This is an archive of patch notes originally posted on 11 Jul 2025.

7 Days To Die

V2.1 b7 EXP Update

Posted by Hated on

Howdy Survivors!
For this weekend in the V2.1 b7 update we have for you several fixes to bugs and exploits.

TFP wish you a great weekend!


Here is what changed since V.21 b5:

Added

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu

  • Missing localization for several POIs

  • Curtains and Drapes Variant Helper and recipe

  • Hanging Log 1 and 2

  • XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement

  • Game Event Action for completing challenges.

Changed

  • Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default

  • Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2

  • Update localization for Shepherd’s Pie

  • Removed "Animation queue full" warning

  • Storm particles no longer fall into the inside of POI's

Fixed

  • Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions

  • Permadeath is again dropping player backpack.

  • Hotswapping item consumable exploit

  • Miner's Mending perk repeatedly halves critical injury when swapping mining tools

  • Xbox series X/S lighting issue

  • Modding Bug: Lootable zombies no longer have localized names

  • Setting storms to 0% would not cancel a biome's current storm until the next random weather change

  • Zombies dying from old age are no longer dropping bags

  • Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit

  • Players can once again report POI placed signs as the sign has no author

  • AI run away task did not respond to player noise