This is an archive of patch notes originally posted on 24 Jul 2024.

Dead by Daylight

8.1.1 | Bug Fix Patch

Posted by Megan_BHVR on

Content

  • The third Mount Ormond Resort Map variation has been enabled.
  • The Backwater Swamp maps have been re-enabled.

Killer Perk Updates

  • Stridor
    Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
    Increased regular breathing to 15/20/25%. (was 0/0/25%)
    The bonuses granted by the perk are additive. (was multiplicative)

Killer Updates

  • The Singularity
    [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
    [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).

Events & Archives

  • Game Mode: 2V8 begins July 25 at 11:00 Eastern
    Team together as survivors, or, for the first time, as a killer duo.
    Use the new Skill and Class systems to define your loadout.
    A single disconnected killer can be replaced by a Killer Bot.
    The mode features unique, larger-than-ever Map variations
  • Suffocation Pit
  • Azarov's Resting Place
  • The Thompson House
  • Disturbed Ward
  • Mother's Dwelling
Game Mode: 2V8 also features an event tome, opening at the same time.

Features

UI

  • Lobby
    removed notifications on characters & customizations

Bug Fixes

Archives

  • Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect
  • Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect

Bots

  • Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating

Characters

  • Fixed an issue that caused some survivors to not play certain idle animations in the lobby
  • Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker
  • Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time
  • Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind
  • Fixed an issue that caused The Executioner to have his head missing when performing a Mori
  • Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor
  • Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
  • Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item

Environment/Maps

  • Fixed multiple issues where placeholder tiles would appear on different realms
  • Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
  • Fixed an issue in Nostromos where the Nurse could blink on top of debris
  • Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
  • Global task cleanup a variety of collisions in different maps
  • Fixed an issue in Midwich School where an object would block players from moving
  • Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat

Perks

  • Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
  • Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
  • Sparks from Hex: Ruin no longer remain on the generator after failing a skill check

UI

  • Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score
  • Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed

Misc

  • Improved data consistency after finishing a Trial
  • Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
  • Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
  • Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells

Known Issues

  • Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
  • Some assets in the Azarov's Resting Place map are missing collision.
  • Placeholder tiles may spawn in the Shelter Woods map.
  • Dead Hard perk does not give Endurance if the perk Off The Record is triggered.