Content
The Good Guy - Addons
Power Drill- Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
- Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Features
UX Improvement
- Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
Bug Fixes
Archives
- Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
- Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
- Bots no longer break from interacting with pallets reset by Any Means Necessary.
- The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
- Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
- Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
- Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
- Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
- Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters - The Lich
- When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
- The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
- A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
- The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
- The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
- The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
- The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
- The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
- The Lich's mini-mori is no longer bound to the same input as the regular mori
- The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
- The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
- Fixed an issue in Toba Landing where there was a delay when entering the map
- Fixed an issue with the hatch where there was a delay when getting close to it
- Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
- Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
- Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
- Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
- Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
- The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
- The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
- The Passage glow VFX no longer remains visible from afar after traveling through it
- The camera no longer becomes first person when traveling through Passages on the Spectator's POV
- The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
- Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
- The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
- Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
- The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
- Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
- Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
- The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
- The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
- The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
- The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
- The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
- Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
- Subtitles now correctly play in Cinematics.
Misc
- The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
- Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
- Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
Known Issues
- The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.