Hello Survivors!
We have another EXP patch for you guys.
Have a wonderful day!
Here what changed since b289:
Added
Biome zombies move at blood moon speeds during damaging storms
Command to complete challenges
Player shelter check looks diagonally up for openings
RWG spawnWildernessPrefab overflows TileSize warning
Server browser filters for Biome Progression and Storm Frequency settings
Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu
Changed
Added a few more POIs missing from Navezgane map
Grace does a lot more block damage
Improved loot quality in mine_01 based on feedback
Increased snow terrain health
Lowered the chance of general zombie loot bag drops from 5% to 4%
Minor adjustments to some Burnt Zombie VO attacks and added some new variations
Reduced biome time requirement for biome challenges by 5 minutes
Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed
Removed canHaveCosmetic tag from all armor sets
Reworked Stealth Boots Mod to show stats and update stats on boots when installed
Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots
Updated Sleeper Spawn material SFX and audio source
Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits
Updated perk localization to reflect recent balancing changes for non-english languages
Vehicles are now placed as unlocked
Fixed
Adjusted face assignment and closed gap in brick_half_destroyed06
Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole
Biome Skulls are not being colored properly
CRT TV audio loop continues to play while game is paused
Electrocutioner perk extended shock durations not working with Intellect Mastery level 5
Entering a vehicle with ranged items in hand as a passenger disables post processing for other players
Error spam while updating windows 'crafting' on loading when repairing
Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
Incorrect rotation on Navezgane map POI
Incorrect terrain type in Navezgane residential tiles
Insect Swarms were moving faster when their target was on vehicle
Missing infestation loot chest in mine_01
Not all biomes were inside the biomes node in biomes.xml
Players could move into tight areas and not be sheltered from storms
RWG wilderness mod prefabs in 137 to 149 size range caused generation errors
RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile
Rally Marker Ambient Loop
Stretched UV's on concrete_half_destroyed06
Supply crate interact text shows unlocalized name
Terrain and POI position bugs on Navezgane map
Treasure map quest lock only works for the first map used
Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir