BREAKOUT REWARDS
Every 2 weeks, a new Legend becomes free-to-play for the rest of the season. Each Legend will have a set of challenges to permanently unlock that Legend. Complete all Breakout Rewards Challenges before the season ends to unlock more rewards like the Reactive “Top Tier” Flatline and the Legendary “Runaway Renegade” Wraith.
Check out the full breakdown, including Legends and chase rewards, in our Breakout Rewards blog.
BREAKOUT MAP ROTATION
The following maps will be available in Trios and Duos for the season:
- Olympus
- Storm Point
- World’s Edge
PERFORMANCE MODE: 120Hz
On PlayStation 5, Xbox Series S, and Xbox Series X, the Video Settings menu has a new “Performance” mode option that is available to players with 120Hz displays. This option targets 120 FPS performance with content optimizations and reductions to visual quality.
To achieve 120 FPS, current-gen consoles now run on a new multithreaded rendering system, built on top of the Rendering Hardware Interface (RHI). Previously, even with GPU optimizations, the Apex rendering engine has been bottlenecked by single-threaded rendering code, which could not scale to the capabilities of modern hardware. This new system allows us to fully utilize the GPU and forms the foundation for future improvements to the rendering engine.
CRAFTING
Breakout brings a complete rework to Crafting, streamlining the system. Welcome to Crafting 2.0, legends!
Replicators have quite a few changes, including a fancy new paint job. They are now free to use, and no longer require crafting materials—we’ve removed them and crafting rotations. When you open the crafting menu, you’ll see that the available options have been reduced: Shield Battery, Medkit, Ammo, and Player Banners. Printing any item will exhaust that replicator specifically for you. You’ll need to find another one if you want another item, so choose wisely.
To offset the single-use system, the number of available Replicators have been increased across the board. Every game will start with 12 Replicators spawned at the start of the match, with an additional Replicator airdrop at the start of Round 4 to add some late-game opportunities. We’re also including a few quality of life changes for Crafting:
- Decreased interaction time with Replicators
- Inventory can now be accessed from the crafting menu
- Printed items left alone will auto-eject from the Replicator after some time
WORLD’S EDGE: RAMPART’S BIG MAUDE
With crafting materials gone, Rampart has been figuring out how to get more customers through her door, and what better way than with a Fire Sale!
All Big Maude paintball weapons are now free, but they will take time to dispense from their vending machines. Once a player has claimed their free weapon, they cannot get another. Loba will still be able to steal a second gun with her Black Market. There is also an increased variety of weapons to choose from, but gold kitted weapons are no longer offered at Big Maude.
LEGEND UPGRADES
This season we’re introducing the Legend Upgrade system for BR modes—an in-match progression system that deepens the Apex Legends experience by allowing you to tailor your Legend to your playstyle. Players will gain EVO points in a variety of new ways across the Battle Royale to level-up not just your armor, but your Legend—unlocking unique ability upgrades at Levels 2 and 3. With each match being a fresh start, the plethora of possibilities adds a new level of strategy and meta.
Click through the menu below for the upgrade trees for each Legend and check out our Breakout Highlights blog for the full breakdown on Legend Upgrades.
Level 2 Upgrade Options | ||
Murder Machine | Call out the number of squads within 150 meters after a squad wipe. | |
One Minute to Live | Using Passive tracks enemy position on map for 60 seconds. | |
Level 3 Upgrade Options | ||
Greedy Snare | Arc Snare remains in play for 24 seconds and can catch multiple enemies. | |
Twin Snares | Gain an Arc Snare charge. |
Level 2 Upgrade Options | |
Murder Machine | Call out the number of squads within 150 meters after a squad wipe. |
One Minute to Live | Using Passive tracks enemy position on map for 60 seconds. |
Level 3 Upgrade Options | |
Greedy Snare | Arc Snare remains in play for 24 seconds and can catch multiple enemies. |
Twin Snares | Gain an Arc Snare charge. |
Level 2 Upgrade Options | ||
Ammuvision | See relevant ammo types in Death Boxes. | |
Care Package Insight | Reveal the most valuable item in Care Packages. | |
Level 3 Upgrade Options | ||
Extra Bullet | Gain a Smart Bullet charge. | |
Lasting Bullet | Smart Bullet duration is tripled. |
Level 2 Upgrade Options | |
Ammuvision | See relevant ammo types in Death Boxes. |
Care Package Insight | Reveal the most valuable item in Care Packages. |
Level 3 Upgrade Options | |
Extra Bullet | Gain a Smart Bullet charge. |
Lasting Bullet | Smart Bullet duration is tripled. |
Level 2 Upgrade Options | ||
Big Bang | See nearby ordnance through walls and on Death Boxes. | |
Ultimate Cooldown+ | Reduce Ultimate cooldown by 60 seconds. | |
Level 3 Upgrade Options | ||
Cover Me | Auto-Ping enemies who trigger Double Time. | |
Refuge | Regenerate HP while inside Smoke. |
Level 2 Upgrade Options | |
Big Bang | See nearby ordnance through walls and on Death Boxes. |
Ultimate Cooldown+ | Reduce Ultimate cooldown by 60 seconds. |
Level 3 Upgrade Options | |
Cover Me | Auto-Ping enemies who trigger Double Time. |
Refuge | Regenerate HP while inside Smoke. |
Level 2 Upgrade Options | ||
Big Bang | See nearby ordnance through walls and on Death Boxes. | |
Scar Tissue | Take 50% less damage and no slow effects from The Motherlode. | |
Level 3 Upgrade Options | ||
Knuckle Hustler | Short speed boost on successful Knuckle Cluster hit. | |
Wreckless | Take 25% less explosive damage. |
Level 2 Upgrade Options | |
Big Bang | See nearby ordnance through walls and on Death Boxes. |
Scar Tissue | Take 50% less damage and no slow effects from The Motherlode. |
Level 3 Upgrade Options | |
Knuckle Hustler | Short speed boost on successful Knuckle Cluster hit. |
Wreckless | Take 25% less explosive damage. |
Level 2 Upgrade Options | ||
Fire Ball | Wrecking Ball catches fire and explodes in thermite. | |
Shots Shots Shots | Auto-Reload shotguns on knock. | |
Level 3 Upgrade Options | ||
Big Drill | Increase depth and width of Tactical by 50%. | |
Drillslinger | Gain a Riot Drill charge; reduce active duration by 25%. |
Level 2 Upgrade Options | |
Fire Ball | Wrecking Ball catches fire and explodes in thermite. |
Shots Shots Shots | Auto-Reload shotguns on knock. |
Level 3 Upgrade Options | |
Big Drill | Increase depth and width of Tactical by 50%. |
Drillslinger | Gain a Riot Drill charge; reduce active duration by 25%. |
Level 2 Upgrade Options | ||
Battery Collection | Shield Battery count shown above Death Boxes. | |
Big Bang | See nearby ordnance through walls and on Death Boxes. | |
Level 3 Upgrade Options | ||
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. | |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. |
Level 2 Upgrade Options | |
Battery Collection | Shield Battery count shown above Death Boxes. |
Big Bang | See nearby ordnance through walls and on Death Boxes. |
Level 3 Upgrade Options | |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. |
Level 2 Upgrade Options | ||
Thick Skin | Take 25% less Stim damage. | |
Wreckless | Take 25% less explosive damage. | |
Level 3 Upgrade Options | ||
Airborne Agility | Change directions with the Launch Pad double-jump. | |
Mad Hops | Gain an extra Launch Pad charge. |
Level 2 Upgrade Options | |
Thick Skin | Take 25% less Stim damage. |
Wreckless | Take 25% less explosive damage. |
Level 3 Upgrade Options | |
Airborne Agility | Change directions with the Launch Pad double-jump. |
Mad Hops | Gain an extra Launch Pad charge. |
Level 2 Upgrade Options | ||
Field Research | Gain access to Survey Beacons. | |
Ringmaster | Gain access to Ring Consoles. | |
Level 3 Upgrade Options | ||
Down and Away | Grapple cooldown reset on knock. | |
Zipline Zen | Take 25% less damage while riding energized Ziplines. |
Level 2 Upgrade Options | |
Field Research | Gain access to Survey Beacons. |
Ringmaster | Gain access to Ring Consoles. |
Level 3 Upgrade Options | |
Down and Away | Grapple cooldown reset on knock. |
Zipline Zen | Take 25% less damage while riding energized Ziplines. |
Level 2 Upgrade Options | ||
Murder Machine | Call out the number of squads within 150 meters after a squad wipe. | |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. | |
Level 3 Upgrade Options | ||
Agile Assassin | Total Shadow Pounce charge time reduced by 20%. | |
Grim Leaper | Shadow Pounce cooldown reset on knock. |
Level 2 Upgrade Options | |
Murder Machine | Call out the number of squads within 150 meters after a squad wipe. |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Level 3 Upgrade Options | |
Agile Assassin | Total Shadow Pounce charge time reduced by 20%. |
Grim Leaper | Shadow Pounce cooldown reset on knock. |
Level 2 Upgrade Options | ||
Aerial Expert | Increased horizontal Jetpack speed and acceleration. | |
Afterburners | Launch 15% higher with Skyward Dive. | |
Level 3 Upgrade Options | ||
Full Coverage | Widen Missile Swarm pattern from 4x3 to 3x5. | |
Full Tank | Increase Jetpack fuel by 25%. |
Level 2 Upgrade Options | |
Aerial Expert | Increased horizontal Jetpack speed and acceleration. |
Afterburners | Launch 15% higher with Skyward Dive. |
Level 3 Upgrade Options | |
Full Coverage | Widen Missile Swarm pattern from 4x3 to 3x5. |
Full Tank | Increase Jetpack fuel by 25%. |
Level 2 Upgrade Options | ||
Sixth Sense | Passive warns when nearby squad count increases. | |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. | |
Level 3 Upgrade Options | ||
Fast Phase | Reduce Tactical wind-up by 20%. | |
Ultimate Cooldown+ | Reduce Ultimate cooldown by 60 seconds. |
Level 2 Upgrade Options | |
Sixth Sense | Passive warns when nearby squad count increases. |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Level 3 Upgrade Options | |
Fast Phase | Reduce Tactical wind-up by 20%. |
Ultimate Cooldown+ | Reduce Ultimate cooldown by 60 seconds. |
Level 2 Upgrade Options | ||
Raven's Blessing | White Ravens charge Ultimate by 25% when activated. | |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. | |
Level 3 Upgrade Options | ||
Odin's Glare | Double the duration of Tactical's full-body highlight. | |
Taste of Blood | Gain 25 HP on knocks while Ultimate is active. |
Level 2 Upgrade Options | |
Raven's Blessing | White Ravens charge Ultimate by 25% when activated. |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Level 3 Upgrade Options | |
Odin's Glare | Double the duration of Tactical's full-body highlight. |
Taste of Blood | Gain 25 HP on knocks while Ultimate is active. |
Level 2 Upgrade Options | ||
Tactical Cooldown+ | Reduce Tactical cooldown by 10 seconds. | |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. | |
Level 3 Upgrade Options | ||
Network Expansion | Increase Neurolink and EMP range by 25%. | |
Network Traffic | Deploying the Drone calls out squads in the area. |
Level 2 Upgrade Options | |
Tactical Cooldown+ | Reduce Tactical cooldown by 10 seconds. |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. |
Level 3 Upgrade Options | |
Network Expansion | Increase Neurolink and EMP range by 25%. |
Network Traffic | Deploying the Drone calls out squads in the area. |
Level 2 Upgrade Options | ||
Long View | Increase Passive and Tactical range to 75m. | |
Racing Hearts | Faster movement using Passive. | |
Level 3 Upgrade Options | ||
Artist's Reach | Increase the throw range of Ultimate by 20 meters. | |
Focus Scan | Increase Tactical scan duration by 1.5 seconds. |
Level 2 Upgrade Options | |
Long View | Increase Passive and Tactical range to 75m. |
Racing Hearts | Faster movement using Passive. |
Level 3 Upgrade Options | |
Artist's Reach | Increase the throw range of Ultimate by 20 meters. |
Focus Scan | Increase Tactical scan duration by 1.5 seconds. |
Level 2 Upgrade Options | ||
Ringmaster | Gain access to Ring Consoles. | |
Ultimate Reload | Ultimate Accelerants grant +2 bullets. | |
Level 3 Upgrade Options | ||
Bat Bounce | Improved Tactical's double-jump. | |
Sharpshooter | Refresh Tactical on hits with Ultimate. |
Level 2 Upgrade Options | |
Ringmaster | Gain access to Ring Consoles. |
Ultimate Reload | Ultimate Accelerants grant +2 bullets. |
Level 3 Upgrade Options | |
Bat Bounce | Improved Tactical's double-jump. |
Sharpshooter | Refresh Tactical on hits with Ultimate. |
Level 2 Upgrade Options | ||
Long Cast | Increase Spike throw range by 40%. | |
Sister Spikes | Increase max number of active Spikes by one. | |
Level 3 Upgrade Options | ||
Long Veil | Increase Ultimate length by 15 meters. | |
Resilient Veil | Increase Ultimate lifetime by 5 seconds. |
Level 2 Upgrade Options | |
Long Cast | Increase Spike throw range by 40%. |
Sister Spikes | Increase max number of active Spikes by one. |
Level 3 Upgrade Options | |
Long Veil | Increase Ultimate length by 15 meters. |
Resilient Veil | Increase Ultimate lifetime by 5 seconds. |
Level 2 Upgrade Options | ||
Parabolic Force | Increase Tactical throw range by 75%. | |
Particle Diffuser | Increase Ultimate area of effect by 50%. | |
Level 3 Upgrade Options | ||
Breathe It In | Regenerate HP while enveloped in Nox Gas. | |
Residual Toxins | Nox Vision persists for longer. |
Level 2 Upgrade Options | |
Parabolic Force | Increase Tactical throw range by 75%. |
Particle Diffuser | Increase Ultimate area of effect by 50%. |
Level 3 Upgrade Options | |
Breathe It In | Regenerate HP while enveloped in Nox Gas. |
Residual Toxins | Nox Vision persists for longer. |
Level 2 Upgrade Options | ||
Bandolier | Carry extra ammo per stack. | |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. | |
Level 3 Upgrade Options | ||
Amped Reloads | Reload faster with Sheila or when behind Amped Cover. | |
Ramped Up | Improved Mobile Sheila handling and spin up time by 20%. |
Level 2 Upgrade Options | |
Bandolier | Carry extra ammo per stack. |
Ultimate Cooldown | Reduce Ultimate cooldown by 30 seconds. |
Level 3 Upgrade Options | |
Amped Reloads | Reload faster with Sheila or when behind Amped Cover. |
Ramped Up | Improved Mobile Sheila handling and spin up time by 20%. |
Level 2 Upgrade Options | ||
Falling Stars |
Pylon interceptions spawn Arc Stars at its base.
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Fresh Start | Allies are revived with 50 HP. | |
Level 3 Upgrade Options | ||
Power Pylon | Double Ultimate's HP and Shield Regen capacity. | |
Split Circuit | Place up to 2 Pylons with half the shield regen capacity and use Ultimate Accelerants twice as fast. |
Level 2 Upgrade Options | |
Falling Stars |
Pylon interceptions spawn Arc Stars at its base.
|
Fresh Start | Allies are revived with 50 HP. |
Level 3 Upgrade Options | |
Power Pylon | Double Ultimate's HP and Shield Regen capacity. |
Split Circuit | Place up to 2 Pylons with half the shield regen capacity and use Ultimate Accelerants twice as fast. |
Level 2 Upgrade Options | ||
Battery Collection | Shield Battery count shown above Death Boxes. | |
Radiant Transfer | Increase Tactical range by 10 meters. | |
Level 3 Upgrade Options | ||
Bigger Jam | Each Ultimate jammer's damage radius increased by 10%. | |
Split Charge | Gain a Tactical charge but halve shield regen duration. |
Level 2 Upgrade Options | |
Battery Collection | Shield Battery count shown above Death Boxes. |
Radiant Transfer | Increase Tactical range by 10 meters. |
Level 3 Upgrade Options | |
Bigger Jam | Each Ultimate jammer's damage radius increased by 10%. |
Split Charge | Gain a Tactical charge but halve shield regen duration. |
Level 2 Upgrade Options | ||
Fresh Start | Allies are revived with 50 HP. | |
Shots Shots Shots | Auto-Reload shotguns on knocks. | |
Level 3 Upgrade Options | ||
Baby Bubble | Reduce Tactical size and cooldown by 25%. | |
Bubble Bunker | Increase Tactical lifetime by 4 seconds. |
Level 2 Upgrade Options | |
Fresh Start | Allies are revived with 50 HP. |
Shots Shots Shots | Auto-Reload shotguns on knocks. |
Level 3 Upgrade Options | |
Baby Bubble | Reduce Tactical size and cooldown by 25%. |
Bubble Bunker | Increase Tactical lifetime by 4 seconds. |
Level 2 Upgrade Options | ||
Rapid Response | Increase Revive speed by 20%. | |
Tactical Cooldown+ | Reduce Tactical cooldown by 10 seconds. | |
Level 3 Upgrade Options | ||
Gift Wrapped | Next Lifeline Care Package is a Supply Drop. | |
Last Stand | Gain a Self-Revive. |
Level 2 Upgrade Options | |
Rapid Response | Increase Revive speed by 20%. |
Tactical Cooldown+ | Reduce Tactical cooldown by 10 seconds. |
Level 3 Upgrade Options | |
Gift Wrapped | Next Lifeline Care Package is a Supply Drop. |
Last Stand | Gain a Self-Revive. |
Level 2 Upgrade Options | ||
High Value | Increase Tactical height and range. | |
Market Expansion | Increase Ultimate range by 25%. | |
Level 3 Upgrade Options | ||
Shopping Spree | Loba can take an extra item from Black Markets. | |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Level 2 Upgrade Options | |
High Value | Increase Tactical height and range. |
Market Expansion | Increase Ultimate range by 25%. |
Level 3 Upgrade Options | |
Shopping Spree | Loba can take an extra item from Black Markets. |
Tactical Cooldown | Reduce Tactical cooldown by 5 seconds. |
Level 2 Upgrade Options | ||
Miracle Worker | Allies are revived with health regen up to 75 HP. | |
More Me | Gain an Ultimate Decoy; reduce cooldown by 30 seconds. | |
Level 3 Upgrade Options | ||
Bamboozle Bonus | Refresh Tactical on successful Bamboozles. | |
Me Two | Gain a Decoy charge (can have both active at once). |
Level 2 Upgrade Options | |
Miracle Worker | Allies are revived with health regen up to 75 HP. |
More Me | Gain an Ultimate Decoy; reduce cooldown by 30 seconds. |
Level 3 Upgrade Options | |
Bamboozle Bonus | Refresh Tactical on successful Bamboozles. |
Me Two | Gain a Decoy charge (can have both active at once). |
Level 2 Upgrade Options | ||
Swift Shield | Increase Mobile Shield speed to weapon sprint speed. | |
Thick Shield | Mobile Shield segments gain 250 HP. | |
Level 3 Upgrade Options | ||
Miracle Worker | Allies are revived with health regen up to 75 HP. | |
Stronghold | +250 Castle Wall HP; extend energized barrier duration to 2 minutes. |
Level 2 Upgrade Options | |
Swift Shield | Increase Mobile Shield speed to weapon sprint speed. |
Thick Shield | Mobile Shield segments gain 250 HP. |
Level 3 Upgrade Options | |
Miracle Worker | Allies are revived with health regen up to 75 HP. |
Stronghold | +250 Castle Wall HP; extend energized barrier duration to 2 minutes. |
PATCH NOTES
- Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do
- Clubs are being retired—check out the Highlights blog for more details
- Events moved into a dedicated tab in the Lobby (out of Seasonal tab)
BALANCE UPDATES
Crafting 2.0
- Crafting Rotation is no more, all weapons and loot are back on the floor
- Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners
- Inventory can now be accessed from the Crafting menu
- Rampart’s Big Maude
- All paintball weapons are now free, dispense time increased
- Increased variety of weapons, but gold kitted weapons no longer offered
- One free weapon per player, per match (Loba can steal a second with Black Market)
- Replicators
- Each individual Replicator is now single-use per player, per match
- Every game will start with 12 spawned
- Decreased interaction time with instant printing
- Printed items left alone will auto-eject from the Replicator after some time
Care Package Weapon Rotation
- EVA-8 enters the Care Package
- Prowler returns to the floor
Gold Weapons Rotation
- R-301, RE-45, Mastiff, Devotion, 30-30
WEAPONS & ATTACHMENTS
30-30
- Base damage reduced to 39 (was 42)
- Ammo capacity
- Base capacity unchanged (6)
- White Magazine reduced to 7 (was 8)
- Blue Magazine reduced to 8 (was 10)
- Purple & Gold Magazine reduced to 10 (was 12)
- Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
- Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
- Marksman Stock reload speed bonus normalized to match other sniper weapons
- Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload
EVA-8 [Care Package]
- Damage reduced to 6 (was 7)
- Fire rate increased to 3 (was 2.4)
- Recoil reduced to better match the much faster fire rate
- Hammer Points: 20% damage increase against flesh (+1 damage)
- Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1)
- Note: this change only affects the Care Package EVA-8
Hemlock
- Damage reduced to 20 (was 21)
- Hipfire spread increased
- Spread delay increased to 0.28 (was 0.21)
L-Star
- Can no longer equip Barrel Attachments
Prowler [Floor]
- Reverted to non-Care Package version
- Damage decreased to 15 (was 16)
- Select Fire Hop-Up removed
- Burst delay increased to 0.28 (was 0.24)
- Spread delay increased to 0.28 (was 0.15)
R-99
- ADS vertical and horizontal recoil increased
R-301
- Hipfire spread reduced
SMG Ballistics
- Projectile gravity increased across all SMGs
- Projectile launch speed reduced across most SMGs (Prowler unchanged)
1x Digital Threat
- Can no longer be equipped to SMGs
- Spawn rates reduced by 20%
Laser Sights
- Spread multipliers reduced
- White Laser Sight adjusted to x0.9 (was x0.8)
- Blue Laser Sight adjusted to x0.8 (was x0.6)
- Purple Laser Sight adjusted to x0.7 (was x0.4)
LEGENDS
Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant)
- Now use medium-rig first-person movement animations
- Actual game speeds have not changed, these Legends will feel less sluggish when running
Support Legends
- Extended Supply Bin contents have been improved (see below)
Ballistic
- Sling: Sling Weapons now have all White attachments while equipped
- Tempest: effect radius for ally range has been increased to 90m (was 13m)
Bloodhound
- Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade
Catalyst
- Dark Veil:
- lifetime decreased to 15s (was 25s)
- length decreased to 40m (was 55m)
Conduit
- Radiant Flash
- Cooldown increased to 26s (was 21s)
- Temporary Shield generation rate decreased to 15HP/s (was 20HP/s)
- Temporary Shield generation time increased to 9s (was 8s)
- Energy Barricade
- Mine duration reduced to 45s (was 60s)
- Mine HP reduced to 200HP (was 250HP)
- The distance at which mines are removed when deployed too close to one another has been increased by ~100%
Crypto
- Surveillance Drone
- Speed of drone recall has been increased slightly
- Transitions going in and out of drone are now faster
Horizon
- Gravity Lift: cooldown increased to 25s (was 20s)
Lifeline
- In modes with Legend Upgrades, Lifeline's Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor
Mad Maggie
- Wrecking Ball
- Will no longer be destroyed on first enemy hit
- Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later
- The same player cannot be hit again by the ball for 2s after first impact
- Players can only be affected by the shellshock and knockback effects once
- Will now bounce through devices it hits and destroys
- Will no longer be destroyed on first enemy hit
Octane
- Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances
Pathfinder
- Insider Knowledge
- Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s)
- This also applies to Ring Console or Survey Beacon scans
MAPS
Map Updates
- The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs.
- Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind.
- Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season.
Thunderdome
Feel the energy as the crowd comes alive in our first custom Mixtape map!
- Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay
- Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control
- Get hyped listening to the cheers from the crowd in the arena stands
MODES
- Mixtape
- Updated Loadouts to reflect Weapon Meta changes
- Gun Run: removed Charge Rifle, added Kraber
- NEW LTM: Straight Shot—check out the collection event blog for more details
- Players spawn above a random POI and skydive in, no Jumpmaster
- Weapons spawn kitted at different rarities, streamlining loot
- Reduced Lobby to 30 players and shorter rounds
- Requeue with your party directly from the death screen
RANKED
Check out our Breakout Highlights blog for more details on Ranked Reloaded.
- Level requirement now 20 (was 50)
- Entry cost will return: 20 RP per Tier starting at Silver
- Player Rankings now visible
- Promotional Trials have been removed
- Provisional Matches have been removed
- Ranked Tier RP requirements will have some increases
- RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
- Splits are returning
- Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions
- Updated Bonuses
- Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to
- Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus
- 2 match streak: +10 RP
- 3 match streak: +20 RP
- 4 match streak: +30 RP
- 5+ match streak: +40 RP
WORLD SYSTEMS
Extended Supply Bins
- Extended Supply Bins now give Smart Gear
- Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf
- Small chance of granting purple gear if a player on the squad has white gear or none at all
- Small chance of granting gold gear if the entire squad has purple gear
- More reliably gives Heat Shields & MRBs when needed
- Increased likelihood of getting Med Kit over Syringes
Ring Exploit Prevention
- Players spending too much time outside the Ring will be warned, then eliminated
BUG FIXES
- Addressed known exploits to place Heat Shields and stack items on Tridents
- Double-clicking in the Melee Tab now equips items
- Firing Range dummies no longer clip through damaged doors
- In-match Challenge display now lists all 5 challenges
- Player created pings can once again be removed
- Players will no longer teleport into the building overlooking the fight night ring via Trident
- Valkyrie can no longer get under the turbine on Olympus
- Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate
AUDIO
- Most in-game dialogue is now synchronized between clients
- Squad members can now be muted while spectating
GRAPHICS
- DX12 (PC) fixed several causes of crashes
LEGENDS
- Ash Ult, Rampart Tac/Ult, Wattson Tac/Ult, and Loba Ult can no longer be placed out of bounds
- Conduit’s Tac now appears for observers
- Mad Maggie’s Ult now destroys Gibby’s Tac
- Mirage decoys that are destroyed by Catalyst’s Piercing Spikes no longer keep the trap active nor make hit sounds briefly after dying
QUALITY OF LIFE
- Destructible Legend abilities have consistent damage feedback
- Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed
- Increased visibility for gray damage numbers
- Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.
- Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “ is the Champion”
- Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using Heart Seeker
- Performance Mode aim assist has been tuned to feel similar to 60Hz mode
- Added advanced haptics and adaptive triggers support for PlayStation and PC consoles
- If you encounter an issue, please ensure to connect the controller via USB and complete any updates
Navigation
- Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab)
- Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead
- Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend
- Melee Tab: Death Box icon is now clickable
- Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation
GRAPHICS
- General GPU rendering optimizations for FX
- Improved Low Res FX rendering quality
- Improved Volumetric Lighting
- Optimized FX after stepping through a Catalyst wall for better GPU performance
- Optimized FX when taking damage from Fuse's ultimate for better GPU performance
- PS5 and Xbox X/S improved CPU graphics performance with parallelization of rendering workloads
LIVEAPI UPDATES AND UPCOMING CHANGES
We are adding new gameplay event messages to LiveAPI supporting Legend Upgrades and EVO Level changes alongside improvements and bug fixes based on ongoing feedback. The schema of all events alongside technical documentation can be found in the LiveAPI folder of the game installation.
In order to better support LiveAPI 2.0, we will retire the existing file-based output in favor of the WebSockets connection interface. The file-based output will be turned off by default in a future patch and entirely removed from LiveAPI by Q3 2024. Developers should begin migrating their apps to the WebSockets interface in order to avoid disruptions.
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