fixed an issue where MiNA's lullaby can be heard during the Mori.

  • Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.

  • Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.

  • Fixed an issue where Menu music was unbalanced between different menus and music cues.

  • Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.

  • Fixed an issue where The Ghoul's SFX was too loud.

  • Fixed an issue where certain Killer SFX and actions were too loud.

Bot Improvements

  • Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.

Characters

  • Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.

  • Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.

  • Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.

  • Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.

  • Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.

  • Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.

  • Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.

  • Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.

  • Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.

  • Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.

  • Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.

  • Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.

  • Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.

  • Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.

  • Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)

  • Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.

Environment/Maps

  • Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.

  • Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.

  • Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.

  • Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.

  • Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.

  • Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.

  • Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.

  • Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.

  • Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.

  • Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.

Perks

  • Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.

  • Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.

  • Fixed an issue where the Perk Chemical Trap used the Marked Aura type.

  • Fixed an issue where the Perk Wire Tap used the Marked Aura type.

  • Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.

  • Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.

  • Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.

  • Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.

Misc

  • Fixed an issue where players were randomly disconnected by server.

  • Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.

  • Fixed an issue where players were unable to complete the Achievement 'Collision Course'.

UI

  • Fixed an issue where players could have duplicate of the same friends in friends list.

  • Fixed an issue where players could select two friends at the same time in the friends list.

  • Fixed an issue where players could not add new friends on certain platforms.