This is an archive of patch notes originally posted on 26 Jun 2025.

Dead by Daylight

9.0.1 | Bugfix Patch

Posted by Goblin_BHVR on

Features

AFK Crows

  • Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).

  • Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).

  • Decreased the rate at which AFK points accrue while moving to 25% (was 50%).

  • Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).

  • Reset AFK points upon completing interactions (previously removed 60 AFK points).

Content

The Animatronic

  • Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.

  • Adjusted the following score events for The Animatronic:

    • Got 'Em now awards Deviousness points (was Brutality).

    • When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).

    • Yoink now awards Deviousness points (was Brutality).

    • When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).

    • Another One! now awards Deviousness points (was Hunter).

    • Look at You now awards Deviousness points (was Hunter).

  • Added score events for Survivors facing The Animatronic:

    • Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).

    • Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).

    • Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).

    • Door to Door awards 100 Survival points upon entering a Security Door (NEW).

Events

  • The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.


Bug Fixes

Archives

  • Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.

Audio

  • Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.

  • Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.

  • Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.

  • Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.

  • Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.

  • Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.

  • Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.

  • Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.

  • Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.

The Animatronic

  • Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.

  • Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.

  • Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.

  • Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.

  • Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.

  • Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.

  • Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.

  • Fixed an issue that caused certain Security Doors to be usable from behind.

  • Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.

  • Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.

  • Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.

  • Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.

  • Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.

  • Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).

  • Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.

  • Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.

Characters

  • Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.

  • Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryƍ triggers a Mori on a Survivor.

  • Fixed an issue that caused Main Menu animations to be missing for Killers.

  • Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.

  • Fixed an issue that caused The Plague's Corrupt Purge to change back to Vile Purge if the time runs out mid-action.

  • Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.

  • Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.

  • Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.

  • Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.

  • Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.

  • Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.

  • Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.

Environment/Maps

  • Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.

  • Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.

  • Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.

  • Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.

  • Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.

  • Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.

  • Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.

  • Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.

  • Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.

Platforms

  • Fixed an issue that caused a crash on Switch 2 when launching the application.

  • Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.

    • Note: A fix for this issue was previously deployed on Steam last week.

UI

  • Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.

  • Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.

Miscellaneous

  • Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.


Known Issues

  • On Steam and Windows, a flashing light can sometimes be seen when the user hovers over the Friends menu and their online state refreshes after tabbing out of the title.