This is an archive of patch notes originally posted on 10 Feb 2026.

Dead by Daylight

9.4.2 | Bugfix Patch

Posted by Goblin_BHVR on

2v8

  • The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.

NEW KILLER

The Good Guy - Innate Skills:

  • Slice & Dice turn speed increased by 10%.

  • Increased Hidey-Ho Mode uptime by 15%.

  • Performing a Scamper under a pallet breaks it immediately.

  • The Good Guy can see Illusionary Footfalls around Survivors.

  • Increased Slice & Dice attack duration by 50%.

KILLER UPDATE

The Nemesis:

  • Added 2 additional Zombies for a total of 4.

  • Increased Zombie movement speed by 35%.

KILLER CLASS UPDATES

Brute - Team Skill:

  • Break action speed increased by 25%.

  • Kicking a Generator causes it to weaken and begin regressing.

    • The aura of the kicked generator will appear in yellow to the Brute.

  • The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.

    • The aura of the generator returns to red after the effect occurs.

  • Cooldown for 60 seconds where break action speed bonus is not applied.

Fearmonger - Team Skill:

  • Gain 5% Haste when unseen.

  • Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.

  • Cooldown for 60 seconds where Haste bonus is not applied.

Enforcer - Team Skill:

  • Gain 3% Haste when chasing an injured Survivor.

  • When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.

  • Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.

  • 60 second cooldown where the Haste bonus is not applied.

NEW SURVIVOR CLASS: TORCHBEARER

Class Skill:

  • Starts with Flashlight of uncommon rarity.

  • Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.

    • Behaves like an ability; does not take up any item slot.

  • Press the Active Ability button 2 to activate the Flash Grenade.

  • Cooldown 60s.

Info Skill:

  • Survivors in chase have their aura revealed to you within 32 meters.

  • Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.

Unlockable Skill:

  • Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.

SURVIVOR CLASS UPDATE

Scout – Unlockable Skill:

  • Increase your walking speed by 25% and make no grunts of pain while injured.

  • Grants immunity to screaming.

NEW MAPS

  • Groaning Storehouse

  • Rotten Field

FEATURES

Tonics:

  • Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.

  • There are two types of tonics that have different effects for Survivor and Killers:

Diluted Tonic:

  • Survivor: Restores a health state on use.

  • Killer: Increases Haste by 10% for 20 seconds.

Purified Tonic:

  • Survivor: Restores a hook state on use.

  • Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.

Dual Terror Radius:

  • We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.

  • The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.

Cooperative Healing:

  • Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).


Content

  • Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%

Bug Fixes

Audio

  • Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.

Characters

  • Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.

  • Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.

  • Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.

  • Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.

  • Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.

  • Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.

  • Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.

  • Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.

  • Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.

  • Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.

  • Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.

  • Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.

  • Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.

  • Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.

  • Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.

  • Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.

  • Fixed an issue where the server would sometimes correct positions after The Nurse blinks.

Environment/Maps

  • Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out

  • Fixed an issue in all realms where Killers can hit Survivors through fire barrels

  • Fixed an issue in Raccoon City Police Station where a chest is hard to interact with

  • Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault

  • Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure

Perks

  • Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.

  • Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.

  • Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.

  • Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.