This is an archive of patch notes originally posted on 25 Jun 2025.

7 Days To Die

V2.0 b292 EXP Update

Posted by Hated on

Hello Survivors!

We have another EXP patch for you guys.

Have a wonderful day!

Here what changed since b289:

Added

  • Biome zombies move at blood moon speeds during damaging storms

  • Command to complete challenges

  • Player shelter check looks diagonally up for openings

  • RWG spawnWildernessPrefab overflows TileSize warning

  • Server browser filters for Biome Progression and Storm Frequency settings

  • Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu

Changed

  • Added a few more POIs missing from Navezgane map

  • Grace does a lot more block damage

  • Improved loot quality in mine_01 based on feedback

  • Increased snow terrain health

  • Lowered the chance of general zombie loot bag drops from 5% to 4%

  • Minor adjustments to some Burnt Zombie VO attacks and added some new variations

  • Reduced biome time requirement for biome challenges by 5 minutes

  • Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed

  • Removed canHaveCosmetic tag from all armor sets

  • Reworked Stealth Boots Mod to show stats and update stats on boots when installed

  • Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots

  • Updated Sleeper Spawn material SFX and audio source

  • Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits

  • Updated perk localization to reflect recent balancing changes for non-english languages

  • Vehicles are now placed as unlocked

Fixed

  • Adjusted face assignment and closed gap in brick_half_destroyed06

  • Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole

  • Biome Skulls are not being colored properly

  • CRT TV audio loop continues to play while game is paused

  • Electrocutioner perk extended shock durations not working with Intellect Mastery level 5

  • Entering a vehicle with ranged items in hand as a passenger disables post processing for other players

  • Error spam while updating windows 'crafting' on loading when repairing

  • Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less

  • Incorrect rotation on Navezgane map POI

  • Incorrect terrain type in Navezgane residential tiles

  • Insect Swarms were moving faster when their target was on vehicle

  • Missing infestation loot chest in mine_01

  • Not all biomes were inside the biomes node in biomes.xml

  • Players could move into tight areas and not be sheltered from storms

  • RWG wilderness mod prefabs in 137 to 149 size range caused generation errors

  • RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile

  • Rally Marker Ambient Loop

  • Stretched UV's on concrete_half_destroyed06

  • Supply crate interact text shows unlocalized name

  • Terrain and POI position bugs on Navezgane map

  • Treasure map quest lock only works for the first map used

  • Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir